View Full Version : Compiled KF rune ideas.
frogfarmer
12-04-2008, 05:19 AM
Name: Elven Oracle
Faction: KF
Rarity: Rare
Race: Elf
Class: Druid
Size: 1x1
Cost: ??
Art: An elderly Elven woman, entranced and kneeling in front of a burning brazier.
Flavor Text: "Yes, know of what you seek, I do and help you, I can..."
Atk: 0
Def: 8
Spd: 5
Dmg: 0
HPs: 36
Rang: 0
Abilities:
Passive
Visionary - This champions controller recieves an extra rune reveal every turn. This does not stack.
Wisdom
Astral Copy - An Astral Copy of this champion is Shadowspawned in an adjacent space. This copy loses the Astral Copy ability. This copy gains Incorpreal, Flight and Detection 3. The orginal unit gains Paralyzed while Astral Copy is in play. When the Astral Copy is destroyed, the orginal unit takes 30 damage.(AP 5, Cooldown 10)
Sever Link - If this unit has an Astral Copy in play, it is removed from play, leaving no Nora Globe. The Paralyzed condition is removed from this unit, this unit re-gains the Astral Copy ability and this unit takes 5 damage.
Upgrades:
Nora Miner 1, 2 & 3
Vuln: Psychic
frogfarmer
12-04-2008, 05:20 AM
Name: Banshee
Faction: K'thir Forest
Rarity: Rare
Race: Elf, Spirit, Undead
Class: None
Size: 1x1
Cost: I don't have the foggiest idea. Final cost would be up to Octopi anyway, right? Feel free cost her, if you like, in your replies.
Atk: 0
Def: 10
Spd: 8
Dmg: 0
HPs: 32
Rng: 0
Art: A beautiful elf maiden wrapped in a wispy, translucent robe. She also has half of her face rotted away, exposing an empty eye socket.
Flavor Text: "Her will is too strong, even for Serkan. Perhaps, there is hope..." Menalaus
"That's just wrong..." Godwin
Starting Abilties:
Passive
Boon of the Undead
Flight
Traitor: Forsaken Wastes - Forsaken Wastes champions inflict an extra 50% Dmg to this champion. This champion may not occupy a battle group that contains Forsaken Wastes runes.
Majestic 2
Damaging Aura: Sonic 2
Damaging Aura: Disease 1
Damage Shield: Magical 1
Resistance: Physical 1
Upgrades:
Mobility
Phase Shift
Damaging Aura: Sonic 3
Damaging Aura: Disease 2
Damage Shield: Magical 2
frogfarmer
12-04-2008, 05:21 AM
Name: Elven Bowmaster
Faction: K'Thir Forest
Rarity: Rare
Race: Elf
Class: Ranger, Warrior
Size: 1x1
Cost: ??
Art: An older, wise looking Elf with his graying hair pulled back in a pony-tail. He's stepping over a fallen log as he draws a bead on a fleeing Moga.
Flavor Text: To some of the Forest Folk, the bow becomes a life long companion, a trusted friend.
Atk: 18
Def: 12
Spd: 9
Dmg: 10
HPs: 32
Rng: 3-7
Abilities:
Attack: Arrow
Barrage 1
Farshot 1
Point Blank Shot - (Rng: 2, +1 AP, Cooldown 2) If this attack hits, it does an extra 50% damage.
Desperate Kick - (Rng: 1, +1 AP, Cooldown 2) If this attack hits, it does minus 50% damage.
Upgrades:
Barrage 2
Farshot 2
frogfarmer
12-04-2008, 05:22 AM
I just got around to watching "The Ruins" last night, so now I have this idea in my head.
Name: Whipvine Tangler
Faction: KF
Rarity: Uncommon
Race: Treefolk
Class: None
Size: 1x1
Art: A writhing mass of vines with two glowing eyes at its center. A Deep Elf Monk is being held up on the air by his neck, a Skeezick is being drug inward by his feet, leaving finger marks in the dirt and a Moga is getting snapped in the butt as he runs away.
Text: "The Forests ability to protect itself never ceases to amaze me..." Menalaus
Atk: 9
Def: 14
Spd: 7
Dmg: 9
Rng: 1-3
HPs: 35
Abilities:
Attack: Physical
Take Root
Vuln: Fire
Pull
Bind
Multi-Attack 1
Constrictive Aura - (AP 3, Cooldown 3) All adjacent enemay champions become Constricted.
Evasive 1
Upgrades:
None
frogfarmer
12-04-2008, 05:23 AM
Name: Elven Gardener
Faction: KF
Rarity: Rare
Race: Elf
Class: Druid
Size: 1x1
Cost: ??
Art: An aged Elven druid giving a Gnarlwood Treefolk a hug while a Sapling hugs his leg.
Text: Who says hugging trees is a bad thing?
Atk: 10
Def: 12
Spd: 7
Rng: 1
Dmg: 8
HPs: 34
Abilities:
Attack: Physical
Boost: Treefolk 1
Grass Front
Replant - Target Treefolk loses Rooted status and gains 2AP.
Thriving Aura - Treefolk within 3 spaces gain one additional rank of Regeneration. (Max 3)
Conditioned:Treefolk
Upgrades:
Camoflage: Vegatation
Boost Treefolk 2 & 3
ThbigThief
12-04-2008, 05:42 AM
Name: Elven Gardener
Faction: KF
Rarity: Rare
Race: Elf
Class: Druid
Size: 1x1
Cost: ??
Art: An aged Elven druid giving a Gnarlwood Treefolk a hug while a Sapling hugs his leg.
Text: Who says hugging trees is a bad thing?
Atk: 10
Def: 12
Spd: 7
Rng: 1
Dmg: 10
HPs: 34
Abilities:
Attack: Physical
Boost: Treefolk 1
Grass Front
Relocate: Treefolk - Target treefolk you control is relocated to a space adjacent to this unit. If target is Rooted, target takes 5 physical damage and is relocated anyway. (AP 2, Cooldown 2)
Thriving Aura - Treefolk within 3 spaces gain one additional rank of Regeneration. (Max 3)
Conditioned: Treefolk
Upgrades:
Camoflage: Vegatation
Boost Treefolk 2 & 3
i rly like this 1...........he would be great in combo with new DoE runes
frogfarmer
01-23-2009, 02:55 PM
Name: Woodland Cutpurse
Faction: KF
Rarity: Uncommon
Race: Beast
Class: Rogue
Size: 1x1
Cost: ??
Art: A humanoid Raccoon hiding in some bushes. He's reaching for the Vial of Holywater hanging from Talgars belt as he walks by.
Text: "Now where did I puts me Flame Wand? Hangin' from me belt but a minute ago, it was!!" Dwarven Battlemage after walking past a particularly shadowy copse of bushes...
Atk: 8
Def: 16
Spd: 8
Rng: 1
Dmg: 7
HPs: 34
Abilities:
Attack: Physical
Burglar - If this champion does not have equipment, it becomes stealthed at the beginning of your turn.
Sapping Blow 1
Snatch - This champion must be stealthed to use this ability. Target champion within 3 spaces loses it's equipment and this champion gains it. This equipment replaces any previous equipment equipped by this champion. If this champion cannot legally equip the equipment, the equipment is destroyed. (AP 4, CD 6)
Upgrades:
Camoflage
Fence - Equipment on this champion is destroyed. The user of this ability gains half of the nora cost of the item. (AP 2, CD 3)
Hidden: Vegitation
Mobility
Pilfer
frogfarmer
03-04-2009, 03:04 PM
Spell: Animate Object
Cost: ??
Art: An Elven Staue walking with a Blademaster and an Archer along a forest path.
Text: "Even the most mundane of objects contain life, one must only find the key to unlock it." Menalaus
Description: Target a Relic you own and control. Target relic gains a champion base and the following stats and abilities along with whatever stats and abilities it had as a relic.
Race: Construct
Atk: 10
Def: Base +5
Spd: 7
Rng: 1
Dmg: 6
HPs: Base
Abilities: Attack: Physical and Unequipable
This effect ends after 3 turns. AP remaining when this effect ends is doubled and converted to nora for the owner.
___________________________
Relic mobility or an emergency meat shield.
frogfarmer
03-04-2009, 03:08 PM
Name: Elven Arch-Mage
Rarity: Rare
Race: Elf
Class: Wizard
Size: 1x1
Cost: ??
Art: A beautiful and regal looking Elvish woman dressed in ornate blue and green robes, slit up to her thighs. Her robes and long blond hair flap around her as magical energy courses through her body. She holds an open tome in her left hand out in front of her and jeweled staff high above her head with the other.
Text: Hand picked by Menalaus himself, the Arch-Mages protect the forest with a fervor attained only through a life long dedication to the arcane.
Atk:15
Def: 12
Spd: 8
Rng: 3-6
Dmg: 8
HPs: 38
Abilities:
Attack: Magic Missle - This attack causes magic damage. Targets take damage from this attack as if they had a defense of zero. This attack cannot be Dodged, but may be Deflected. (Attack Chain)
Divination Magic 1 - You may reveal one un-revealed rune in your Rune Dock. (AP 2, CD 3)
Magic Bomb 1
Resist Magic 1
Levitate 1
Upgrades:
Divination Magic 2 - You may reveal two un-revealed runes in your Rune Dock. (AP 2, CD 3)
Kinetic Barrier - The next attack made against this champion misses and the attacker is drained of all remaining AP. This champion gains half (rounded up) of the lost AP. This effect is hidden until triggered. (CD 5)
Resist Magic 2 & 3
Shocking Grasp - Make an Electical attack against an adjacent foe. This attack causes Shocked 2. (AP 3, CD 3)
Levitate 2
Theosebes
03-04-2009, 03:13 PM
I like these, I especially like the Elven Oracle, very cool idea :)
I just posted an elven gardner rune today, I will have to change the name lol
frogfarmer
04-20-2009, 02:48 PM
Name: Garu Guru
Rarity: Rare
Race: Garu
Class: Monk, Druid
Size: 1x1
Cost: ??
Art: A panda Garu wearing simple brown breeches and nothing else. Arms outstretched to his sides, he's balancing on one foot, the other leg bent with that foot resting against his knee. He wears a confident smirk on his face as he motions in a Deep Elf Monk.
Text: "The true path to enlightenment lies in communion with nature..." Menalaus
"Well, that and caving in the skulls of Nefari scum." Godwin
Atk: 15
Def: 13
Spd: 8
Rng: 1
Dmg: 12
HPs: 48
Abilities:
Attack: Physical
Chi Strike - Make an attack for +50% damage at 1-2 range against an opposing champion. If this attacks inflicts 1 or more damage, you gain Nora equal to half the damage dealt. (AP +1, CD 3)
Meditative Trance - This champion gains Paralyzed and Immunity: Psychic until the end of the next turn. This champion is Cleansed and Healed for 10 HPs at the end of the next turn. You recieve an extra Rune reveal and 10 Nora on your next turn. (AP 1, CD 5)
Mobility
Nokahn Do 1
Nora Disturbance - You recieve no Nora from captured fonts on the turn after this champion dies.
Upgrades:
Nokahn Do 2
Vulnerbility: Magic
Whispering Wind Step - This champion gains 4 AP and has Passive, Distracted and Clear until the end of the turn. (CD 5)
frogfarmer
04-20-2009, 02:51 PM
Name: Woodland Oracle
Rarity: Rare
Race: Garu
Class: Druid, Wizard
Size: 1x1
Cost: ??
Art: A well-endowed female Garu with honey colored fur. She wears a dark green halter top, a white ground-length skirt, slit on both sides up to her hips, and a daisy chain around her neck. She's leaning against a tree and cooing at a squirrel sitting on her upturned paw.
Text: Once again, Godwin sulked away from the cave of Saluki, another mating season come and gone. Her heart belongs to the Forest K'Thir. For as long as it lies in peril, she will know no other.
Atk: 14
Def: 13
Spd: 7
Rng: 2 - 5
Dmg: 8
HPs: 38
Abilities:
Attack: Psychic
Dibilitate
Essence Capture
Equalize
Visionary - While this champion is in play, under your control, you recieve an additional rune reveal on each of your turns. If you choose to reveal this extra rune, you lose 5 Nora.
Upgrades:
Charm 1
Cleanse
Resist: Disease 1 & 2
Resist: Magic 1 & 2
Revitalize 1 & 2
frogfarmer
04-20-2009, 03:10 PM
Name: Quickling
Rarity: Uncommon
Race: Fairy
Class: Rogue
Size: 1x1
Cost: ??
Atk: 12
Def: 20
Spd: 10
Rng: 1
Dmg: 6
HPs: 28
Art: A small, Elflike humanoid with tall pointed ears. He's dressed in plain boots, green tights and a simple brown tunic. He wears something similiar to aviator goggles and he's holding a tiny knife. He's running all-out, full tilt. His long white hair and clothes whip in the wind, his trailing lines blur behind him, he exudes speed. And he's grinning from ear to ear.
Text: "Aww, look at this little guy he's... Huh? He didn't even stop! Wha? I'm bleeding! That little Poxer!" Random Skeezick, last words.
Abilities:
Attack: Physical
Blitz
Dodge 2
Evassive 1
Mobility
Upgrades:
Dodge 3
Evassive 2 & 3
Ready
frogfarmer
04-20-2009, 03:10 PM
Name: Brownie
Rarity: Uncommon
Race: Fairy
Class: Warrior, Rogue
Size: 1x1
Cost: ??
Art: A small, ugly humanoid, probably about two and a half feet tall, compared to his surroundings. He has a hooked nose with a wart on it and his crooked, yellow teeth are visable through his wicked grin. He has the wings of a moth, but they're shredded and useless. His hooded cloak and simple clothes are tattered and stained. He's holding a barbed club and peeking out from behind a tree.
Text: "Tough, rude and mean, the other Fairy Folk woundn't suffer their company, except the Brownies make great fighters in this time of need." Darius, High Chancellor
Atk: 14
Def: 12
Spd: 7
Rng: 1
Dmg: 8
HPs: 30
Abilities:
Attack: Physical
Hidden: Vegitation
Opportunist - This champion has +5 Dmg when targeting opposing champions engaged to other friendly champions.
Warcharged 4
Upgrades:
Antagonize
Block 1
Dodge 1
frogfarmer
04-20-2009, 03:11 PM
Name: Nereid
Rarity: Rare
Race: Fairy
Class: Shaman
Size: 1x1
Cost: ??
Art: A blue skinned elf with long, green, moss-like hair. Her fingers are webbed and she has small gill slits on her cheeks. She's assuming a sultry pose in waist deep water as she beckons the viewer closer. Her wispy, nearly traslucent gown pools around her.
Text: "Careful, she's on our side, for sure. But, indulge yourself and you may be lost to us forever..." One Elven Ranger to another
Atk: 10
Def: 14
Spd: 8
Rng: 1-2
Dmg: 10
HPs: 36
Abilities:
Amphibious
Attack: Magical
Lure - Target enemy champion within 7 spaces is Charmed and relocated 3 spaces closer. (AP 3, CD 3)
Splash
Upgrades:
Ally: FS
Deflect: Water
Grant: Amphibious
Water Regen 1, 2 & 3
frogfarmer
04-20-2009, 03:12 PM
Name: Wood Fairy
Rarity: Uncommon
Race: Fairy
Class: Druid
Size: 1x1
Cost: ??
Art: A tiny, wooden-skinned, green haired Fairy with leaf-like wings. She wears a couple flowers instead of clothes. She's kissing a Gnarlwood on the cheek as she hovers in place.
Text: "Bonds between the Fairies and the Treefolk have been strong since the beginning of time. Some evolved to make this their sole reason for existance." Menalaus
Atk: 9
Def: 12
Spd: 8
Rng: 1
Dmg: 7
HPs: 32
Abilities:
Attack: Physical
Coexist: Treefolk - Adjacent friendly Treefolk have Give Refuge: Wood Fairy. This champion has Nora Miner 1 while adjacent to friendly Treefolk.
Conditioned: Treefolk
Flight
Prolific Aura - Friendly Treefolk within 3 spaces gain an additional rank of Plant Regeneration. (Max 3)
Upgrades:
Dodge 1 & 2
Evassive 1 & 2
Immunity: Treefolk
Wood Warp - This champion is relocated to an adjacent spot next to target friendly Treefolk within 7 spaces. (AP 4, CD 2)
frogfarmer
04-20-2009, 03:12 PM
Name: Slyph
Rarity: Rare
Race: Fairy
Class: Wizard
Size: 1x1
Cost: ??
Art: An beautiful Elf-looking maiden, approximately 4 feet tall. She has blue hair and milky blue pupilless eyes. Long, delicate antennae sprount from her forehead and she has dragonfly-type wings. She's wearing a short, dark blue skirt and a light blue halter top. She soars high above the ground with a pair of eagles.
Text: "Although aloof and unsocial, we cannot refuse the aid of the Wind Fairies. That is if they ever come down long enough to help..." Menalaus
Atk: 11
Def: 12
Spd: 10
Rng: 1
Dmg: 8
HPs: 34
Abilities:
Attack: Magical
Flight
Gust - All champions within 3 spaces are shoved 2 spaces away. (No Damage, AP 3, CD 3)
Soar - All close combat attacks made by champions without Flight fail until the end of the next turn. (CD 5)
Wind Shear 1 - Make a Physical attack against an opposing champion within 3-5 spaces. If the target takes 1 or more damage, it is Knocked Back 1 space. (+1 AP, CD 3)
Upgrades:
Accrue
Evassive 1, 2 & 3
Mobility
Wind Shear 2 & 3 - Knock Back is increased to 2 & 3, respectively.
frogfarmer
04-20-2009, 03:13 PM
Name: Krystella, Queen of the Fairies
Rarity: Exotic
Race: Elf, Fairy
Class: Shaman
Size: 1x1
Cost: ??
Art: A gorgeous Elven woman with long, full blond hair. She's wearing a long, body hugging white dress, low cut in the front, high cut at the hips. She also has on a crown and shoulder pads that look as if they are made of golden twigs and glowing berries. She has huge, translucent butterfly wings and she glitters from head to toe.
Text: "Godwin, I'd like you to meet the Queen of the Fairies, my sister, Krystella. Godwin.....Godwin? Godwin! It is rude to drool in the presence of a lady!" Menalaus
Atk: 13
Def: 13
Spd: 8
Rng: 3-6
Dmg: 12
HPs: 43
Abilites:
Attack: Magical
Bulwark: Fairy
Damage Shift: Psychic - This champions damage type is changed to Psychic. (CD 1)
Damage Shift: Magical - This champions damage type is changed to Magical. (CD 1)
Fairy Dust - Target champion is equipped with Fairy Dust. Equipped Protectorate champions gain + 5 Defense, 1 AP and Flight. Equipped Wrath champions gain -5 Defense, all AP and are Slowed until the end of the next turn. (AP 2, CD 5)
Flight
Healing Shield 1 - Until the end of the next turn, whenever this champion takes combat damage, friendly champions within 3 spaces are healed for 2. This is a hidden effect. (CD 5)
Hero
Recruit: Forest Fairy
Unique
Vulnerbility: Poison
Upgrades:
Absorb
Healing Shield 2 & 3 - Healing amount 4 and 6, respectively.
Rally: Fairy - The next Fairy you deploy this turn has Equalize. (CD 5)
Resistance: Magical 1, 2 & 3
Shielded
Vulnerbility: Fire
==========================================
Name: Forest Fairy
Rarity: Summoned
Race: Fairy
Class: None
Size: 1x1
Art: A small, red haired, male fairy with butterfly wings wearing a leaf loincloth.
Atk: 10
Def: 8
Spd: 7
Rng: 1-2
Dmg: 5
HPs: 22
Abilities:
Attack: Magical
Evassive 1
Flight
ForestQueen
04-22-2009, 08:53 AM
Name: Elven Oracle
Faction: KF
Rarity: Rare
Race: Elf
Class: Druid
Size: 1x1
Cost: ??
Art: An elderly Elven woman, entranced and kneeling in front of a burning brazier.
Flavor Text: "Yes, know of what you seek, I do and help you, I can..."
Atk: 0
Def: 8
Spd: 5
Dmg: 0
HPs: 36
Rang: 0
Abilities:
Passive
Visionary - This champions controller recieves an extra rune reveal every turn. This does not stack.
Wisdom
Astral Copy - An Astral Copy of this champion is Shadowspawned in an adjacent space. This copy loses the Astral Copy ability. This copy gains Incorpreal, Flight and Detection 3. The orginal unit gains Paralyzed while Astral Copy is in play. When the Astral Copy is destroyed, the orginal unit takes 30 damage.(AP 5, Cooldown 10)
Sever Link - If this unit has an Astral Copy in play, it is removed from play, leaving no Nora Globe. The Paralyzed condition is removed from this unit, this unit re-gains the Astral Copy ability and this unit takes 5 damage.
Upgrades:
Nora Miner 1, 2 & 3
Vuln: Psychic
Sorry to be very vulgar and flat out mean but this rune is just one step up from crap in my eyes. Astral copy doesnt help at all, and detection stealth isnt used at all. Taking 30 damage pretty much kills the original, sever link leaves him extremly weak and nora miner as a upgrade still wouldnt do much. I know what you had when thinking of this rune but unfortunatley you were going about it wrong.
frogfarmer
04-22-2009, 01:56 PM
Sorry to be very vulgar and flat out mean but this rune is just one step up from crap in my eyes. Astral copy doesnt help at all, and detection stealth isnt used at all. Taking 30 damage pretty much kills the original, sever link leaves him extremly weak and nora miner as a upgrade still wouldnt do much. I know what you had when thinking of this rune but unfortunatley you were going about it wrong.
Well, sorry you feel that way. I intended this champ to be a Detector/Font contestor/Spell casting platform that is expendable (the copy, anyway). The 30 dmg taken if the copy dies won't be a problem for KF, it can easily be healed back in a turn or two. The trick is to Sever the Link if it's detected, avoiding the big 30 dmg and only taking 5. And the Nora Miner upgrades give it something to do while it has the copy in play. I feel the extra rune reveals this champ grants would be handy with the current 30 rune dock. But first and foremost, I wanted to see how Astral Projection would play out in Pox terms. The Rune Ideas section would be a boring place if all everybody submitted were usable and/or OP runes. I do it for flavor. Do I feel that this is a good rune idea? No, not really, I've done better. Like I said, it's a flavor thing for me. Now, it's obvious you excell at hacking a rune idea apart, what would you do fix it?
AlphaOzcar
04-22-2009, 08:20 PM
I just got around to watching "The Ruins" last night, so now I have this idea in my head.
Name: Whipvine Tangler
Faction: KF
Rarity: Uncommon
Race: Treefolk
Class: None
Size: 1x1
Art: A writhing mass of vines with two glowing eyes at its center. A Deep Elf Monk is being held up on the air by his neck, a Skeezick is being drug inward by his feet, leaving finger marks in the dirt and a Moga is getting snapped in the butt as he runs away.
Text: "The Forests ability to protect itself never ceases to amaze me..." Menalaus
Atk: 9
Def: 14
Spd: 7
Dmg: 9
Rng: 1-3
HPs: 35
Abilities:
Attack: Physical
Take Root
Vuln: Fire
Pull
Bind
Multi-Attack 1
Constrictive Aura - (AP 3, Cooldown 3) All adjacent enemay champions become Constricted.
Evasive 1
Upgrades:
None
This is amazing. :)
frogfarmer
06-22-2009, 02:44 PM
Name: Bird of Paradise
Rarity: Rare
Race: Bird
Class: None
Size: 1x1
Cost: ??
Art: A magnificent, rainbow colored bird with long, golden plummage and tail feathers.
Text: A distant cousin to the Phoenix, the Bird of Paradise has long been considered a symbol of undying beauty and eternal wisdom by the Elves of K'Thir.
Atk: 12
Def: 16
Spd: 10
Rng: 2-3
Dmg: 10
HPs: 38
Abilities:
Attack: Magical
Flight
Immortal
Intensify
Majestic 1
Parting Gift
Short Lived 2
Upgrades:
Damage Shield: Magic 1, 2 & 3
Initiative
Majestic 2
Wisdom
frogfarmer
06-22-2009, 02:46 PM
Name: Elven Scholar
Rarity: Rare
Race: Elf
Class: Wizard
Size: 1x1
Cost: ??
Art: An aged Elven man with spectacles and a long, thin pipe in his mouth is sitting at a desk with scrolls and tomes piled higher than his head. He's studying an ancient looking spellbook by candle light. A worn out wizards hat hangs on a hook behind him.
Text: Spending years pouring over the same tome is part of the fun for some of the long-lived Elves.
Atk: 17
Def: 11
Spd: 8
Rng: 2-4
Dmg: 8
HPs: 38
Abilities:
Attack: Magical
Scribe - This unit gains an ability identical to the next spell played by your opponent. This new ability is lost when it is activated. This unit spends 5 AP and you must pay the Nora cost of the spell to activate it. The cooldown of this ability match the cooldown of the copied spell. This is a hidden effect. (AP 0, CD Special)
Study - Reveal a concealed rune in your Runedock. (AP 3, CD 1)
Upgrades:
Scry 1 & 2
Tempo