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Viziroth
08-14-2008, 09:14 PM
So builds with this guy... obviously in a moga deck devour on this guy is the counter to FW. Devour costs 1 nora. I don't see why not to get it if your playing it with moga.

Ok I'm not running moga so no devour. 7speed is 62 nora, 9 is 72nora. No other upgrades.

Does this guy need to go beyond his starting 5 speed? after hitting battle fiend he gets 4speed putting him to 9 at base speed. but berzerker drains your ap.

Unstopable stops the ap drain. at the cost of 8 nora. Worth it? sometimes.

So unstobable builds at speeds base: 62 7speed:70 9speed:80

Blood rage... well he gets multi attack 1, and out side of devour SP has very little healing. I personally run him in a 10/10 w/ SL and toss a taint on him. Still don't feel like paying the 8life for an attack. Also this costs 8nora.

So blood rage I say isn't worth it.

So possible builds I'll run.
7speed@ 62nora, maybe toss on some health add devour if you want.
9speed@72nora a little costly but the extra speed can be worth it.
7speed@70 nora w/ unstopable seems even out, add hp /devour as wish
9speed@80nora with unstopable. kinda expensive for SP.... but he's worth it. once 6 things die(sunderpede copies, slags, crested feshes.) he's a 13 speed champ that can't be hindered. if you have the cp add a few hp or devour. But keep the rest of your BG cheap.

The reason hp isn't an auto upgrade on this guy, is because his alrdy high hp makes them cp costly. so again, hp will be the last upgrades you put on him.

lljkBingo
08-14-2008, 09:31 PM
Because they're such an important part of my bg I run them expensive at 84 nora for 9 speed, Unstoppable, Devour, and 3 health upgrades. I also use 2 clay forms to copy them. Let me tell you, 4 battlefiends running around is hell for your opponent.

Viziroth
08-14-2008, 09:35 PM
yeah I'm prob gonna run mine at 83(w/o the devour as I have no moga >.>)

I know I alrdy have this in this forum but it was so fun
http://img514.imageshack.us/img514/5281/battlefiendln8.png

hughmann
08-15-2008, 07:19 AM
I don't own one (yet). But it seems like you want to keep him fairly cheap. The faster you deploy the Battlefiend the more powerful it becomes. So I don't see the 80 nora ver. working that well. 7 speed and Unstoppable seems like the best bet, though 9 speed (13 speed beserk) isn't that bad.

maudlin27
08-15-2008, 09:54 AM
I'd go with devour and +6 hp myself. With berserker the main thing to aim for is that he can get 2 attacks each round (if adjacent to an enemy), and thanks to multi-attack and speed boosts he can, so I wouldn't have speed upgrades as a priority. If you want him to be the centrepiece of your deck then a more expensive route might be fun to tinker with, but I prefer efficiency myself, so when I get them I'll be leaving them practically untouched.

Sammich
08-15-2008, 10:12 AM
You guys are all using different builds, and I'm using 7 speed, Devour, Unstoppable.

The fact that he is covering the full range of his potential uses means people are having fun with him and getting actual use from him. You have NO idea how insanely happy this is making me ^.^

Are people having the same amount of fun with Implant? Curiosity fills me.

dommikhail
08-15-2008, 10:17 AM
Sammich, I owe you some very large cookies for Fiend and Implant.

That said, I'm going to try running my Fiends at 8 spd and Devour, seeing if I then want to upgrade Unstoppable. I like the 7 spd version with the sole exception that he cannot attack twice before Battlefiend, and I don't feel like tacking on the extra nora for 9 spd when his having 12 post-BF is still more than enough to get 2 attacks per-round. Also this way if I do decide to Upgrade Unstoppable (or even Blood Rage) it's like getting an 8 nora upgrade for 3 since I didn't spend that extra 5 on another spd.

lljkBingo
08-15-2008, 11:34 AM
You guys are all using different builds, and I'm using 7 speed, Devour, Unstoppable.

The fact that he is covering the full range of his potential uses means people are having fun with him and getting actual use from him. You have NO idea how insanely happy this is making me ^.^

Are people having the same amount of fun with Implant? Curiosity fills me.

Even with the 5 nora increase implant is still a fantastic rune. Kudos on implant and battlefiend, they're both fun, powerful runes with unique mechanics.

Viziroth
08-15-2008, 01:34 PM
implant is amamzing.

Nitebane21
08-15-2008, 03:01 PM
What are the Crested Fesh stats? I have yet to use implant though I have 2 of them in my voil bg. I thought I was going to be saccing summoned bats left and right and creating an army of feshes, but I've found I'd rather have the +1 damage, especially since I don't know what the fesh is.

lljkBingo
08-15-2008, 03:08 PM
What are the Crested Fesh stats? I have yet to use implant though I have 2 of them in my voil bg. I thought I was going to be saccing summoned bats left and right and creating an army of feshes, but I've found I'd rather have the +1 damage, especially since I don't know what the fesh is.

12 damage, 11 speed, Initiative 1, and around 30 health.

fireball94
08-15-2008, 03:15 PM
You can't have the "army of Feshes" since they have Short Lived 2.

Raileks
08-15-2008, 04:16 PM
two parasitic feshes, two clayforms, two infest. Army of Fesh.

fireball94
08-15-2008, 04:45 PM
two parasitic feshes, two clayforms, two infest. Army of Fesh.

6 really isn't what I'd call an army. :p

demonmarch
08-15-2008, 05:41 PM
6 really isn't what I'd call an army. :p

well it is quite alot
grimlic mirror too?

Sammich
08-15-2008, 06:55 PM
Side note, you can't implant the Bats, as they're summoned, not spawned. Of the disposable options available to SP, you can use Swarms, Slags, Pups, and the Crested Fesh themselves. Of course, I've found Spellhacks to be an amazing choice (okay, that may have also been my original intention), along with any other just dirt-cheap moga.

maudlin27
08-15-2008, 11:44 PM
You can't have the "army of Feshes" since they have Short Lived 2.

That just imposes a limit on how many you can have, but I expect I could possibly hit 12 crested fesh's max without too many problems in AG.

Raileks
08-16-2008, 01:26 AM
I wonder if they fixed the grimlic's mirror bug on parasitic fesh yet.

fireball94
08-16-2008, 05:30 AM
I wonder if they fixed the grimlic's mirror bug on parasitic fesh yet.

You mean the Take Form bug? I think it's been fixed.

Nitebane21
08-16-2008, 07:42 AM
Side note, you can't implant the Bats, as they're summoned, not spawned. Of the disposable options available to SP, you can use Swarms, Slags, Pups, and the Crested Fesh themselves. Of course, I've found Spellhacks to be an amazing choice (okay, that may have also been my original intention), along with any other just dirt-cheap moga.

Dammit! I wish this spell and Defend the Roost had the "does not work on summons" clause written on them. Although personally I think it should work on summons. Well, at least that frees up 2 slots in my bg. Now if only I could get the SP titan...

Rodin
08-17-2008, 03:05 AM
Side note, you can't implant the Bats, as they're summoned, not spawned. Of the disposable options available to SP, you can use Swarms, Slags, Pups, and the Crested Fesh themselves. Of course, I've found Spellhacks to be an amazing choice (okay, that may have also been my original intention), along with any other just dirt-cheap moga.

As I mentioned in the other thread, I've already discovered that Spellhacks make bloody fantastic Implant targets. Toss out his Spellblast, and then while it's cooling down and he is useless, teleport, implant, kick ass.

Battlefiend and Implant are easily the coolest new runes of the expansion, and are the sole reason my moga deck came out of retirement.

/hands Sammich a treasure chest full of cookies

My battlefiend runs at 7 speed, Devour, and Unstoppable. I'll probably spring for the +6 HP once I have the CP for it. I find the 7 speed to be crucial, as in the early game nobody pays attention the guy at all. That 5 speed lets you take him off into the hinterlands on certain stages (Nora Glades, Lost City) and capture fonts while you wait for him to get pumped up.

I think that both runes will become significantly less good once the meta game adapts to them, and people start focus-firing the BF down, or treating SP like they do UD and making that extra effort to not leave half dead moga about for Implant. Even then, both runes will still be auto-include x2 in Moga decks, and probably auto-include in some fashion in other decks as well.