mike86
08-16-2008, 03:20 AM
Hello all,
I've been away from the Pox Scene for some time, only occasionally popping in and out to check things out and to toy with my old runes. With the recent expansion I managed to get some goodies and have been toying around with things. Here's hoping that the vets can give me some heads up about my deck. :)
Deep Miner (7spd build)
Dwarven King (106nora, MS2 build)
Talgar Ironfist (89nora, 9spd +2hp Elec Vul.)
Barbarian Commander (79nora, 11spd BM3)
Battlemage (78nora, 11spd 11dmg +6hp)
Battlerager (77nora, 11spd +6hp Berzerker3)
Dwarven Sharpshooter (77nora, 11spd +6hp PS2)
Griffin Rider (88nora, 9spd 11dmg +6hp Mobility)
Veteran Barbarian (80nora, 11spd MS3)
Faultbreaker (Default)
Stalwart Defender (79nora, 11spd +6hp Shrine Def)
Ironfist Minister (77nora, +6hp Resist Magic3)
Desperate Heal
Disarm
Glorious Charge
Hammer Strike
Strength of Stone
Strip Armor
IS Standard
Vial of Holy Water
I'm thinking of dropping the Vial for a Matron for cleansing purposes, because Matron can cleanse the Faultbreaker and the Vial cannot.
I also need some help with the Faultbreaker's builds - I'm thinking of either putting Phy. Resist 2 or Charge 3 and keeping him under 120, so that he can be a 1st turn drop if I go second. Charge 3 seems more attractive because I use him rather aggressively, but it lacks synergy - one can't really expect to Pulse -> Charge -> Beat. The extra 1-range in Charge3 would help that chain, but it's a long shot considering people would get out of the way already. Phy. Resist 2 would help in extending his life a little, but can be moderated with SoS already. Feels a little overkill to get it on him.
I left out the Catapult primarily because of lack of place :( There are times when I miss the pile of wood... And there's UV, another mainstay that's lost its place due to lack of space.
Thanks in advance!
I've been away from the Pox Scene for some time, only occasionally popping in and out to check things out and to toy with my old runes. With the recent expansion I managed to get some goodies and have been toying around with things. Here's hoping that the vets can give me some heads up about my deck. :)
Deep Miner (7spd build)
Dwarven King (106nora, MS2 build)
Talgar Ironfist (89nora, 9spd +2hp Elec Vul.)
Barbarian Commander (79nora, 11spd BM3)
Battlemage (78nora, 11spd 11dmg +6hp)
Battlerager (77nora, 11spd +6hp Berzerker3)
Dwarven Sharpshooter (77nora, 11spd +6hp PS2)
Griffin Rider (88nora, 9spd 11dmg +6hp Mobility)
Veteran Barbarian (80nora, 11spd MS3)
Faultbreaker (Default)
Stalwart Defender (79nora, 11spd +6hp Shrine Def)
Ironfist Minister (77nora, +6hp Resist Magic3)
Desperate Heal
Disarm
Glorious Charge
Hammer Strike
Strength of Stone
Strip Armor
IS Standard
Vial of Holy Water
I'm thinking of dropping the Vial for a Matron for cleansing purposes, because Matron can cleanse the Faultbreaker and the Vial cannot.
I also need some help with the Faultbreaker's builds - I'm thinking of either putting Phy. Resist 2 or Charge 3 and keeping him under 120, so that he can be a 1st turn drop if I go second. Charge 3 seems more attractive because I use him rather aggressively, but it lacks synergy - one can't really expect to Pulse -> Charge -> Beat. The extra 1-range in Charge3 would help that chain, but it's a long shot considering people would get out of the way already. Phy. Resist 2 would help in extending his life a little, but can be moderated with SoS already. Feels a little overkill to get it on him.
I left out the Catapult primarily because of lack of place :( There are times when I miss the pile of wood... And there's UV, another mainstay that's lost its place due to lack of space.
Thanks in advance!