sirpent
08-18-2008, 09:49 PM
Woefully Overconfident
----------------------
Deck Build:
Abyssal Fiend
Abyssal Fiend
Deep Elf Ritualist
Deep Elf Ritualist
Deep Elf Summoner
Deep Elf Summoner
Hook Fiend
Imp
Imp
Nefari Messenger
Nefari Siphon
Nefari Siphon
Nefari Soul Torch
Pincushion
Pincushion
Scorched Dwarf
Scorched Dwarf
Darkness
Sacrifice
Helm of Chaos
Okay, even though this list might seem daunting for a few, the only things that are completely essential are the double imps and helm of choas, pretty much everything else can be swapped with your favorite runes of *Underdepths*.
Be aware your nora gen is your Nefari Siphons, but I'm sure you don't even really need them with the nora you are given.
1. Start off with deploying things that are useful as a first deploy like Deep Elf Summoner to summon imp next turn etc, it really doesn't matter that much.
2. As long as you can hold off the constant barrage of Griffon Riders you should summon your imps ASAP and get them to the opposing shrine (make sure to park them just outside the detection radius)
3. Save AP on your imps outside the opposing shrine while defending off attackers
4. When you have enough nora pop a Helm of Choas on one of your imps with 11 ap and start attacking the shrine
5. Your Imp should die with base HP after about 4 rounds,you should tell your second imp to attack when you think you can finish it off without dying.
6. You win
... Of Ice and Storm
-------------------
Deck Build:
Imp
Imp
K'lzik
Nefari Messenger
Nefari Siphon
Nefari Siphon
Nefari Soul Torch
Scorpic
Scorpic
Sheoul Demon
Warogg
Warogg
Darkness
Darkness
Demon Call
Protect the Nest
Protect the Nest
Sacrifice
Mark of Sheoul
Helm of Chaos
The only things that are completely essential are the double imps and helm of choas, pretty much everything else can be swapped with your favorite runes of *Underdepths*.
Be aware your nora gen is your Nefari Siphons, but I'm sure you don't even really need them with the nora you are given.
1. Same as before, deploy what you think can stop the shrine attackers. The first one is immune physical, the others are between immune fire and multiattack, SO take your pick.
2. While defending the shrine attackers, deploy your imps and head directly to the opposing shrine, just like last time you should wait outside the detection zone and save AP.
3. Equip Helm of Chaos and kill shrine with imp 1
4. When imp 1 dies cast darkness and when you reveal your helm of chaos and equip it on imp 2(or if you have two HoC you can skip this step and do it at the same time as step 3)
4. When both are dead cast darkness again and repeat til shrine is dead.
Breach at the Pass
------------------
Deck Build:
Crossbone
Death Guard
Death Guard
Lich King
Skeletal Berserker
Skeletal Berserker
Soul Collector
Tomb Lord
Tomb Lord
Zombie Behemoth
Zombie Behemoth
Blight the Holy
Blight the Holy
Essence Drain
Essence Drain
Mobilization
Mobilization
Ark of the Elsari
Tome of Hate
Unholy Tomb
The absolute necessary runes you need for this are double essence drain, two blight the unholy, and a unholy tomb.
1. The construct will come at you in 3 rounds so be prepared! Deploy tank units and pray that you get an unholy tomb in the first 3 draws.
2. Death Guards will bodyguard your units so you can keep your high damage champions in the game while the death guards die in 2 swings, they also work in desperation for good damage. Try to use essence drain as soon as possible (aka when you can launch a good attack) followed by a blight the unholy on the constructs.
3. Most of the campaign is waiting for the last construct to move to your base, I think putting a unit near the center of the map triggers it, you can also try damaging it with a ranged unit.
Euan's Last Stand
-----------------
Deck Build:
Dark Messenger
Goblin Archer
Goblin Archer
Imp
Imp
Lich King
Nefari Messenger
Pincushion
Toll-Taker
Blight the Holy
Blight the Holy
Essence Drain
Essence Drain
Mobilization
Mobilization
Retribution
Sacrifice
Unholy Tomb
Helm of Chaos
Night Blade
The first (only) thing you need to know about this campaign is that you must hold off the attackers until 190 nora and an imp is within attacking range of Euan. The rest is gravy.
I won't list steps but it is extremely good if you get an unholy tomb within the first 2 draws, otherwise there is a good chance of failure.
When you get your imp in range of Euan and you have 190 nora, you cast Essence drain x2, and then Blight the Holy x2, one attack from your imp will finish him off and win the campaign.
EDIT: After trying this with extremely upgraded champs be sure you are using close to base nora champs and have the Forsaken Wastes shrine bonus (as then you won't get hammered and it helps ALOT)
Congratulations you finished the campaign and hopefully you won an exotic fragment!!
----------------------
Deck Build:
Abyssal Fiend
Abyssal Fiend
Deep Elf Ritualist
Deep Elf Ritualist
Deep Elf Summoner
Deep Elf Summoner
Hook Fiend
Imp
Imp
Nefari Messenger
Nefari Siphon
Nefari Siphon
Nefari Soul Torch
Pincushion
Pincushion
Scorched Dwarf
Scorched Dwarf
Darkness
Sacrifice
Helm of Chaos
Okay, even though this list might seem daunting for a few, the only things that are completely essential are the double imps and helm of choas, pretty much everything else can be swapped with your favorite runes of *Underdepths*.
Be aware your nora gen is your Nefari Siphons, but I'm sure you don't even really need them with the nora you are given.
1. Start off with deploying things that are useful as a first deploy like Deep Elf Summoner to summon imp next turn etc, it really doesn't matter that much.
2. As long as you can hold off the constant barrage of Griffon Riders you should summon your imps ASAP and get them to the opposing shrine (make sure to park them just outside the detection radius)
3. Save AP on your imps outside the opposing shrine while defending off attackers
4. When you have enough nora pop a Helm of Choas on one of your imps with 11 ap and start attacking the shrine
5. Your Imp should die with base HP after about 4 rounds,you should tell your second imp to attack when you think you can finish it off without dying.
6. You win
... Of Ice and Storm
-------------------
Deck Build:
Imp
Imp
K'lzik
Nefari Messenger
Nefari Siphon
Nefari Siphon
Nefari Soul Torch
Scorpic
Scorpic
Sheoul Demon
Warogg
Warogg
Darkness
Darkness
Demon Call
Protect the Nest
Protect the Nest
Sacrifice
Mark of Sheoul
Helm of Chaos
The only things that are completely essential are the double imps and helm of choas, pretty much everything else can be swapped with your favorite runes of *Underdepths*.
Be aware your nora gen is your Nefari Siphons, but I'm sure you don't even really need them with the nora you are given.
1. Same as before, deploy what you think can stop the shrine attackers. The first one is immune physical, the others are between immune fire and multiattack, SO take your pick.
2. While defending the shrine attackers, deploy your imps and head directly to the opposing shrine, just like last time you should wait outside the detection zone and save AP.
3. Equip Helm of Chaos and kill shrine with imp 1
4. When imp 1 dies cast darkness and when you reveal your helm of chaos and equip it on imp 2(or if you have two HoC you can skip this step and do it at the same time as step 3)
4. When both are dead cast darkness again and repeat til shrine is dead.
Breach at the Pass
------------------
Deck Build:
Crossbone
Death Guard
Death Guard
Lich King
Skeletal Berserker
Skeletal Berserker
Soul Collector
Tomb Lord
Tomb Lord
Zombie Behemoth
Zombie Behemoth
Blight the Holy
Blight the Holy
Essence Drain
Essence Drain
Mobilization
Mobilization
Ark of the Elsari
Tome of Hate
Unholy Tomb
The absolute necessary runes you need for this are double essence drain, two blight the unholy, and a unholy tomb.
1. The construct will come at you in 3 rounds so be prepared! Deploy tank units and pray that you get an unholy tomb in the first 3 draws.
2. Death Guards will bodyguard your units so you can keep your high damage champions in the game while the death guards die in 2 swings, they also work in desperation for good damage. Try to use essence drain as soon as possible (aka when you can launch a good attack) followed by a blight the unholy on the constructs.
3. Most of the campaign is waiting for the last construct to move to your base, I think putting a unit near the center of the map triggers it, you can also try damaging it with a ranged unit.
Euan's Last Stand
-----------------
Deck Build:
Dark Messenger
Goblin Archer
Goblin Archer
Imp
Imp
Lich King
Nefari Messenger
Pincushion
Toll-Taker
Blight the Holy
Blight the Holy
Essence Drain
Essence Drain
Mobilization
Mobilization
Retribution
Sacrifice
Unholy Tomb
Helm of Chaos
Night Blade
The first (only) thing you need to know about this campaign is that you must hold off the attackers until 190 nora and an imp is within attacking range of Euan. The rest is gravy.
I won't list steps but it is extremely good if you get an unholy tomb within the first 2 draws, otherwise there is a good chance of failure.
When you get your imp in range of Euan and you have 190 nora, you cast Essence drain x2, and then Blight the Holy x2, one attack from your imp will finish him off and win the campaign.
EDIT: After trying this with extremely upgraded champs be sure you are using close to base nora champs and have the Forsaken Wastes shrine bonus (as then you won't get hammered and it helps ALOT)
Congratulations you finished the campaign and hopefully you won an exotic fragment!!