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DevilAngl
08-20-2008, 12:04 PM
just wondering if the altar of votaev stacks by any chance?

kutagh
08-20-2008, 12:21 PM
As far as I've noticed, it does.

Grumz
08-20-2008, 12:55 PM
Is it as good as it looks?

And it looks like it can be even better in the lame UD/FW LKs Deck.

But is it that good? I'm asking to you all demon users :)

kutagh
08-20-2008, 01:58 PM
10/10 might not be that good as you think, since the altar only counts for your demon's but it might be worth it.

dommikhail
08-20-2008, 06:25 PM
The problem is that the Altar, contrary to belief, does not let UD play attrition. It's an incredibly situational rune, which is only useful in long-game scenarios where we haven't already taken a heavy positional knock and still have reserves of nora left. This happens very infrequently.

Also, most UD BGs are so pressed for space that there simply isn't room for one, let alone 2 (though if you were to try and build a BG for Altar, 2 is obv needed.).

Sym1
08-20-2008, 08:55 PM
10/10 might not be that good as you think, since the altar only counts for your demon's but it might be worth it.

In some rare instances like with UD ally units (demon lich, cavernspawn) you could still run something like 8 demons or so in a 10/10 bg.

archlorddt
08-21-2008, 01:29 PM
are spiderlings still non-summoned?
if they are, say hello!

snow1wolf
08-21-2008, 01:44 PM
The problem is that the Altar, contrary to belief, does not let UD play attrition. It's an incredibly situational rune, which is only useful in long-game scenarios where we haven't already taken a heavy positional knock and still have reserves of nora left. This happens very infrequently.

Also, most UD BGs are so pressed for space that there simply isn't room for one, let alone 2 (though if you were to try and build a BG for Altar, 2 is obv needed.).

well kinda yes and kinda no at the same time about the attrition thing. Yeah it does not let us become masters of attrition but it does let us play some attrition if we were to load up on a deck with lots of really cheap demon champions like the deep elf mercenary. In those cases a grimlic's deception demon elf deck would be greatly improved by the altar. Since it does not cost much nora to play each champion.

DevilAngl
08-21-2008, 02:59 PM
the altar works great with sac

konerai
08-21-2008, 03:36 PM
In a 10/10 with FW, Bile Zombies (with their initiative boost) can double as a cheap bomb and cooldown reduction?

Lorddannis
08-21-2008, 05:31 PM
I put one in my deck today in place of my scorched dwarf. Still not sure if its going to have a solid place there but it did seem to help some. I'm really good at dragging games out when I want to and this let me play my 22 cool down K'lzik twice and my pit dragon 3 times in a 50 minute game. Now if it still worked with spiderlings then it would truly be a useful rune and finally give demon decks an equal play chance against fire decks.

skemmotar
08-21-2008, 07:35 PM
the problem i find is you're trying to make your champions not die...that's the main object of UD for me, hit hard and kill everything you can before it can strike back. That way you minimize damage taken and champs lost. I have 12 champs in my current deck and when i win i usually lose 3-4 champs which is not enough to make altar viable...running cheap champ fodder just so you can get the big bad k'lzik/grimlic out again isn't a good idea for a UD deck...maybe if it was tweaked so that summoned creatures did affect the altar less than normal champs, for example, summoned champs that die reduce CD by one.

In general i don't find the altar helpful, maybe it's just my playstyle...

Could be runnable in could work in a FW/UD deck with necroweave, reanimate and altar. Spam bile zombie and rabid corpse just so they can die and all your champs return very very soon...now deal with nora starvation:P

Sepulcher8
08-21-2008, 09:08 PM
^You're trying to make your units NOT die? That goes against the flavor of Sacrifice, Retribution, and Altar. :P

In a 10/10 with FW, Bile Zombies (with their initiative boost) can double as a cheap bomb and cooldown reduction?

This works, I'm using it on an alt. :P

xj975
08-21-2008, 09:43 PM
the problem i find is you're trying to make your champions not die...that's the main object of UD for me, hit hard and kill everything you can before it can strike back. That way you minimize damage taken and champs lost. I have 12 champs in my current deck and when i win i usually lose 3-4 champs which is not enough to make altar viable...running cheap champ fodder just so you can get the big bad k'lzik/grimlic out again isn't a good idea for a UD deck...maybe if it was tweaked so that summoned creatures did affect the altar less than normal champs, for example, summoned champs that die reduce CD by one.

In general i don't find the altar helpful, maybe it's just my playstyle...

Could be runnable in could work in a FW/UD deck with necroweave, reanimate and altar. Spam bile zombie and rabid corpse just so they can die and all your champs return very very soon...now deal with nora starvation:P



The altar is great for those who sac their champs a lot..like me. Getting grimmy out 2-3 times in a game is priceless, never running out of champs anymore is priceless. Honestly im considering getting a second ret just to help the altar with my champ cycling.

Crex90
08-22-2008, 08:08 AM
The problem is that the Altar, contrary to belief, does not let UD play attrition. It's an incredibly situational rune, which is only useful in long-game scenarios where we haven't already taken a heavy positional knock and still have reserves of nora left. This happens very infrequently.

Also, most UD BGs are so pressed for space that there simply isn't room for one, let alone 2 (though if you were to try and build a BG for Altar, 2 is obv needed.).

The alter is not to be slapped into your existing deck. If you build a deck around 2x of it, including ~10 59, 64, and 69 cost units and ~3 much more expensive units, you'll find that you have an infinite army that rapidly cools down your expensive units. It makes games take a while, but attrition is certainly possible...I've been playing it in DOW for a few days now and I'm winning a lot more than I'm losing with it.

That said, if people would actually focus on killing the alters the deck falls apart immediately, which is what I would call "balanced" :)

fri666
08-22-2008, 08:25 AM
i just slapped an altar in my existing bg and it works like a charm, speccially with imps rushing shrines.

dommikhail
08-22-2008, 09:55 AM
The alter is not to be slapped into your existing deck. If you build a deck around 2x of it, including ~10 59, 64, and 69 cost units and ~3 much more expensive units, you'll find that you have an infinite army that rapidly cools down your expensive units. It makes games take a while, but attrition is certainly possible...I've been playing it in DOW for a few days now and I'm winning a lot more than I'm losing with it.

That said, if people would actually focus on killing the alters the deck falls apart immediately, which is what I would call "balanced" :)

If you were going to use it at all this is how to do it, yes. An awful lot of people however were screaming about Grimmy's coming out 3 times in a game and Sheoul's having a 2 turn cooldown, and that's simply ridiculous.

That said, I question the strength of a BG made for Altar. It's definitely a different way to go, but our faction lacks a very major component that would make a BG like that succesful: cheap range. In fact, our only 2 options for good cheap range aren't even demons (Gobbo and Dragon). Granted, I've not played this BG myself; so I'm attempting to get a second Altar so I can try it out, but I'm skeptical to say the least.

MrSte
08-22-2008, 10:20 AM
The alter is not to be slapped into your existing deck. If you build a deck around 2x of it, including ~10 59, 64, and 69 cost units and ~3 much more expensive units, you'll find that you have an infinite army that rapidly cools down your expensive units. It makes games take a while, but attrition is certainly possible...I've been playing it in DOW for a few days now and I'm winning a lot more than I'm losing with it.

That said, if people would actually focus on killing the alters the deck falls apart immediately, which is what I would call "balanced" :)

I put my alters by my shrine and they have never died yet.