View Full Version : Ud relic
dukerock
06-18-2009, 04:23 PM
Spider Nest
nora cost :45
Immunity Poison
Immunity Disease
All spaces within 3 of this relic are transformed to web terrain
HP: 20
All arachnids within 3 spaces gain +5 Hp, +1 Spd, and Hidden:Web
Relic has ability that spawns a spiderling champion (not summoned, has a presence) for 20 nora CD 3
zorack70
06-18-2009, 04:47 PM
Spider Web
Immunity Poison
Immunity Disease
Immunity Physicic
Immunity Sonic
HP: 25
Every 2 rounds, 1 spiderling champion spawns adjacent to the relic, and the relic loses 5 HP
Why don't you just make a Nora fee (Like 5 Nora for each Spiderling) instead of -5 Hp.
actionjack
06-18-2009, 05:59 PM
I could cap it with -hp, so to limit how many spider can come out of it.
Depend on the cost, but could be good in use, both on front line or in spider turtling.
saromon50
06-18-2009, 06:50 PM
why don't you just call it spider nest?
dukerock
06-24-2009, 11:48 AM
ok yeah ill change to nora instead
Trolloc1
06-24-2009, 11:54 AM
ok yeah ill change to nora instead
nice but won't be done unless at some ridiculously high nora cost. Just look at the spell :P
Reyvi
06-24-2009, 12:25 PM
why don't you just call it spider nest?
Does sound better I agree.
Also, why is it Immune to Sonic? A Sonic Blast could easily rip a spider web to shreds..
Oh and one more thing, RUNE IDEAS GO IN THE RUNE IDEAS FORUM! :P
Comissar
06-24-2009, 12:27 PM
Does sound better I agree.
Also, why is it Immune to Sonic? A Sonic Blast could easily rip a spider web to shreds..
Oh and one more thing, RUNE IDEAS GO IN THE RUNE IDEAS FORUM! :P
I also don't really understand immune physical. If you swipe at a spider web, it won't stay put. seems like a good concept though
poxNoah181
06-24-2009, 01:15 PM
I also don't really understand immune physical. If you swipe at a spider web, it won't stay put. seems like a good concept though
sounds to me like he wants an uber k'lizk bg....
dukerock
06-24-2009, 01:27 PM
sorry i meant immunity psychic not physical as in firk and stuff. ok i gave it a nerf. Also when the rune idea stuff was moved to gameplay my thread did not get transfered and was placed in gameplay
dukerock
06-25-2009, 10:17 AM
bump to top
dukerock
06-25-2009, 01:42 PM
buuuuuuuuuuump
snow1wolf
06-25-2009, 01:47 PM
ok yeah ill change to nora instead
no leave it at damage to the relic then we would finally have a reason to use mason on somthing other than a shrine.
AkiHoshi
06-25-2009, 02:01 PM
honestly I kinda think it should act like the green house, grave yard and cost a little more nora for the spiders, then again I could be completely wrong seeing that really only k'lzik benefits from surge.
Idk I haven't really made or played a spider BG yet, forgive my newbness =P
Konger
06-25-2009, 02:38 PM
Spider Web/nest/den (havent decided)
Immunity Poison
Immunity Disease
All adjacent spaces of the relic are transformed to web terrain
HP: 20
Every 3 rounds, 1 spiderling champion spawns adjacent to the relic, and you lose 7 nora. If you do not have enough nora, the relic loses 5 hp
Hm, looks interesting. I'd definitely go with Spider Nest for the name. I might make the web terrain area larger since it's main use is ensnaring. If you ensnare from just 1 square away that doesn't help much. I'd make it at least all tiles within 2 squares become web terrain. Maybe even 3. A large area like that would make it a allow for a nice alternative strategic use, actually placing to ensnare your opponent.
The Spiderling ability, might possibly want to lower the nora cost. Rune Checklist isn't working right now so I can't see the stats of the Greenhouse. Pretty sure that one costs 7 nora though, and those are actual champs that can cap fonts. Spiderlings are Summons, unless this nest produces real champs which could be a possibility. Every 3 rounds sounds pretty long, that's 6 turns, you'd be lucky to get 2, maybe 3 spiderlings out of the deal in an entire match. Maybe lower that to every 2 rounds? I think Graveyard and Greenhouse are both just a 2 turn cooldown.
Also, not a big deal, but I don't think it would be possible to NOT have nora to produce a spider, if it happens at the start of your turns, you automatically get at least 40 nora from your shrine, there would never be an instance where you wouldn't be able to afford the spiderlings, so the clause about the relic losing health is a bit redundant. ;)
I like the idea over all. How much nora would it cost? It's not overly powerful, I'd think 35-40 nora myself.
dukerock
06-25-2009, 04:48 PM
Ok i changed it up a bit
AkiHoshi
06-25-2009, 05:09 PM
Hm, looks interesting. I'd definitely go with Spider Nest for the name. I might make the web terrain area larger since it's main use is ensnaring. If you ensnare from just 1 square away that doesn't help much. I'd make it at least all tiles within 2 squares become web terrain. Maybe even 3. A large area like that would make it a allow for a nice alternative strategic use, actually placing to ensnare your opponent.
The Spiderling ability, might possibly want to lower the nora cost. Rune Checklist isn't working right now so I can't see the stats of the Greenhouse. Pretty sure that one costs 7 nora though, and those are actual champs that can cap fonts. Spiderlings are Summons, unless this nest produces real champs which could be a possibility. Every 3 rounds sounds pretty long, that's 6 turns, you'd be lucky to get 2, maybe 3 spiderlings out of the deal in an entire match. Maybe lower that to every 2 rounds? I think Graveyard and Greenhouse are both just a 2 turn cooldown.
Also, not a big deal, but I don't think it would be possible to NOT have nora to produce a spider, if it happens at the start of your turns, you automatically get at least 40 nora from your shrine, there would never be an instance where you wouldn't be able to afford the spiderlings, so the clause about the relic losing health is a bit redundant. ;)
I like the idea over all. How much nora would it cost? It's not overly powerful, I'd think 35-40 nora myself.
well you could use all your nora during the turn and not have enough when you were going to spawn a little guy?
um what are the stats of the spiderlings also that will vary and decide the cost of them really.
and ya I think that the terrain thing is a great idea for 2 area around this relic that way melee champs will that a little harder time getting to it.
looks good though ^_^ and ya spider nest sounds good for this.
dukerock
06-25-2009, 05:10 PM
Also, not a big deal, but I don't think it would be possible to NOT have nora to produce a spider, if it happens at the start of your turns, you automatically get at least 40 nora from your shrine, there would never be an instance where you wouldn't be able to afford the spiderlings, so the clause about the relic losing health is a bit redundant. ;)
I like the idea over all. How much nora would it cost? It's not overly powerful, I'd think 35-40 nora myself.
well say u have 0 nora and someone does nora freeze
dukerock
06-25-2009, 05:14 PM
made a few changes, added hidden
actionjack
06-25-2009, 05:53 PM
Spider Nest
Immunity Poison
Immunity Disease
All spaces within 3 of this relic are transformed to web terrain
HP: 20
All arachnids within 3 spaces gain +5 Hp, +1 Spd, and Hidden:Web
hmm.. see like it change from the orignal version...
Looking sexy now.
dukerock
06-25-2009, 05:56 PM
yeah i edited it a bit thx lol
dukerock
06-25-2009, 06:08 PM
Does anyone think i should add immunity frost? i mean what can cold do to webs?
actionjack
06-25-2009, 06:10 PM
Does anyone think i should add immunity frost? i mean what can cold do to webs?
freeze it...
Konger
06-25-2009, 06:34 PM
Does anyone think i should add immunity frost? i mean what can cold do to webs?
Nah, leave it at poison and disease. Interesting changes, may warrant a higher cost now, hard to say. Or wait, did you just drop the Spiderling thing all together? Okay, that works then. How about make it summon a Spiderling champ when it's destroyed? And I'd possibly drop it to 35 nora. It's similiar to Clutch of Vindrax now, which is a 35 nora relic. I could see this one being a nice font contesting relic for Spider Decks.
dukerock
06-25-2009, 09:09 PM
sorry Konger that was an accident i ment to keep spider only change it a bit. What do you think now?
dukerock
06-25-2009, 09:30 PM
If you like the idea give me some reputation :) and post your thoughts
dukerock
06-25-2009, 09:58 PM
no leave it at damage to the relic then we would finally have a reason to use mason on somthing other than a shrine.
Why do that just to use mason on it? seems kinda pointless
dukerock
06-26-2009, 07:22 AM
Ok more comments
dukerock
06-26-2009, 09:32 AM
few small changes
dukerock
06-27-2009, 09:30 AM
what do you guys think?
dukerock
06-27-2009, 08:27 PM
bump bump .
actionjack
06-27-2009, 08:38 PM
I think its as good as it is.
Most people have commented, so bumping won't that much.. Maybe necro bump it few weeks later.
In mean time, try to think of some new ideas. Squeeze those creative juices.
dukerock
06-27-2009, 08:45 PM
k the only reason i am is so SOE notices it i have enough comments i htink
dukerock
07-05-2009, 07:25 PM
bbbbbuuuuuump
dukerock
07-11-2009, 11:50 AM
bump just to make sure its not forgotten by greens
dukerock
07-31-2009, 11:02 AM
this NEEDS to be made. Think how many more spiders/spells can be made and used as a combo with it
frogfarmer
08-01-2009, 05:29 AM
I like it, I'd run it. Do you have to activate the Spiderling summoning or does it just churn them out like Moga Den?
dukerock
08-01-2009, 09:17 AM
it has to be activated