AkiHoshi
06-24-2009, 04:33 AM
name: Heavy crossbow tower
Appearence: a small wooden platform with a small crossbow mounted on it. like a hunting tower.
Description: "bet you I can shoot that voil over there. i'll bet you a pint you can't." - drunken dwarven snipers
race: construct
class: none
rarity: rare
size: 1x1
stats:
atk: 0
def: 20
spd: 7
range: 3-8
damage: 0
hp: 50
cost: 45 nora
basic idea and concept:
to aide champs in a long range battle
Abilities:
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passive
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dwarf driven
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dwarf armed: target adjacent ally dwarf champion. dwarf champion is given refuge. only one champion may be in refuge at a time. while this champion is occupied it gains immobile, +12 atk, +12 damage, detection 3, looses passive and gains Attack - physical.
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evacuation: champion in refuge is forced out of refuge and spawned adjacent to this champion in vacant location.
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upgrades:
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Canopy Shield: Normal-sized champions and relics you control that are within 2 spaces of this champion gain Evasive 3 (This unit takes 50% less damage from ranged attacks).
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guarded: construct
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so what do yall think?
Appearence: a small wooden platform with a small crossbow mounted on it. like a hunting tower.
Description: "bet you I can shoot that voil over there. i'll bet you a pint you can't." - drunken dwarven snipers
race: construct
class: none
rarity: rare
size: 1x1
stats:
atk: 0
def: 20
spd: 7
range: 3-8
damage: 0
hp: 50
cost: 45 nora
basic idea and concept:
to aide champs in a long range battle
Abilities:
-----
passive
-----
dwarf driven
-----
dwarf armed: target adjacent ally dwarf champion. dwarf champion is given refuge. only one champion may be in refuge at a time. while this champion is occupied it gains immobile, +12 atk, +12 damage, detection 3, looses passive and gains Attack - physical.
-----
evacuation: champion in refuge is forced out of refuge and spawned adjacent to this champion in vacant location.
-----
upgrades:
-----
Canopy Shield: Normal-sized champions and relics you control that are within 2 spaces of this champion gain Evasive 3 (This unit takes 50% less damage from ranged attacks).
-----
guarded: construct
-----
so what do yall think?