KnightOmen
06-24-2009, 01:50 PM
I will be trying to Release 3 runes every week, with new fun and interesting abilities
Some of these runes will be to help synergize with current BG's and Factions
Others will be to propose new fun and creative niches all there own
My goal in doing this is to Formally release these runes and gain a good constructive feedback on the ideas i propose
In this spirit i will be accepting all kinds of criticism and i will try to keep my recanting to a minimum
However, if i feel something was misunderstood or if i don't quite understand your quarrel with the design, i will respond to clear up any inconsistencies
I appreciate all your replies, comments, and views
Hopefully with good feedback and if some of these idea's really catch the Eye of the Community, we may see some of these in future expansions, or shadows of them
Although this is every rune designer's dream and ultimate motivation behind constructing the rune
The feedback of the community and your time is reward enough, so thanks again
Now that the formalities and set up are over, lets begin with this weeks 3 runes!
Skeezick Merchant
Attack: 9
Defense: 14
Speed: 9
Range: 2-4
Damage: 9
Hit Points: 36
Size: Small
In-Game Model: Skeezick in filcher like brown garb
Default Animation: Opens his garb to reveal merchandise
Attack Animation: Throws a coin at the enemy
Art: Shifty Looking Skeezick standing in front of a shop with brown garb and slyly showing merchandise
Rarity: Uncommon
Nora: 67
Race: Skeezick
Class: N/A
Faction: Sundered Lands
Quote: No war is won without the proper funding, The Skeezick have found great fortune in the black market to fund their campaign -Akkakios, Draksar Lord
=====================
Available Abilities
=====================
Attack - Physical
This champion makes a Physical attack at it's range. This is a basic attack.
Essence Capture
Recycle
Lucrative: Nora gained by this champion is doubled
Shop keep: Market abilities cost 2 less, and you gain half the nora spent at any opponent market
Black Market: Make an attack against target enemy champion and deal 10% your nora pool as dmg to that champion, that champions owner then loses Nora equal to Dmg recieved AP:4 CD: 4
Skeezick Alliance
=====================
Upgradeable Abilities
=====================
Armsdealer: Target champion gains 1 ammunition AP:1 CD:3 [ restores 1 shot to ammunition champ] AP:1 CD:3
Regen 1/2
================================================== ==============
Cyclops Smasher
Attack: 17
Defense: 14
Speed: 8
Range: 1
Damage: 15
Hit Points: 46
Size: Large
In-Game Model: Cyclops with the Markings of the Sun Rock tribe
Default Animation: Two fist pumping like The PitSpawn does
Attack Animation: Two fist Smashing down on Enemy
Art: Two boghoppers knocked on the ground looking back in fear while trying to get up before the Cyclops comes down with two massive fist raised high in the air
Rarity: Uncommon
Race: Cyclops
Nora: 60
Class: Warrior
Faction: Shattered Peaks
Quote: Those of the Split Stone Rock tribe have a fearsome training regimen, they say their Fist are Hard as stone and can smash anything to bits, we cant allow them near the Stronghold, Hold the Line! - Dwarven Guard
=====================
Available Abilities
=====================
Attack - Physical
This champion makes a Physical attack at it's range. This is a basic attack.
Cyclops Tribe Leader: If a Cyclops with Split Stone Tribe is deployed on your side, then this ability is replaced with Split Stone Leader. If a Cyclops with Dawn Rock Tribe is deployed on your side, then this ability is replaced with Dawn Rock Leader. All Cyclops sharing a tribe with this Cyclops gaine +1spd and Evasive, and this champion gains +1dmg for each Cyclops deployed in the same tribe
Smash: This champion makes an attack at +6 DMG that destroys any equipment on target champion AP: 4 CD:5
Regen 1
=====================
Upgradeable Abilities
=====================
Pummel 1
Regen 2
Devour
Smash 2: This champion makes an attack at +9 DMG that destroys any equipment on target champion, and that champion becomes lumbered for the next 3 turns AP: 4 CD:5
================================================== ===================
Dwarven Samurai Co-designed with BlkMicky J of Nakama Blaze
Attack: 12
Defense: 19
Speed: 9
Range: 1
Damage: 10
Hit Points: 46
Size: Small
In-Game Model: Dwarf in full purple and black samurai armor, hand on his sword ready to draw
Default Animation: Draws his sword quickly , then resheathes it
Attack Animation: Does a cross slash to enemy, fast and slash mark remains awhile after sword is sheathed
Art: Dwarf with both hands on sword drawn and facing us, stern look on face with long beard and hair tied in traditional samurai style
Rarity: Rare
Nora: 74
Race: Dwarf
Class: Warrior
Faction: Ironfist Stronghold
Quote: The Barbarian's cannot hold the stronghold, the enemy is too keen and they lack discipline, Alert the Samurai, Defend the Stronghold! -Rugolth, Dwarven King
=====================
Available Abilities
=====================
Attack - Physical
This champion makes a Physical attack at it's range. This is a basic attack.
Counter Attack Melee
Counter Attack Ranged
Heal Self 2
Assault
Defensive Stance 3
Full Moon Slash: Make a magical attack with a range of 1-4 for 12 dmg against target enemy unit and they lose 2 ap
Unequippable
=====================
Upgradeable Abilities
=====================
Heal Self 3
Vuln: Electricity
Determined
Antagonize
Duel
Blk Micky J's request : [Shielded]
Some of these runes will be to help synergize with current BG's and Factions
Others will be to propose new fun and creative niches all there own
My goal in doing this is to Formally release these runes and gain a good constructive feedback on the ideas i propose
In this spirit i will be accepting all kinds of criticism and i will try to keep my recanting to a minimum
However, if i feel something was misunderstood or if i don't quite understand your quarrel with the design, i will respond to clear up any inconsistencies
I appreciate all your replies, comments, and views
Hopefully with good feedback and if some of these idea's really catch the Eye of the Community, we may see some of these in future expansions, or shadows of them
Although this is every rune designer's dream and ultimate motivation behind constructing the rune
The feedback of the community and your time is reward enough, so thanks again
Now that the formalities and set up are over, lets begin with this weeks 3 runes!
Skeezick Merchant
Attack: 9
Defense: 14
Speed: 9
Range: 2-4
Damage: 9
Hit Points: 36
Size: Small
In-Game Model: Skeezick in filcher like brown garb
Default Animation: Opens his garb to reveal merchandise
Attack Animation: Throws a coin at the enemy
Art: Shifty Looking Skeezick standing in front of a shop with brown garb and slyly showing merchandise
Rarity: Uncommon
Nora: 67
Race: Skeezick
Class: N/A
Faction: Sundered Lands
Quote: No war is won without the proper funding, The Skeezick have found great fortune in the black market to fund their campaign -Akkakios, Draksar Lord
=====================
Available Abilities
=====================
Attack - Physical
This champion makes a Physical attack at it's range. This is a basic attack.
Essence Capture
Recycle
Lucrative: Nora gained by this champion is doubled
Shop keep: Market abilities cost 2 less, and you gain half the nora spent at any opponent market
Black Market: Make an attack against target enemy champion and deal 10% your nora pool as dmg to that champion, that champions owner then loses Nora equal to Dmg recieved AP:4 CD: 4
Skeezick Alliance
=====================
Upgradeable Abilities
=====================
Armsdealer: Target champion gains 1 ammunition AP:1 CD:3 [ restores 1 shot to ammunition champ] AP:1 CD:3
Regen 1/2
================================================== ==============
Cyclops Smasher
Attack: 17
Defense: 14
Speed: 8
Range: 1
Damage: 15
Hit Points: 46
Size: Large
In-Game Model: Cyclops with the Markings of the Sun Rock tribe
Default Animation: Two fist pumping like The PitSpawn does
Attack Animation: Two fist Smashing down on Enemy
Art: Two boghoppers knocked on the ground looking back in fear while trying to get up before the Cyclops comes down with two massive fist raised high in the air
Rarity: Uncommon
Race: Cyclops
Nora: 60
Class: Warrior
Faction: Shattered Peaks
Quote: Those of the Split Stone Rock tribe have a fearsome training regimen, they say their Fist are Hard as stone and can smash anything to bits, we cant allow them near the Stronghold, Hold the Line! - Dwarven Guard
=====================
Available Abilities
=====================
Attack - Physical
This champion makes a Physical attack at it's range. This is a basic attack.
Cyclops Tribe Leader: If a Cyclops with Split Stone Tribe is deployed on your side, then this ability is replaced with Split Stone Leader. If a Cyclops with Dawn Rock Tribe is deployed on your side, then this ability is replaced with Dawn Rock Leader. All Cyclops sharing a tribe with this Cyclops gaine +1spd and Evasive, and this champion gains +1dmg for each Cyclops deployed in the same tribe
Smash: This champion makes an attack at +6 DMG that destroys any equipment on target champion AP: 4 CD:5
Regen 1
=====================
Upgradeable Abilities
=====================
Pummel 1
Regen 2
Devour
Smash 2: This champion makes an attack at +9 DMG that destroys any equipment on target champion, and that champion becomes lumbered for the next 3 turns AP: 4 CD:5
================================================== ===================
Dwarven Samurai Co-designed with BlkMicky J of Nakama Blaze
Attack: 12
Defense: 19
Speed: 9
Range: 1
Damage: 10
Hit Points: 46
Size: Small
In-Game Model: Dwarf in full purple and black samurai armor, hand on his sword ready to draw
Default Animation: Draws his sword quickly , then resheathes it
Attack Animation: Does a cross slash to enemy, fast and slash mark remains awhile after sword is sheathed
Art: Dwarf with both hands on sword drawn and facing us, stern look on face with long beard and hair tied in traditional samurai style
Rarity: Rare
Nora: 74
Race: Dwarf
Class: Warrior
Faction: Ironfist Stronghold
Quote: The Barbarian's cannot hold the stronghold, the enemy is too keen and they lack discipline, Alert the Samurai, Defend the Stronghold! -Rugolth, Dwarven King
=====================
Available Abilities
=====================
Attack - Physical
This champion makes a Physical attack at it's range. This is a basic attack.
Counter Attack Melee
Counter Attack Ranged
Heal Self 2
Assault
Defensive Stance 3
Full Moon Slash: Make a magical attack with a range of 1-4 for 12 dmg against target enemy unit and they lose 2 ap
Unequippable
=====================
Upgradeable Abilities
=====================
Heal Self 3
Vuln: Electricity
Determined
Antagonize
Duel
Blk Micky J's request : [Shielded]