View Full Version : Kf titan = CRAP
zeroskillz
08-25-2008, 01:59 AM
Every time your hit u go incorperal cool idea But then on your Turn u have to spend 3 of the 8 ap to go corperal. Not to mention that no matter what he takes 5 damage on the turn that he is spawned. this seems a little stupid considering thats the only abilty he really has that makes him Unique to his faction. I feel that kf got the short stick here
HawkFain
08-25-2008, 08:52 AM
His strength is incorporeal. If you use him correctly, with healing, you make him last quite a long time.
Burnova
08-25-2008, 08:53 AM
His strength is incorporeal. If you use him correctly, with healing, you make him last quite a long time.
I really don't know why people don't use the incorporeal to run into the back lines, sit next to a ranged champ (that you just rooted) and kill it next turn.
Gygge
08-25-2008, 08:56 AM
I hear the campaigns version have rend aswell ;)
zeroskillz
08-25-2008, 11:22 AM
His strength is incorporeal. If you use him correctly, with healing, you make him last quite a long time.
so what your telling me is that my titan that has a range of one is supposed to run and heal every time he gets weak ???? so basically i just have a tank on the field and thats its only purpose........... is it just me or does it seem a little unfair that ST gets a titan that can knock u back has a mini aoe with snowburst and creates ice at the end of every turn and ice block only at the cost of a 2-4 range. I mention ST b/c i think they got the best titan but every other titan at least has a special move to perform like charge or summon what can this titan do.... become corporeal at the cost of 3 ap. Maybe if they removed the 3 ap and made it a option to become incorporeal at the chance of being attack, Kinda like the sheouls fear move. I feel that kf really got the short end of this stick.
Back to what you were saying HawkFain i agree if u run ANY card back with the right amount of healng it can last a really long time but when u spend 112 nora on a card with a range of one u really want it to be able to more per turn
scrampy
08-25-2008, 11:28 AM
His strength is incorporeal. If you use him correctly, with healing, you make him last quite a long time.
His weakness is incorpeal, if your opponent isnt a complete idiot hell hit the titan forcing incorpeal and just run by him, or effectively turning the titan into a 7 speed champ. Also causing 5 unpreventable dmg on him and he can still be effected by magical attacks. This guy is waaaay worse than the elder garu at much higher cost. This rune doesnt deserve to be called a titan
MrSte
08-25-2008, 11:28 AM
As a UD player I cant feel sorry for you.
scrampy
08-25-2008, 12:02 PM
As a UD player I cant feel sorry for you.
rather have your titan than ours :(. but your titan sucks alot too so its not like wed run it either :P
Viziroth
08-25-2008, 01:11 PM
Why'd they put that 5damage/turn nerf on this thing anyway...
The only reason people were crying OP ion the beta was because they weren't thinking about the weakness of incorp ojnly that he became immune to non-magic damage.
BkWiz
08-25-2008, 04:33 PM
Well...on the plus side FS no longer really runs magic damage units...so KF titan would have field day against a FS player. :)
Lukkas
08-25-2008, 04:38 PM
Well...on the plus side FS no longer really runs magic damage units...so KF titan would have field day against a FS player. :)
Tide Masters?
Shaman?
Atlam
08-25-2008, 05:05 PM
Why'd they put that 5damage/turn nerf on this thing anyway...
The only reason people were crying OP ion the beta was because they weren't thinking about the weakness of incorp ojnly that he became immune to non-magic damage.
I think the concern was that if you got him to the shrine there was almost no way of stopping it, due to his incorporeal thing and him having 13 spd.
pan1x
08-25-2008, 06:11 PM
See here:
http://forums.poxnora.com/showthread.php?t=2757
And here:
http://forums.poxnora.com/showthread.php?t=1971
Now do something.
ninkobei
08-25-2008, 07:54 PM
lets take away the 5 damage/turn while incoroporeal, or reduce it to 2. then we can start buffing other titans....arrow eater UD titan, anyone ?:) or +20 defense to range...
hughmann
08-25-2008, 08:56 PM
Personally, I think you guys need to lern2plai.
Ghost bear is for shrine sniping, straight up G.
BkWiz
08-26-2008, 12:40 AM
Tide Masters?
Shaman?
Tide Masters are the only real source of magic damage in semi-aquatic decks. Most people forgo them now.
Shamans aren't used as much in FS decks due to set up. And if you lose your KF titan to a shaman...you have bigger problems than the titan sucking. :P
lanslord
08-26-2008, 01:14 AM
why is it Firk Botanist gets to have the same ability but for free? tt's sooo not fair..
Atlam
08-26-2008, 05:10 AM
Personally, I think you guys need to lern2plai.
Ghost bear is for shrine sniping, straight up G.
Tenletters
barcibus
08-26-2008, 10:59 AM
Maybe there is some uber trick use for the KF Titan, but I must admit that on the surface, it does seem weak. If he's going to run up to the shrine while Incorporeal, part of the opponent's job of weakening him would have been done already. Then just make sure you get 1 heavy hit on him each time, follow up with magic if you have it. Can also try blocking him from the Shrine since he's melee.
clipped955
08-29-2008, 12:09 PM
Just give him 13 base speed for no additional cost. With the KF bonus he'll have 15 speed and that'll let him save up enough ap to get 2 attacks in 1 turn when he turns corporeal.
scrampy
08-29-2008, 12:32 PM
Just give him 13 base speed for no additional cost. With the KF bonus he'll have 15 speed and that'll let him save up enough ap to get 2 attacks in 1 turn when he turns corporeal.
Uhh dude you cant go past 12 speed upgrade wise
clipped955
08-29-2008, 12:47 PM
Just give him 13 BASE speed for no additional cost. With the KF bonus he'll have 15 speed and that'll let him save up enough ap to get 2 attacks in 1 turn when he turns corporeal.
tenletters
awsomeryan
08-29-2008, 02:50 PM
Just give him 13 base speed for no additional cost. With the KF bonus he'll have 15 speed and that'll let him save up enough ap to get 2 attacks in 1 turn when he turns corporeal.
Umm, no it won't. 15 speed gives you 9 speed a turn, and it costs 3 AP to turn Corporeal, so 9-3 = 6...He would need a base of 17 speed to be able to turn corporeal and attack twice.
scrampy
08-29-2008, 02:53 PM
tenletters
WTF? try giving any unit 13 base speed right now and put it on the trader.
BkWiz
08-29-2008, 04:18 PM
The only way to have 15 speed is with berserker/semi-aquatic/arctic I believe.
Smooth stone gives a speed bonus also I think.
clipped955
08-29-2008, 04:47 PM
I dont think you people understand what im saying.. Let him start with 13 speed. 13 BASE SPEED. 13 UNUPGRADED SPEED.
Umm, no it won't. 15 speed gives you 9 speed a turn, and it costs 3 AP to turn Corporeal, so 9-3 = 6...He would need a base of 17 speed to be able to turn corporeal and attack twice.
Please, learn to read as I hate repeating myself. I said he can SAVE UP enough ap to attack twice, as in he stays in place for 2 turns then moves 4 spaces turns corporeal and attacks twice. Do you want me to do second grade math for you to better understand?
pan1x
08-29-2008, 04:59 PM
You can give him all the speed in the world and he's still gonna suck.
awsomeryan
08-29-2008, 05:03 PM
I dont think you people understand what im saying.. Let him start with 13 speed. 13 BASE SPEED. 13 UNUPGRADED SPEED.
Please, learn to read as I hate repeating myself. I said he can SAVE UP enough ap to attack twice, as in he stays in place for 2 turns then moves 4 spaces turns corporeal and attacks twice. Do you want me to do second grade math for you to better understand?
Now let me help you understand, he does not need 13 base speed, 15 with KF Bonus, to be able to turn corporeal and attack twice when he has all the AP saved up. If you are saving up all his AP, he would only need to be 11 Speed, with KF Bonus to turn Corporeal and attack twice. I think you are confused about who is struggling with the second grade math.
clipped955
08-29-2008, 05:05 PM
You can give him all the speed in the world and he's still gonna suck.
What if the phase cleansing healed him for 5 along with the 13 base speed?
clipped955
08-29-2008, 05:07 PM
Now let me help you understand, he does not need 13 base speed, 15 with KF Bonus, to be able to turn corporeal and attack twice when he has all the AP saved up. If you are saving up all his AP, he would only need to be 11 Speed, with KF Bonus to turn Corporeal and attack twice. I think you are confused about who is struggling with the second grade math.
Thats the same problem berserkers have.. to prevent them from getting 2 hits in 1 round your enemy can just move back 1 space.
awsomeryan
08-29-2008, 05:14 PM
Thats the same problem berserkers have.. to prevent them from getting 2 hits in 1 round your enemy can just move back 1 space.
You can do that with most anything. EX) something with 11 AP, move 9 spaces away and it cannot attack next turn without some kind of speed or AP modifier.
clipped955
08-29-2008, 05:15 PM
You can do that with most anything. EX) something with 11 AP, move 9 spaces away and it cannot attack next turn without some kind of speed or AP modifier.
Your mom.
BkWiz
08-29-2008, 05:20 PM
Maybe dropping the damage done to 2 per corporeal change and dropping the AP cost to 1-2 would be more in line imo.
3 AP to shift back on top of the 5 damage seems a bit excessive imo when it only has 13 AP in the best case scenario to spend and no multi-attack.
pan1x
08-29-2008, 05:25 PM
What if the phase cleansing healed him for 5 along with the 13 base speed?
1) 13 base speed won't happen. They're not changing it back to the way things used to be, after lowering the speed cap (for a good reason)
2) A phase cleansing heal makes the 5 damage taken counter-productive. One would have to be removed, most likely being the -5 damage. Talk about too imbalanced.
3) Still sucks.
BkWiz
08-29-2008, 05:28 PM
1) 13 base speed won't happen. They're not changing it back to the way things used to be, after lowering the speed cap (for a good reason)
2) A phase cleansing heal makes the 5 damage taken counter-productive. One would have to be removed, most likely being the -5 damage. Talk about too imbalanced.
3) Still sucks.
The thought of 15 speed boghopper tads make me grin. =)
awsomeryan
08-29-2008, 05:28 PM
Your mom.
Intelligent argument stops here.
clipped955
08-29-2008, 05:30 PM
Maybe dropping the damage done to 2 per corporeal change and dropping the AP cost to 1-2 would be more in line imo.
3 AP to shift back on top of the 5 damage seems a bit excessive imo when it only has 13 AP in the best case scenario to spend and no multi-attack.
Well.. in beta he didnt have the 5 damage per turn while incorporable clause so KF players used him to contest fonts against low magic damage factions ( SL, IS, UD , and non voil SP ) making him an almost impervious font contester..
BkWiz
08-29-2008, 05:34 PM
Well.. in beta he didnt have the 5 damage per turn while incorporable clause so KF players used him to contest fonts against low magic damage factions ( SL, IS, UD , and non voil SP ) making him an almost impervious font contester..
Honestly, while that is a problem, that's more because those factions do not have decent magic damage (Octopi's fault) or the common BGs do not run it when they should (Players fault).
While I understand giving 5 dmg a phase shift was a balance issue, personally, I think it's too much and the AP cost is also too much currently since you have zero control over him phase shifting other than him not being attacked period.
pan1x
08-29-2008, 06:07 PM
The thought of 15 speed boghopper tads make me grin. =)
I used to love soupin' up my boghopper bull. Back then, me and my buddy called him Daddy Frog, and that FS' Dad could beat up your dad.
mewsass
08-29-2008, 06:30 PM
Buff this titan and buff UD's titan!
DirkOfPerk
08-30-2008, 02:25 AM
Buff this titan and buff UD's titan!
And make The Dreadnought less ugly!
Zetsu12
09-01-2008, 04:37 PM
His weakness is incorpeal, if your opponent isnt a complete idiot hell hit the titan forcing incorpeal and just run by him, or effectively turning the titan into a 7 speed champ. Also causing 5 unpreventable dmg on him and he can still be effected by magical attacks. This guy is waaaay worse than the elder garu at much higher cost. This rune doesnt deserve to be called a titan
this is true i dont have one but i've SEEN it this guy sucks so bad and you cant even attack twice a waste of speed on kf's part.
Archix
09-01-2008, 04:49 PM
Tested AA...major suckage
HA! That is what I say to everyone who says this guy is weak. You know how damn annoying this guy is against SL? We have only 3 magic sources, 1 sucks, 1 is a diplo that not everyone can get, and the other is a pretty good spellswallower. If you don't have any of those, this guy will screw you over so bad.
On certain maps, this guy will just rush over to my shrine and wack away like no tomorrow. Nothing I can do about that
Atlam
09-03-2008, 04:20 PM
HA! That is what I say to everyone who says this guy is weak. You know how damn annoying this guy is against SL? We have only 3 magic sources, 1 sucks, 1 is a diplo that not everyone can get, and the other is a pretty good spellswallower. If you don't have any of those, this guy will screw you over so bad.
On certain maps, this guy will just rush over to my shrine and wack away like no tomorrow. Nothing I can do about that
Forbidden fruit will solve that problem.