Leskaat
07-31-2008, 07:47 PM
(Archived) This may contain outdated information, as I made this ages ago, and I'm too lazy right now to update it. :-P
Tundra Yeti 101
The Yeti is one of the Savage Tundra's most unused rare champions, seeing less action the Arctic Turtles, yet if used properly they can be a great boon in battle. In a FF(Full Faction) deck with a provincial marker they weight in at 65 hp unleveled. They come packing 11 damage and 8 speed, which means you hardly have to upgrade them for a very effective champion. As for what to upgrade them with, naturally you want the most you can get out of a champion, for the least amount of nora cost, and there are two primary builds I've found with Yeti that accomplish this.
Build #1: Pulverizer. A little more expensive than the Knockbacker Yeti build, this setup revolves around the brute force smash everything tactic. This build for the Yeti isn't very strategical at all, and is very simple and easy to play with little thought. Just max out Pulverize which will set your nora cost at 74. Then upgrade your speed to 9 which will set you at 78 nora. Then upgrade it's health twice bringing you to a nora cost of 80. This creates a beast of a champ that has 69 health, 9 speed, 11 average damage, and can spike hit for 20 every other turn. This build is very straight forward with no surprises at all, just get in there and knock some heads in...
Build #2: Knockbacker. This Yeti build in my opinion is by far the best build you can put on a Yeti. It offers you many strategies to use and surprise your opponent with, as well as being more fun to play with overall. All you need for this build is to max out knockback, upgrade your speed to 9 and then upgrade it's health once. This will bring the Yetis nora cost up to 75, making a champ that hits for 11, has 9 speed, 67 health, and can be used in many different basic strategic maneuvers such as knocking a champion into a chasm, stalling a champion equipped with a HoC(helmet of chaos) from reaching your shrine, pushing a unit that is contesting a font out of the deployment zone, or even knocking a unit into lava. Those are just some of the basic things you can do with knockback, as for some of the more advanced strategies, we'll start with disengaging.
Strategy #1: Disengaging. This tactic is very simple and highly effective. Use your yeti's knockback to disengage a melee unit from one of your ranged units. Say for instance your elder gets engaged by a melee champ. You would normally have to disengage and walk quite a ways to be able to attack it, however by using your Yeti, you can knock the melee champ away from your ranged champ without losing ap from disengaging. Below is a link to a live combat example on how you can use this Strategy.
http://i40.photobucket.com/albums/e208/DrewJAllison/disengaging.jpg
As you can see I used my Yeti to knock that Firk away from my elder, and all I had to do was move one space to finish it off. With any other ranged champion I wouldnt have had to move at all...
Strategy #2: Damage Bouncing. Or to put simply, damaging a champion by bouncing another champion off it... :-P if you take a look at the diagram Ive created via the link below, you can see what this looks like in actual combat.
http://i40.photobucket.com/albums/e208/DrewJAllison/39DamagespikebyYeti.jpg
The situation in that diagram is a result of my opponent attempting to be clever to avoid having his Gahlroon knocked back.(I'm assuming) It seems that a lot of players believe if they obstruct the knockback path, it will just be stopped, and they will suffer just the initial knockback damage strike which would only be 5 damage. This isnt true, there is significant impact damage involved with max knockback on a Yeti at point blank range... The first champion takes the initial 5 damage, gets slammed into the champion behind him for double the initial damage, which in turn damages the champ behind that one for double as well.(defense is factored in as you can see the Pincushion took more damage than the Gahlroon)To top it off, if your yeti has 8 or more ap when he does the knockback, he can make a second basic attack as well, resulting in a huge damage spike. The example came out to 39 damage... This amount as you can see is almost double the max damage a Yeti running a pulverize build can do, however it does rely on your enemies standing next to each other to pull it off. You can do this same maneuver with a single space difference, however the damage from impact isn't doubled, as you can see in linked diagram below.
http://i40.photobucket.com/albums/e208/DrewJAllison/RangedDamageBounce.jpg
Strategy #3: Knockback Chaining. This strategy can only be accomplished when you use two Yeti in your BG. The basic idea is to combo your knockbacks to either push the enemy far away from one of your wounded champions, or to drive them into a chasm that your opponent thinks they are safe from, as diagrammed in the link below.
http://i40.photobucket.com/albums/e208/DrewJAllison/YetiPool.jpg
As you can see, my Yeti were engaged by a Ravager that hadn't been damaged yet. My opponent failed to assess the situation fully...Obviously... I used the first one to knock the Ravager back, and followed it up with the second Yeti to knock him back another three spaces sending the dragon wannabe into the chasm.
I'm sure you all can see that the Yeti with Knockback is by far superior to the pulverizing build, and quite fun to play. I'm sure I haven't thought up every strategy you can use these hairy friends of our for, so if you have any others, or even build preferences, please share! ;-)
~Leskaat
Tundra Yeti 101
The Yeti is one of the Savage Tundra's most unused rare champions, seeing less action the Arctic Turtles, yet if used properly they can be a great boon in battle. In a FF(Full Faction) deck with a provincial marker they weight in at 65 hp unleveled. They come packing 11 damage and 8 speed, which means you hardly have to upgrade them for a very effective champion. As for what to upgrade them with, naturally you want the most you can get out of a champion, for the least amount of nora cost, and there are two primary builds I've found with Yeti that accomplish this.
Build #1: Pulverizer. A little more expensive than the Knockbacker Yeti build, this setup revolves around the brute force smash everything tactic. This build for the Yeti isn't very strategical at all, and is very simple and easy to play with little thought. Just max out Pulverize which will set your nora cost at 74. Then upgrade your speed to 9 which will set you at 78 nora. Then upgrade it's health twice bringing you to a nora cost of 80. This creates a beast of a champ that has 69 health, 9 speed, 11 average damage, and can spike hit for 20 every other turn. This build is very straight forward with no surprises at all, just get in there and knock some heads in...
Build #2: Knockbacker. This Yeti build in my opinion is by far the best build you can put on a Yeti. It offers you many strategies to use and surprise your opponent with, as well as being more fun to play with overall. All you need for this build is to max out knockback, upgrade your speed to 9 and then upgrade it's health once. This will bring the Yetis nora cost up to 75, making a champ that hits for 11, has 9 speed, 67 health, and can be used in many different basic strategic maneuvers such as knocking a champion into a chasm, stalling a champion equipped with a HoC(helmet of chaos) from reaching your shrine, pushing a unit that is contesting a font out of the deployment zone, or even knocking a unit into lava. Those are just some of the basic things you can do with knockback, as for some of the more advanced strategies, we'll start with disengaging.
Strategy #1: Disengaging. This tactic is very simple and highly effective. Use your yeti's knockback to disengage a melee unit from one of your ranged units. Say for instance your elder gets engaged by a melee champ. You would normally have to disengage and walk quite a ways to be able to attack it, however by using your Yeti, you can knock the melee champ away from your ranged champ without losing ap from disengaging. Below is a link to a live combat example on how you can use this Strategy.
http://i40.photobucket.com/albums/e208/DrewJAllison/disengaging.jpg
As you can see I used my Yeti to knock that Firk away from my elder, and all I had to do was move one space to finish it off. With any other ranged champion I wouldnt have had to move at all...
Strategy #2: Damage Bouncing. Or to put simply, damaging a champion by bouncing another champion off it... :-P if you take a look at the diagram Ive created via the link below, you can see what this looks like in actual combat.
http://i40.photobucket.com/albums/e208/DrewJAllison/39DamagespikebyYeti.jpg
The situation in that diagram is a result of my opponent attempting to be clever to avoid having his Gahlroon knocked back.(I'm assuming) It seems that a lot of players believe if they obstruct the knockback path, it will just be stopped, and they will suffer just the initial knockback damage strike which would only be 5 damage. This isnt true, there is significant impact damage involved with max knockback on a Yeti at point blank range... The first champion takes the initial 5 damage, gets slammed into the champion behind him for double the initial damage, which in turn damages the champ behind that one for double as well.(defense is factored in as you can see the Pincushion took more damage than the Gahlroon)To top it off, if your yeti has 8 or more ap when he does the knockback, he can make a second basic attack as well, resulting in a huge damage spike. The example came out to 39 damage... This amount as you can see is almost double the max damage a Yeti running a pulverize build can do, however it does rely on your enemies standing next to each other to pull it off. You can do this same maneuver with a single space difference, however the damage from impact isn't doubled, as you can see in linked diagram below.
http://i40.photobucket.com/albums/e208/DrewJAllison/RangedDamageBounce.jpg
Strategy #3: Knockback Chaining. This strategy can only be accomplished when you use two Yeti in your BG. The basic idea is to combo your knockbacks to either push the enemy far away from one of your wounded champions, or to drive them into a chasm that your opponent thinks they are safe from, as diagrammed in the link below.
http://i40.photobucket.com/albums/e208/DrewJAllison/YetiPool.jpg
As you can see, my Yeti were engaged by a Ravager that hadn't been damaged yet. My opponent failed to assess the situation fully...Obviously... I used the first one to knock the Ravager back, and followed it up with the second Yeti to knock him back another three spaces sending the dragon wannabe into the chasm.
I'm sure you all can see that the Yeti with Knockback is by far superior to the pulverizing build, and quite fun to play. I'm sure I haven't thought up every strategy you can use these hairy friends of our for, so if you have any others, or even build preferences, please share! ;-)
~Leskaat