PDA

View Full Version : divine dispersal


neilow
09-06-2008, 10:23 AM
Divine dispersal makes all runes go back in your deck, making u regain 50% of nora spent.

This mean that, in a very easy way, IS makes u waste half of the deployed nora value in the first 2-3 turns, while them run just one rune.

I don't get why the u have to lose 50% of spent nora, and why it doesn't makes u recover 100% of the value.

diegocfq
09-06-2008, 10:50 AM
I think that would be totally game breaking... the player could always play the game until he won or start getting beaten and then use divine dispersal again and again and again...
In maps with a lot of nora fonts it's very op, another way is because the player can capture more fonts than the opponent then he can cast divine dispersal and get positional and nora advantage...

Gygge
09-06-2008, 04:18 PM
I have been set against 10/10 IS/KF where Rascals messing with fonts and miners plus Divine Dispersal messes up the rhytm for you even more. But well, it's mostly run by jackasses who can't fathom why people think it is game devolving.

It's not even on borderline to overpowered yet, mostly because there is no pressure, only harassment. Playing miners, a Nora Mine and Combined Effort for nora gain (or rather removing the cost of Divine Dispersal to make it a messy Nora Drain) can not really do anything beside prolonging games.

(Not going to try and promote any change to DD or suggest BGs with it)

Atlam
09-06-2008, 06:26 PM
Note: If an IS player hasn't deployed runes in 4-5 turns there is probably something going on.

elfraider
09-06-2008, 07:25 PM
the divine half nora totally ruins u insted of world effect it shuld be area effect and for every champ u remove 1 of ur champs get removed also and if u dont hae u lose 20 nora for each 1 u dont and if u dont have nora u shrine loss 5 hp

elfraider
09-06-2008, 08:51 PM
Divine dispersal makes all runes go back in your deck, making u regain 50% of nora spent.

This mean that, in a very easy way, IS makes u waste half of the deployed nora value in the first 2-3 turns, while them run just one rune.

I don't get why the u have to lose 50% of spent nora, and why it doesn't makes u recover 100% of the value.
i think the reason they have half nora is because so u cant just summon them all back the next turn cuz then its just like 100 vortexes

neilow
09-07-2008, 02:31 AM
Sorry, I'm not english mother tongue, so I may have failed to explain myself.

I didn't even noticed that Divine Dispersal is an exotic, so maybe it is normal that it can made the game.

When an IS players cast Divine Dispersal, both players recover only 50% of the nora cost of the deployed rune. This mean that IS can make up a tactic, waiting for the enemy to deploy some good expensive champ when he deploy just one rune, let's say to get a nora font.

Now, casting Divine Dispersal, make the enemy lose half of the nora value deployed, when the nora reserve of IS is pratically untouched from the start of the game. IS lose just half of the deployed value of the first single rune, while let's say I deployed a DEP, Grimlic, and more runes.

Next turn IS can build up much more runes than you (having saved nora without deploying almost anything in the start) and crush you, or just wait u to deploy 4-5 runes again and cast Divine Dispersal again making his nora reserve impossible to be fought.

I don't want to piss players who use it, but maybe it would be good to have an higher CD on the spell, and eventually an higher nora recover ?

MoonRazor
09-08-2008, 02:45 AM
wow, people complain about DD?!?!?!?!??!? im amazed..yes, yes i am.

Filthrog
09-08-2008, 04:56 AM
The trick is... If an IS player stops playing champions, and you already can outpower their champions, stop playing champions.

Shinamo
09-08-2008, 05:07 PM
If it ever does see too much use, Nora drain will counter it pretty well. Once they DD, you both get half of your nora back. Summon champs until you have just enough to cast nora drain, and you end up getting half from divine disperal while they get none. Feel free to laugh at them afterwards.

Jazin
09-09-2008, 05:53 AM
I'm not sure just how many of you remember MtG (Magic the Gathering), but Wizards of the Coast pretty much paved the way for many similar style games.

Anyways, if you do recall, there was a White spell known as the "Wrath of God". It was not much unlike the Divine Dispersal you guys are discussing. (Except it didn't result in any mana back for either player, by the card itself). Still it was a mass creature removal that, like DD, effects both players equally. The only advantage was the player with that spell in his/her arsenal ... is aware of it, and can try and create an optimal scenario ... in which to use it.

Pretty much the same thing here. Because it eventually becomes common knowledge that players using that faction COULD have that spell .... That opposing players simply have to pay attention and not fall into a situation where that spell could cost them severely.

Hence, in MtG, when you ever went up against anyone using White magic... it was best to simply match, or just barely overmatch what creatures he/she had out. If you kept summoning creature after creature... you were simply opening yourself up wide for a WoG smackdown. ;)

Same type thing with DD, no?

CPKZ
09-09-2008, 05:56 AM
If you get a game against IS, and they aren't doing anything but summoning one or two units...they are probably planning on DDing you.

Easy to counter. Don't let that happen.

neilow
09-11-2008, 12:25 AM
yes, this is the right way :)

Fomies
09-11-2008, 05:31 AM
I wonder if a deck with both DD and ND would be fun? I your enemy decides to not play anything you cast Nora drain. If he pays a lot of guys you DD. Get him coming and going :)

Tarth
09-11-2008, 09:26 AM
it gives back 50% not 100% to help balance the cost as it does cost what 70 nora to run.

SLavode
09-11-2008, 01:33 PM
.............

Divine Dispersal is one of the original IS runes from the first release of PN.....

I think in the almost 2 years I've been playing, I've seen it used in a match once....

I'm fairly certain that this is the first "nerf/change/etc." Divine Dispersal thread ever.....

Given those three things, I think it's fine the way it is.

Moles1909
09-11-2008, 05:36 PM
I wonder if a deck with both DD and ND would be fun? I your enemy decides to not play anything you cast Nora drain. If he pays a lot of guys you DD. Get him coming and going :)

Its been done.

I was the creator of alot of the "new" DD tactics going around now, Some time ago.

Cause im not a jerk, i didnt go past playing in AG with this.

Subetai
09-11-2008, 08:06 PM
I've never been in a game where Divine Dispersal actually caused me to lose. Yes, it's plenty annoying when you're at their shrine, launching attacks against it, and you've almost killed your opponent's two Dwarven Kings, but I've never seen someone dig themselves out of that kind of hole, because they've usually lost both fonts, and they're just hoping that maybe they'll be able to recover more quickly than you. But "quick" isn't really IS's strong-suit, so I regard Divine Dispersal as annoying, and a bit unsporting (since all it usually does is needlessly delay a loss), but not really in need of a nerf.

Actually, let me slightly recant that - I think I did lose to it once or twice with one of the KF/IS rush decks, but I haven't seen one of those in some time.

CPKZ
09-11-2008, 09:24 PM
I'm fairly certain that this is the first "nerf/change/etc." Divine Dispersal thread ever.....

There was another started by agroagro.

Basically he thought it made games last too long so should be removed.

sokolov
09-11-2008, 09:31 PM
I'm not sure just how many of you remember MtG (Magic the Gathering), but Wizards of the Coast pretty much paved the way for many similar style games.

Anyways, if you do recall, there was a White spell known as the "Wrath of God". It was not much unlike the Divine Dispersal you guys are discussing. (Except it didn't result in any mana back for either player, by the card itself). Still it was a mass creature removal that, like DD, effects both players equally. The only advantage was the player with that spell in his/her arsenal ... is aware of it, and can try and create an optimal scenario ... in which to use it.

Pretty much the same thing here. Because it eventually becomes common knowledge that players using that faction COULD have that spell .... That opposing players simply have to pay attention and not fall into a situation where that spell could cost them severely.

Hence, in MtG, when you ever went up against anyone using White magic... it was best to simply match, or just barely overmatch what creatures he/she had out. If you kept summoning creature after creature... you were simply opening yourself up wide for a WoG smackdown. ;)

Same type thing with DD, no?

No, not the same thing. MtG is a game based on non-accruing resources being spent on randomly drawn cards on a fully accessible single field with no characteristics. Cards, regardless of what they do, have an inherent value in the game - which leads to the whole idea of card advantage in the game. Thus, to use WoG, you are, in fact, giving up both mana and one card for the effect.

The fully accessible field is also of concern here, as global abilities do not realistically extend the reach of the player in MtG, and barring specific card interactions, ALL cards on the board (and even cards in graveyards and your deck) are vulnerable. This is not so in Pox Nora, where player interactions with opposition runes is primarily limited to their field positions - unless they are global effects. Global effects in Pox Nora, thereof, increase a rune's power more so than it does in MtG.

Deployed creatures in MtG are also generally much more readily replaced, as opposed to in Pox Nora, where relative field position is a great concern.

~

The games, I feel, are different enough that it renders a lot of comparisons invalid, and this is one of them. Though the games are similar enough to warrant a lot of comparisons too, of course.

barcibus
09-13-2008, 07:38 PM
Divine dispersal makes all runes go back in your deck, making u regain 50% of nora spent.

This mean that, in a very easy way, IS makes u waste half of the deployed nora value in the first 2-3 turns, while them run just one rune.

I don't get why the u have to lose 50% of spent nora, and why it doesn't makes u recover 100% of the value.

That's the whole point. Plus he's paying 70 Nora to cast the spell in the first place.