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Evilbunnie
11-13-2009, 07:53 PM
This deck was origionally a psychic damage BG, and it evolved into mass cheese deck control.

It revolves around preventing your opponant from countering you because they don't have the runes they need, and you keep them hidden, while you spam them with pingers and superiority to win.


Captive Lorekeeper x 2 scry 2, gift of scrying (These things are great, cheap rune reveals, 8 AoE 2 nuke on death, rune reviel every turn)
Darkmarsh Concealer x 2 9 spd, +6 hp (Great for removing the CD on your pingers/songs/superiority/fireblast all while removing your opponant's runes from their hand. 9 times out of 10 your opponant either has it on instant rune reviel, or they didn't pay attention to what rune was hidden not being able to exploit the CD removal like yourself.)
Deep Elf Summoner 9 spd, +6 hp, invig 2 (Only play if I have nothing better to play, not sure why I haven't replaced. Good for summoning an imp to not need to worry about demon bound for dorfs.)
Firk Botanist x 2 9 spd, +6 hp, vuln-magic (Only ever play this guy if I have nothing else in my hand I can play instead. Does psycic damage from a high range for a low cost. Has high survivability. Would replace with a FF if I had it.)
Firk Mind Shredder x 2 +6 hp (These will make up 50% of your damage. 8 damage every turn is great for the cost. They will be up constantly with how many times you reset your cooldowns.)
Firk Prophet 9 spd +6 hp, vuln-disease, scry 2 (Not gonna lie, only in here because it can scry. Would replace with a FF if I had one.)
Firk Sensorate x 2 9 spd, +6 hp, magic res 3, scry 2 (Great tank and high damage unit with psycic amp. Wrecks those people that have lots of magic damage in their bg. Mainly a scry whore)
Nefari Messenger 9 spd, +6 hp (Initially put in the deck for init, but might remove for something else. Magical damage type is nice, along with helping your dorfs)
Redcap Twins x 2 9 spd, +6 hp, scry 2 (Cheap fast scry whores, and nice to keep those dorfs from destroying your shrine)
Salaman Hunter x 2 9 spd, +6 hp, BH (Bounty hunter and peircing shot 3 makes for massive physical damage when its needed. Having 1 with precision makes for a hard counter to Fiorn's dodge)
Scorched Dwarf x 2 Miner 2, Mason 2 (You will be scrying every turn, and nora gen is needed for the ammount of spells you will be spamming)

Darkness x 2 (Resets all cooldowns, and prevents your opponant from setting up power turns. Cast immidiatly after a scry 2 unit so you can reveil 5+ runes immidiatly)
Fire Blast (AoE fire, for when you want a cheap AoE, or have a vuln fire unit or relic you need to kill and you only have a pinger nearby)
Marsh Song x 2 (Nora gen, with your CD resets you can keep many of these up at a time if the game goes on long enough)
Monsoon (Huge AoE and nice control spell for keeping chargeing champs away or insta-killing a flying unit kept negligently over a pit)
Price of Victory (Never know when this can come in handy and you need the AP)
Sacrifice (Basically just a cheap way to get mana back from anything you know is a lost cause your opponent will kill, or to blow up your Captive Lorekeepers offencively)
Superiority x 2 (This is your bread and butter for your power turns and your answer to everything your opponent plays. 15-18 damage in an AoE 6 is nothing to scoff at)

Firk Mask x 2 (Essential, put them on your dorfs/concealers as soon as possible)

This is the second time someone has said something like this to me, but when you get these kinds of messages at the end of the game you know you have made a winner. I had Someone called Misspox tell me "Congradulations, You've managed to build the single most cheesiest bg in ths history of pox." I only attacked twice that entire game in the 20 turns it went on, and the 9 or so champs of his I killed with casting superiority 10 times, and deploying 4 pingers.

I had a game 2 games after that against a player who goes by the name FrozenEdge, where he said "Sigh I really hate Mind-shredders. They're the most easily abused cards in-game." I responded I think darkness is. He responded "You have no idea that attack raises the damage from Psychic Ping, do you" (I didn't and don't think it does I am probably wrong though). He followed up saying "Reguardless, I am going to make an additional post in the forums about this. This is rediculious. You've made a deck to clearly abuse the power of this rune. Normally I don't call things broken either, but this is one matter I will not give up on." (This is where I cast a double Superiority a second time for 36 damage on 4 units again.) He says "Sigh. I quit."

Darkness and 3 superiorities, and massive ammounts of scry won me that game, not the 3 pingers. I did only 1 attack that entire game in the 10 rounds it lasted, and the 7 champs I killed.

CheifChaz
11-15-2009, 04:40 PM
i ran this deck way back like 3 expansions ago.

Its great fun and my deck was actually initially based more on assasinate. With the mindbreakers or whatever that firk is called that can get assasinate 2... Anyways him with 2 DeA combined with infiltrators, concealers etc etc pretty much EVERY champ i ran could be stealthed. Also pretty much at any time I wanted I could kill a key champ. Then they released the expansion that reduced the cost in stealth but at the same time made tons of champs have detection so i let the BG die.

Its great though i have to agree i never went down the scry route but the more I played it and after i put the concealers in and darkness the more I used that as the major theme.

I then put in 2 shredders and a darkmarsh helm and this combined with the shredders when dropepd meant they would stealth on deploy, so this made them even harder to kill. I imagine now that the salaman sniper combined with range 8 assasinate would be very nice lol.

Supiority is just insane though, really stupid when amped im surprised more people dont abuse it to be honest like 18 damage AoE 5 for 45 nora is crazy. I actually ran the firk masks on the mindbreakers or the infiltrators to stop them from being destealthed.

I might remake the deck though.

Vathos
11-15-2009, 06:46 PM
This deck is actually pretty amusing to fight against. I certainly remember our battle Evilbunny.

Given this is an attrition/lock deck when does it lose? I'd imagine an uber fast shrine rush deck would be its Achilles heel.

Whats the max rank you've achieved with this build?

Also Madness should work on the Pingers. I'm just saying :D

Evilbunnie
11-16-2009, 05:45 PM
There are a few weaknesses of the deck.

The major one is FW at lower ranks that have chopping blocks. These will wreck your dorfs and KF slaves. Unholy tomb plus whatever diseases all your units also is a huge pain. The shrine bonus can usually counter it. Casting decay makes you have to run them out and back in to mason with minimal damage. At 500+ these combos are less prevelant and you have less trouble with FW.

The problem I have run across is SL getting those maulers out. They really hurt the AoE damage, and caught me by surprise the first time I saw them. I had the game in the bag but I let him live because he told me he wanted to CP those new dragon swarm things. The maulers reducing the AoE to 8 confused the hell out of me because I only saw the reduced magic damage and psychic damage made me ignore them.

Shrine rush is not a problem at all. With the ammount of scry you have available, you can usually have 60% of your runes revealed by turn 3. 2x pingers ruins shrine rush, and you will have them out almost immidiatly if you need them because they are rushing.


CheifChaz this deck was origionally a carbon copy of the deck you were running for the most part when you posted it in the UD forums. I found that the stealth/psychic theme was nice, but detection/elemental fortitude spam ruined that and you were left with nothing but obnoxiously expensive champs for what they did. I forgot who posted it and didn't give credit to you for the shell of it. The summoner being in the deck is actually still in there only because of your origional deck.

I found that darkness/conceal+marsh song/superiorityx2 was my favorite part. I decided that overpowered nora gen was what you could base a passive AoE/control deck on. The deck was a lot easier to run rank 500+, lots of random poor runes that can counter this being run at the lower ranks. The change that made pingers damage actually psychic which was ampable helped too.

I was against FS the other day, he ran loot and a couple firk prophets with psychic immunity. Trying to kill 4 units with psychic immunity, and a moog with ele fort was too much. I got the shrine to 2 hp, but lost anyways. Was a hell of a fun game, but I never expected a 2.6k player to loot a firk helm right after i played it... and I hadn't even played any psychic damage yet. It baffled me due to the sheer randomness of it. He could have been psychic in RL which caused him to do this act of random brilliance.

stiltz611
11-17-2009, 08:55 AM
This deck looks like tons of annoying fun, right up my alley. Just out of curiosity what about replacing sac. with retribution, keeping the cooldowns off of everything just screams to abuse this oft complained about rune.

Evilbunnie
11-17-2009, 05:54 PM
This deck looks like tons of annoying fun, right up my alley. Just out of curiosity what about replacing sac. with retribution, keeping the cooldowns off of everything just screams to abuse this oft complained about rune.

I used to run ret, but traded it a while back and never bothered to get another one. I would say ret would probably be much more useful. I know it would help against psychic res/immune things.

And hell one more near broken rune to be added to an already annoying deck to play against could allways help :P

DfosterW
02-18-2010, 08:55 AM
Kinda necroing this thread, but I've been interested in this and just recently come to the point of wanting to try it out.


My two questions are: could you get away with running just one darkness? And what would you replace the prophets and nefari messenger with? I'm considering running this in a C/UC tourney where you are restricted to one rare, and as many commons and uncommons as you want.

Deep elf scouts are a cheap way of getting scry 2, and so might be a nice replacement, but I'm not sure what else, and most importantly, am not sure how it would function with a single darkness (it seems that it might be necessary to have two so that they can be cycled.)

MageSeth
02-19-2010, 08:26 PM
Sounds like you play a ton of scrubs - oh wait, that is simply Pox nowadays.

http://www.sirlin.net/ptw-book/intermediates-guide.html

Edit: Oh darn you, DfosterW, you got me good.

MageSeth
02-19-2010, 08:28 PM
Kinda necroing this thread, but I've been interested in this and just recently come to the point of wanting to try it out.


My two questions are: could you get away with running just one darkness? And what would you replace the prophets and nefari messenger with? I'm considering running this in a C/UC tourney where you are restricted to one rare, and as many commons and uncommons as you want.

Deep elf scouts are a cheap way of getting scry 2, and so might be a nice replacement, but I'm not sure what else, and most importantly, am not sure how it would function with a single darkness (it seems that it might be necessary to have two so that they can be cycled.)

Yeah, a deck that uses Darkness probably needs two.

DfosterW
02-20-2010, 12:54 AM
Sounds like you play a ton of scrubs - oh wait, that is simply Pox nowadays.

http://www.sirlin.net/ptw-book/intermediates-guide.html

Edit: Oh darn you, DfosterW, you got me good.

I'm confused, if you are calling me a scrub because I don't want to use 'cheap' tricks, it's not that reason at all, it's that I'm supposed to compete in a tourney next week that allows 1 rare per bg, the rest have to be commons uncommons.