Evilbunnie
11-13-2009, 07:53 PM
This deck was origionally a psychic damage BG, and it evolved into mass cheese deck control.
It revolves around preventing your opponant from countering you because they don't have the runes they need, and you keep them hidden, while you spam them with pingers and superiority to win.
Captive Lorekeeper x 2 scry 2, gift of scrying (These things are great, cheap rune reveals, 8 AoE 2 nuke on death, rune reviel every turn)
Darkmarsh Concealer x 2 9 spd, +6 hp (Great for removing the CD on your pingers/songs/superiority/fireblast all while removing your opponant's runes from their hand. 9 times out of 10 your opponant either has it on instant rune reviel, or they didn't pay attention to what rune was hidden not being able to exploit the CD removal like yourself.)
Deep Elf Summoner 9 spd, +6 hp, invig 2 (Only play if I have nothing better to play, not sure why I haven't replaced. Good for summoning an imp to not need to worry about demon bound for dorfs.)
Firk Botanist x 2 9 spd, +6 hp, vuln-magic (Only ever play this guy if I have nothing else in my hand I can play instead. Does psycic damage from a high range for a low cost. Has high survivability. Would replace with a FF if I had it.)
Firk Mind Shredder x 2 +6 hp (These will make up 50% of your damage. 8 damage every turn is great for the cost. They will be up constantly with how many times you reset your cooldowns.)
Firk Prophet 9 spd +6 hp, vuln-disease, scry 2 (Not gonna lie, only in here because it can scry. Would replace with a FF if I had one.)
Firk Sensorate x 2 9 spd, +6 hp, magic res 3, scry 2 (Great tank and high damage unit with psycic amp. Wrecks those people that have lots of magic damage in their bg. Mainly a scry whore)
Nefari Messenger 9 spd, +6 hp (Initially put in the deck for init, but might remove for something else. Magical damage type is nice, along with helping your dorfs)
Redcap Twins x 2 9 spd, +6 hp, scry 2 (Cheap fast scry whores, and nice to keep those dorfs from destroying your shrine)
Salaman Hunter x 2 9 spd, +6 hp, BH (Bounty hunter and peircing shot 3 makes for massive physical damage when its needed. Having 1 with precision makes for a hard counter to Fiorn's dodge)
Scorched Dwarf x 2 Miner 2, Mason 2 (You will be scrying every turn, and nora gen is needed for the ammount of spells you will be spamming)
Darkness x 2 (Resets all cooldowns, and prevents your opponant from setting up power turns. Cast immidiatly after a scry 2 unit so you can reveil 5+ runes immidiatly)
Fire Blast (AoE fire, for when you want a cheap AoE, or have a vuln fire unit or relic you need to kill and you only have a pinger nearby)
Marsh Song x 2 (Nora gen, with your CD resets you can keep many of these up at a time if the game goes on long enough)
Monsoon (Huge AoE and nice control spell for keeping chargeing champs away or insta-killing a flying unit kept negligently over a pit)
Price of Victory (Never know when this can come in handy and you need the AP)
Sacrifice (Basically just a cheap way to get mana back from anything you know is a lost cause your opponent will kill, or to blow up your Captive Lorekeepers offencively)
Superiority x 2 (This is your bread and butter for your power turns and your answer to everything your opponent plays. 15-18 damage in an AoE 6 is nothing to scoff at)
Firk Mask x 2 (Essential, put them on your dorfs/concealers as soon as possible)
This is the second time someone has said something like this to me, but when you get these kinds of messages at the end of the game you know you have made a winner. I had Someone called Misspox tell me "Congradulations, You've managed to build the single most cheesiest bg in ths history of pox." I only attacked twice that entire game in the 20 turns it went on, and the 9 or so champs of his I killed with casting superiority 10 times, and deploying 4 pingers.
I had a game 2 games after that against a player who goes by the name FrozenEdge, where he said "Sigh I really hate Mind-shredders. They're the most easily abused cards in-game." I responded I think darkness is. He responded "You have no idea that attack raises the damage from Psychic Ping, do you" (I didn't and don't think it does I am probably wrong though). He followed up saying "Reguardless, I am going to make an additional post in the forums about this. This is rediculious. You've made a deck to clearly abuse the power of this rune. Normally I don't call things broken either, but this is one matter I will not give up on." (This is where I cast a double Superiority a second time for 36 damage on 4 units again.) He says "Sigh. I quit."
Darkness and 3 superiorities, and massive ammounts of scry won me that game, not the 3 pingers. I did only 1 attack that entire game in the 10 rounds it lasted, and the 7 champs I killed.
It revolves around preventing your opponant from countering you because they don't have the runes they need, and you keep them hidden, while you spam them with pingers and superiority to win.
Captive Lorekeeper x 2 scry 2, gift of scrying (These things are great, cheap rune reveals, 8 AoE 2 nuke on death, rune reviel every turn)
Darkmarsh Concealer x 2 9 spd, +6 hp (Great for removing the CD on your pingers/songs/superiority/fireblast all while removing your opponant's runes from their hand. 9 times out of 10 your opponant either has it on instant rune reviel, or they didn't pay attention to what rune was hidden not being able to exploit the CD removal like yourself.)
Deep Elf Summoner 9 spd, +6 hp, invig 2 (Only play if I have nothing better to play, not sure why I haven't replaced. Good for summoning an imp to not need to worry about demon bound for dorfs.)
Firk Botanist x 2 9 spd, +6 hp, vuln-magic (Only ever play this guy if I have nothing else in my hand I can play instead. Does psycic damage from a high range for a low cost. Has high survivability. Would replace with a FF if I had it.)
Firk Mind Shredder x 2 +6 hp (These will make up 50% of your damage. 8 damage every turn is great for the cost. They will be up constantly with how many times you reset your cooldowns.)
Firk Prophet 9 spd +6 hp, vuln-disease, scry 2 (Not gonna lie, only in here because it can scry. Would replace with a FF if I had one.)
Firk Sensorate x 2 9 spd, +6 hp, magic res 3, scry 2 (Great tank and high damage unit with psycic amp. Wrecks those people that have lots of magic damage in their bg. Mainly a scry whore)
Nefari Messenger 9 spd, +6 hp (Initially put in the deck for init, but might remove for something else. Magical damage type is nice, along with helping your dorfs)
Redcap Twins x 2 9 spd, +6 hp, scry 2 (Cheap fast scry whores, and nice to keep those dorfs from destroying your shrine)
Salaman Hunter x 2 9 spd, +6 hp, BH (Bounty hunter and peircing shot 3 makes for massive physical damage when its needed. Having 1 with precision makes for a hard counter to Fiorn's dodge)
Scorched Dwarf x 2 Miner 2, Mason 2 (You will be scrying every turn, and nora gen is needed for the ammount of spells you will be spamming)
Darkness x 2 (Resets all cooldowns, and prevents your opponant from setting up power turns. Cast immidiatly after a scry 2 unit so you can reveil 5+ runes immidiatly)
Fire Blast (AoE fire, for when you want a cheap AoE, or have a vuln fire unit or relic you need to kill and you only have a pinger nearby)
Marsh Song x 2 (Nora gen, with your CD resets you can keep many of these up at a time if the game goes on long enough)
Monsoon (Huge AoE and nice control spell for keeping chargeing champs away or insta-killing a flying unit kept negligently over a pit)
Price of Victory (Never know when this can come in handy and you need the AP)
Sacrifice (Basically just a cheap way to get mana back from anything you know is a lost cause your opponent will kill, or to blow up your Captive Lorekeepers offencively)
Superiority x 2 (This is your bread and butter for your power turns and your answer to everything your opponent plays. 15-18 damage in an AoE 6 is nothing to scoff at)
Firk Mask x 2 (Essential, put them on your dorfs/concealers as soon as possible)
This is the second time someone has said something like this to me, but when you get these kinds of messages at the end of the game you know you have made a winner. I had Someone called Misspox tell me "Congradulations, You've managed to build the single most cheesiest bg in ths history of pox." I only attacked twice that entire game in the 20 turns it went on, and the 9 or so champs of his I killed with casting superiority 10 times, and deploying 4 pingers.
I had a game 2 games after that against a player who goes by the name FrozenEdge, where he said "Sigh I really hate Mind-shredders. They're the most easily abused cards in-game." I responded I think darkness is. He responded "You have no idea that attack raises the damage from Psychic Ping, do you" (I didn't and don't think it does I am probably wrong though). He followed up saying "Reguardless, I am going to make an additional post in the forums about this. This is rediculious. You've made a deck to clearly abuse the power of this rune. Normally I don't call things broken either, but this is one matter I will not give up on." (This is where I cast a double Superiority a second time for 36 damage on 4 units again.) He says "Sigh. I quit."
Darkness and 3 superiorities, and massive ammounts of scry won me that game, not the 3 pingers. I did only 1 attack that entire game in the 10 rounds it lasted, and the 7 champs I killed.