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View Full Version : Viable build for Soul Siren


Archix
08-04-2008, 08:23 AM
Besides 9 spd, is it worth upgrading Damaging Aura Sonic?

Strings
08-04-2008, 09:35 AM
No. Either run her cheap at 59 nora, or up her to 11 speed if you plan on a more aggresive deck. Of course, if you run mob, 9 speed is all you need.

ThePlumber
08-04-2008, 09:54 AM
9 speed, warcry 1, some hps

73 nora

LucyBanana
08-04-2008, 01:02 PM
I tried warcry and failed, I now run mine at 9 sp, with phase shift for 64 nora

Aztech
08-04-2008, 01:16 PM
11 speed


.........................................

ThePlumber
08-04-2008, 02:40 PM
I just upgraded one of my sirens to 11 speed, warcry 1, phase shift, and some hp for 89 nora!

I havent tested her out yet.

Worldmaker
08-04-2008, 03:17 PM
I run two in my "disease" deck with phase shift and war cry. They're working very well, currently.

Relocate/Mobi turns are definite zombie spawns, to say the least.

LordStark
08-04-2008, 04:18 PM
Looks like I run her a little different than the others.

9 Speed, 10 dam, 40 HP (45 with banner) and Phase Shift for 70 Nora.

Sygmus
08-04-2008, 09:47 PM
I love her in my Possession deck. Not sure if you all have tried Siren with Crown..but shes amazing...Relocate enemy to her, attack, they are turned and get Warcry effect...can either try and get an attack in on something or an ability before doing a necro/throw bones trick, or heck if you are close and dont want to use the trick, can walk them off a cliff if planned well with 3 added ap.

Anyway, rambled there...

Soul Siren: 89 Nora.
9 spd, 10 dmg, 40 hp, Damage Aura 3, Warcry 1, Phase Shift.

LucyBanana
08-04-2008, 09:51 PM
I run two in my "disease" deck with phase shift and war cry. They're working very well, currently.

Relocate/Mobi turns are definite zombie spawns, to say the least.

I've been thinking of coming up with a scheme in order to run 2, seems that there is a piece missing though and I'm not sure what it is.

Zoltor
08-04-2008, 09:58 PM
The problem here is, Soul Siren Isn't even a viable champ, so there can't be a viable build.

Soul Siren needs a cost reduction, and it would be nice to see Possessio1,2/perhaps shatter on the upgrades.

GEorGERMn
08-04-2008, 10:36 PM
I run mine at 9 hp and 42 hp. That's 63 nora. She sometimes needs to take a beating to either take my opponents out of position or just to survive long enough to relocate more than once.

I love my siren :)

Give her a good taunt too, like "That error has cost you this battle!" and use it right before you relocate.

Simpox
08-05-2008, 12:39 AM
The problem here is, Soul Siren Isn't even a viable champ, so there can't be a viable build.

Soul Siren needs a cost reduction, and it would be nice to see Possessio1,2/perhaps shatter on the upgrades.

how is a rune that is an auto-include in one of the most competive FW deck types, and extremely useful in all the others, not viable?

Zoltor
08-05-2008, 12:49 AM
how is a rune that is an auto-include in one of the most competive FW deck types, and extremely useful in all the others, not viable?


Auto include[drops dead from laughter], did something happen in the last 2 months I've been away, that I don't know about(did it recieve a insanely big buff or something)?

Simpox
08-05-2008, 04:01 AM
Auto include[drops dead from laughter], did something happen in the last 2 months I've been away, that I don't know about(did it recieve a insanely big buff or something)?

it lost a rank or two of damage aura, which made relocate, kill easier. But it was always a very good champ. That and necro/soulharvest builds seem more popular now

Dezhem
08-05-2008, 05:29 AM
9 spd, 42 hits, 63 nora. I like 'em cheap. They're not combat champs to me, heh.

Jotnar
08-05-2008, 12:37 PM
Currently run 1 or 2 at 9 spd with Death Guards as guard when needed. They've replaced the Cleric's of Unrest.

GEorGERMn
08-06-2008, 09:40 AM
Just realized I made a mistake on the nora cost of the siren I originally posted. It's 63 Nora not 68.

LucyBanana
08-06-2008, 09:42 AM
I watched you use yours last night to soul harvesta menalous, that was awsome!

GEorGERMn
08-06-2008, 10:21 AM
heh, that was fun :). Did you enjoy the taunts that went with them?

LucyBanana
08-06-2008, 10:30 AM
the taunts were great but the army you deployed afterwards was priceless lol