kutaghes
08-06-2008, 12:18 AM
This is more a complaint about the AI rather then a bug.
Ok, I was playing with my UD deck against the AI on normal (yea, you think "why would you do that? >_<" but it doesn't matter). It is going well, I own them.
Then we are getting close to the end. The Deep Elf Fanatic and Sheoul Demon are spawned. Fine, I own them hardcore.
Grimlic is spawned now, ok. I have my K'lzik already getting close, ready for the attack.
Next turn of the AI: AI spawns K'lzik. Due the hero stuff, both K'lziks are killed.
So I'm asking you to add something along the lines of:
if Klzik_played == false
{
(the spawn for K'lzik)
}
else
{
(nothing, or perhaps repeat next turn)
}
It looks really dumb this way. Ok, I'm not really supposed to play UD with an UD deck, but I prefer my UD deck above anything else currently (don't have a huge number of runes either lol)
Ok, I was playing with my UD deck against the AI on normal (yea, you think "why would you do that? >_<" but it doesn't matter). It is going well, I own them.
Then we are getting close to the end. The Deep Elf Fanatic and Sheoul Demon are spawned. Fine, I own them hardcore.
Grimlic is spawned now, ok. I have my K'lzik already getting close, ready for the attack.
Next turn of the AI: AI spawns K'lzik. Due the hero stuff, both K'lziks are killed.
So I'm asking you to add something along the lines of:
if Klzik_played == false
{
(the spawn for K'lzik)
}
else
{
(nothing, or perhaps repeat next turn)
}
It looks really dumb this way. Ok, I'm not really supposed to play UD with an UD deck, but I prefer my UD deck above anything else currently (don't have a huge number of runes either lol)