Axeraiser's Council Chamber.

Discussion in 'Ironfist Stronghold' started by Axeraiser, Oct 8, 2014.

  1. Markoth

    Markoth Lord Inquisitor

    Couple of Windfury rework ideas here
     
  2. JaceDragon

    JaceDragon I need me some PIE!

    In the first rework, you removed dodge but give arrow throw D:
    Anyway i would like to see him as a drunken theme rune
     
  3. Markoth

    Markoth Lord Inquisitor

    That is because of Zephyr Shield.
     
  4. JaceDragon

    JaceDragon I need me some PIE!

    Then i like the first. Still same dmg? What about remove berzerk from u2?
     
  5. Markoth

    Markoth Lord Inquisitor

    Definitely a possibility. Some people like berzerk though for the extra damage and speed and would likely be good in that build. The first build is more of a font harasser using Stun and Sweep to keep melee opponents away and countering range with arrow throw.
    The second option keeps with the anti ranged theme of the orginal windfury while lowering his cost to playability. I woulda loved to try and make him a brute but it doesnt fit with fist fighter thing.
     
  6. JaceDragon

    JaceDragon I need me some PIE!

    but he throws hammers

    For the berserk thing, it is a good ability if you have something like 14-15 dmg output, so you can do 1 atk but hit hard. At 12 dmg, 13 with banner is a bit low, and i hate the loss of ap, this force me to play d sarge always when windfury is out to let him do something
     
  7. Markoth

    Markoth Lord Inquisitor

    Second built pushes base damage to 11 so 14 with berzerker. Also I totally should have hidden Turtle in there somewhere for Hammer Bros.
     
  8. Axeraiser

    Axeraiser I need me some PIE!

    Give me ideas for buffs to around 5 or so Exo/Legendary IS runes, buff patch incoming soon hopefully.
     
  9. JaceDragon

    JaceDragon I need me some PIE!

    the geomancer need a change, this is mine idea.

    The pally change suggested by markoth is a good start point though. Aspect need a rework too.
     
  10. Cydna

    Cydna Forum Royalty

    Dwarven Windfury buff!

    Proposal 2: (Cost estimate: 68-72?) (Markoth's)
    • Range reduced to 2-4
    • Damage increased to 11
    • Archer Foe added to base
    • Arrow Throw 1 and 2 removed from U1
    • Dodge 1 moved from base to U1 (Default)
    • Dodge 2 added to U1
    • Stun moved from U1 to Base
    • Sweep moved from Base to U1
    • Sunder removed from U2
    • Windstriker added to U2 (Default)
    Ironfist Inquisitor/Inquisitor Isran (Markoth's... I think)
    • Declare Hunted removed from Base
    • Swordbreaker added to Base
    Demolition Team
    Grintmaw Magnificent
    Northern Cross Cardinal
    Charger Knight
     
  11. JaceDragon

    JaceDragon I need me some PIE!

    These are the Markoth's suggestion. I support the Magnus, Archangel hard fix, NCC. And like covah said, gryntmaw magnificent, who magnificent has nothing apart from the name.

    for the exo side maybe Ironfist paladin and Isran. More Isran than ironfist paladin (which just need +1 spd and a statistick tweak, he is a support after all no need base 51 hp and 3 def)
     
  12. Thbigchief

    Thbigchief I need me some PIE!

    - Dwarven Windfury..... I think of Counter attack: ranged, axe throw, hammer throw..or even Whirlwind....

    - Some interesting stuff...he's just so boring.
     
  13. Rapidice

    Rapidice I need me some PIE!

    some buff to D. Alchemist? I think he has been forgotten long enough. Reducing the cost of it's potions to 2 AP would be great. There was a thread about proposed buffs, but I can't seem to find it.,
     
  14. Markoth

    Markoth Lord Inquisitor

    #1. Ironfist Inquisitor - Since there are 3 versions of the rune (Exo, LE and Isran) there are a fair number of her in circulation. She is a rather simple fix to see more usage.

    •Declare Hunted removed from base. -8 Nora
    •Sword Breaker added to base. +4 Nora (Even fits art flavor since that is basically what the notches in her sword are for.)
    •If Sok is rolling out the new version of Branded this patch then see if you can get Inquisition updated too.

    Inquisition: 8 Nora (+2 from current) - When this champion is deployed and at the end of your turns, the closest opposing champion within 6 spaces becomes Branded for 4 turns. While this champion is in play, opposing champions that are Branded have Faithless.

    Otherwise, save it for after Branded gets updated. These changes drop her cost to 75 with the projected build and 73 with a Commander build while also raising her utility.
    #2. Inquisitor Magnus - Everyone in IS wants it. Everyone else fears it. Again this particular change is assuming a change to Inquisition.

    • Bounty Hunter removed from Base: -20 Nora
    • Inquisition moved from U2 to Base: +8 Nora
    • Resistance: Magical (Rank: 3) moved from U1 to Base (Nora shifted from upgrade to base, no change)
    • Resistance: Magical (Rank 1 and 2) removed from U1
    • U1 Tree changed to: Spellswallower, Adaptive: Ironfist (Default), Council: Spells (6/8/10 Nora)
    • U2 Tree changed to: Ignorance (Default), Punish, Prestige (4,6,10)

    Final cost should be 81-89 depending on build with projected build being 83 same as current. If Consecration the ability goes down in cost (Dont think it is) then even lower.
    #3. Northern Cross Cardinal -
    • Speed from 5 to 6
    • Commander: Paladin removed from Base
    • Sermon added to Base

    Maybe inquire around as to what makes this guy so dang expensive. Sanctuary of Hope is likely over-costed and the new Mark of Al'Mara will likely be cheaper than current since it doesn't harm the opponent when they attack / use abilities. If both of those drop then this guy will likely be runnable.
    #4. Dwarven Windfury - He is the Windfury. Tons of peoples favorite rune they cant run.

    Proposal 1: (Cost estimate: Mid 70s) The Font Harasser / Pain in the @$$

    • Range reduced to 1
    • Dodge removed from Base
    • Zephyr Shield added to Base
    • Sunder removed from U2
    • Stun moved to U2 from U1
    • Arrow Throw 3 added to U2
    Proposal 2: (Cost estimate: 68-72?) Anti-Range / Flyer Monster
    • Range reduced to 2-4
    • Damage increased to 11
    • Archer Foe added to base
    • Arrow Throw 1 and 2 removed from U1
    • Dodge 1 moved from base to U1 (Default)
    • Dodge 2 added to U1
    • Stun moved from U1 to Base
    • Sweep moved from Base to U1
    • Sunder removed from U2
    • Windstriker added to U2 (Default)
    #5. Pitfighter? Idk

    Few random maybes.

    • Aspect of Divinity
    • Grintmaw Magnificent
    • Geomancer
     
  15. sassquatch

    sassquatch I need me some PIE!

    Ironfist Inquisitor
    Inquisition: 8 Nora (+2 from current) - When this champion is deployed and at the end of your turns, the closest opposing champion within 6 spaces becomes Branded for 4 turns. While this champion is in play, opposing champions that are Branded have Faithless.
    I like this suggestion especially if this version of inquisition goes through but pretty much only if these 2 ability changes happen.
    Inquisitor Magnus - Everyone in IS wants it. Everyone else fears it. Again this particular change is assuming a change to Inquisition.
    I dislike losing bounty hunter as a faction wide solution to make champs "cheaper". having said that I propose
    Stats: HP - 54
    Base: atk physical, inquisition, consecration, resist magic 3
    U1: ignorance, spell swallower, council spells
    U2: adaptive ironfist, hunter marked, punish

    Northern Cross Cardinal
    Speed from 5 to 6
    I would like to see base: atk magic, mark of almara, and sermon
    U1: sanctuary of hope, declare target, and commander paladin.

    Aspect of Divinity
    class to priest
    damage to 10
    range to 3-4
    hp to 46
    base: immune physical, ascendance (10), heal charged 2 (4), divine favor 2 (11)
    U1: charged atk (8), charged heal (5), charged magic bomb (8)
    U2: explosive atk 2 (7), radiant blow (8), magic blast (10)
    Royal Geomancer
    Base: atk rock, shockwave, swap 3
    U1: blessing of stone, resist phys 3, resist fire 3
    U2: terraform lava 1, terraform rock 1, create chasm

    Silverclan Cavalier
    Range to 1-3
    damage to 10
    Base: atk phys, charge 3, complex machine, corrosive grenade
    U1: unleash, crazed charger, trample
    U2: slam, break the line, impact strike

    Faultbreaker
    Hp to 70
    Base: atk physical, titan, mountaineer, resist physical 2, faultbreak
    U1: charge 3, tectonic pulse, impact strike
    U2: heavy charger, crushing charge, trample
     
    Markoth and Axeraiser like this.
  16. Thbigchief

    Thbigchief I need me some PIE!

    - I like the idea of hunter :marked. But all proposed Inquisitor magnus options still lack a streamlining...is he support? beater? slow build up?
     
  17. Sirius

    Sirius I need me some PIE!

    wouldn't hunter: marked be too easy to use due to how accessible brand is?
     
  18. sassquatch

    sassquatch I need me some PIE!

    Magnus is melee so consider it a hunter(guy he is engaged to). at most there would be 1 to 2 champs potentially branded, so he takes less damage from his melee target but normal from the rest of his enemies. It's basically in this frame point, bounty hunter lite.
     
  19. Markoth

    Markoth Lord Inquisitor

    It could work. Likely be a 10-12 nora ability tho
    Edit: Maybe not. wtf Hunter: Crippled is 5 nora
     
  20. sassquatch

    sassquatch I need me some PIE!

    I could see 10 Nora price tag. Basically single target at a time BH. Half the cost of BH.
     

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