True but when i got no battlemage out it really hard not always you can get it out early same for retribution
They just gave dispel and backlash to everything because of the annoying demands, so I'm sure everything will have magic damage soon. When runes get bland as firk I don't wanna see people whining about the game lacking flavor.
Keep hoping, still bad. It's stats are just utter garbage for a melee champ. Like 40hp and 0 defense? God damn that's Bane Shift.
Acid elemental has a bomb to sandbag him (yeah, bombs with cd 3 are a lols now) horrendous defensive and hp stats okay damage a huge sandbag on a DOT 3 on a 1-2 range champ acid eater for more sandbag I'm trying to fit the word sandbag more in my analysis.
Drunken Thug Was so looking forward to this guy getting +1 speed. 5 speed melee is just to difficult to include in a deck. Really want to make a drunk deck that is competitive!! Finally get to use Devine Dispersal and be happy about it again. The only thing holding the theme back (besides needing a few more drunk champs) is that 1 point of speed! Make it happen capin!
just don't give him back death pack with transfer life, it will becomes a way too good support outside of stitched, so much that people were running him almost 2x all the time, also....Strig Legwhip? still nothing done since the revamp, its a major bug that negate his ability all togheter..
That vassal with block 2, dodge 2 and deflect for 66 nora takes the piss! Its worse than rage of the circle!
Best patch I have seen in a long time. So glad that you are finally restoring some of the iconic runes who got gutted (Cyclonic Fesh, Vashal Vicar, Elder Murkwurm, etc.) Putrid Creeper redesign rules. So many good things in this patch. Thanks.
The flavor on Cardinal of Northern Cross is delicious. Every ability is just perfect fit for the theme of the rune. Loving the redesigns of older runes. Whoever is in charge of the redesigns, I'm impressed.
so Mysian Lamia get a lot of hit before revamp, so they take a lot from her and make her shoebox, now they change her and give her Sentinel, so I try to understand the different from Sentinel to Blindfire, I hope someone can help me to figger out why Blindfire cost 9 more nora Sentinel 6 Nora Whenever an opposing champion within this unit's range successfully attacks another friendly unit, this unit makes a free basic attack against the attacking champion Blindfire 15 Nora When an enemy champion within this units range makes a successful ranged attack against a champion, this champion makes a ranged combat attack against that champion for free