Great range Sentinel Huge Damage Tanky as Hell These 4 things do not mix. Imagine if that Blind Elven Archer Chick didnt have 40 hp. Imagine if Mysian Lamia didn't have 40 hp Imagine if Firk Psy-Sentry didn't suck.
Strength of Body costing 10 nora for +16 damage #Legit. Strength of Body is Efficient down to 25 hp. That gives 55 of over efficiency.
Note: it only went down 3 nora with the new formula. Mostly, the cost is explained by being a Lumbering 6 SPD champion. It'd be 85 nora without Lumbering.
I have posted many things in the cactaur thread and gotten 0 reactions. You get more by whining in GD.
Strength of Body is not efficient down to 25 HP. You can get him to permanent ~9 DMG or so for 10 nora.
He is great,but becomes an slow useless pile if you damage him,his damage can drop very quickly.Also arrow eater firks him hard,he ends up giving the enemy crazy amount of damage. I have managed to destroy less skilled players with a single monolith but most good players always end up positioning to well or outplaying it.
No particular comment on Monolith either way, but that's a damn funny explanation for counterplay: My Sentinel unit is bad because he gives Arrow Eater units so much damage.
Sort of a tangent, but if an ability says, "Each time this champion takes 5 or more damage from a single source, it loses 1 DMG" how much would you cost that at?
He is not bad,but playing against UD can be very frustrating when using monolith.As if UD champions need the extra damage. If you damage him his damage will drop.Or essence drain,or anti range,or good positioning,or cc to prevent sentiel.