Breaths and bombs got 3 turn cool down. I would like to see invigorate get an 8 turn cool down. This is not going to happen why? cause only protectorate players are left to "balance" the game and some sl peeps. basically protectorate.
Let's nerf the entire game, also if you hadn't noticed every wrath faction has access to some sort of global spell that gives ap. Fw- mobolization sp- alacrity sl- quickening, quicken, transfusion ud- price of victory kind of shitty but i still see it used late game now and then and lets be honest ud is good enough without it Not every faction needs to have everything and i look at the last expansion and the new releases for wrath and protectorate and i think to myself wrath made out like Firking bandits. fw- bone slave still hasn't been nerfed bone circle arch mage just wow stitched skeleform 8 speed 13 damage fury and sustain berserker sp- cyclopalypse cannon g'hern juggler just wow dreamcrusher a bit pricey but double jab on deploy like wtf ? sl- elecroc, hunchback, the new sand rune is a beast the farm ud- beastcaller summons a damn champ with deep wounds nefari shockbow is really good since pin down in ud is dead monstrosity another unit to lock champs in melee and has relocate pretty tanky and decent damage I think we need to stop saying everything is unfair if you want nerfs call them to your own faction first might make your opinion more credible. Nerf threads are getting old and have accomplished nothing but slow the devs down from making important patches and changes.
If bombing and breathing was op every two turns surely handing out 4 ap every two turns is op. and yes lets nerf every thing because you protectorate cry babies toke any thing I ever loved away!
Ehh i'll take the hand out of 4 ap over being disease bombed 3 times a turn from cheap spammable units like risen moga and polluted martyr. Honestly i would prefer invigorate to be cooldown 3 and bombs cooldown 4 and the lower the rank you go the smaller the cooldown is. Example: disease breath 3 is cooldown 4 disease breath 2 is cooldown 3 disease breath 1 is cooldown 2
Mobi was nerfed because it gave 4 global ap their is literally no comparison between the 2 other than they both hand out ap.
Personally I would rather see Invig start on cooldown and maybe get a cooldown timer of 3 turns rather than it's current 2. This would at least stop the draw **** potential invig gives early game without completely ruining the ability.
totally agree http://forums.poxnora.com/index.php?threads/invigorate-should-start-on-cooldown.16455/#post-214013 but maybe an option could be that invigorate gives also Font Ignorance (this unit cannot contest or capture a font) instead of starting on cd.
Most of the time I don't use invigorate I just rely on math and positioning to get the font or the kill. In your opinion which invigorate champ is giving you the most grief at the present time? I see Leoss monk in play alot. A few player use the ferren snowspinner. The exertion nerf wasn't handled well and I can see many are bitter about that. Oh well exertion nerf badly so Firk you invigorate
I dont really care about the ability or its changes (starting on CD would be a good start) change to 3 turn CD if it is still 'an issue' But just FYI 7/8 factions have some source of invig, if its that op, run it. Cleric of Unrest for FW Bloodguards / Summoners in UD Broodqueen in SL SP : none, because SP is too OP anyway....
Well, broodqueen is really lackluster for 75 nora. She brings detection, invig and the death nova summon. Her stats are awful. I tried running it after the buffs, but even in skywings where she's supposed to shine it felt like a waste of nora.