Titan should be removed imo, I've been arguing for it for forever. not only does it cause unintuitiveness such as has been described, but it is a text book example of the sort of thing the revamp was supposed to cure us of - a firk-load of unnecessary abilities in a bundle which adds nothing to the flavour of the champ, or does anything to define its role. I'd argue it also creates as many balance issues as it solves - issues such as the UD titan having anti-synergy since it can't be saced or retried. I reckon it would have gone ages ago if not for fear of the AA rearing it's ugly face again after it's billionth nerf. That champ has been a thorn in poxes side for too long.
Hey man, who knows what Greater Pitspawn and Carrion Colossus would to do the competitive scene if you could waste twice as much nora on them.
Semi-Common 8 Nora abilities that could stand a decrease or change. Radiant Blow [Drop to 4] - It basically does the same thing as Explosive Attack 1 (Which costs 4) but doesn't have the Knockback. The blind almost never comes into play . Aim [Current 8] - Either drop the cost or make it a bit more usable. With the exception of Moga Slinger you will rarely ever see the ability used. This is because you have to spend AP for an effect you will not see until next round. Slinger has Multi-Attack so its not as noticeable. Inquisition [Drop to 6] - Kinda unnoticeable for 8 nora. Its good but costed at 8 it will never be taken over other upgrade choices.
I think if Titan is removed, they should still ALL have Iron Will. They are your faction's Titans after all, and should not be able to be possessed or dominated or charmed...just saying...
Hey @Sokolov Is there any chance that Forglar Swamps Font/Shrine bonus can be increased from 1 tile of water to all tiles being water at some point in the future? I am no expert on balance so i dont know specifically how it would impact the balance of Aquatic/Semi Aquatic decks but when i play full Aquatic decks, the 1 space of water is very, very frustating and being a total noob i dont actually understand why we only get the 1 space of water and not 3 spaces like every other font bonus.
i can think of three reasons why it was decided on like that before. first was that back when it was changed FS had some really nasty ways to use water, under tow was a big one. aquatics get a lot stronger, i.e completely negating the cost reduction if the water is easily available to them, especially in the case of semi aquas. finnally during the era this was decided upon font defenders, and secure font was a big thing, during that era trying to stay in that font with all squares being water would of been drown city. honestly in this version of the game I don't see much of an issue with it, BUT I don't like semi aqua's abilities just becoming free stat buffes, I'm entirely against that.
It might make undertow/pull + drown an issue, as well as slip water but then again people don't usually hang around outside fonts without contesting. It would probably be fine.
Dwarven Noble12 NoraCD: 4 This champion gains +2 DEF and Majestic 2 for 4 turns. The CD of this ability is reduced by 1 whenever a friendly Dwarf or Drunkard within 5 spaces is attacked (not including itself). I wouldn't say the ability is op, but I think should have a 2-3 ap cost to activate.
Just started using Lost Queen. Astounded people aren't on that train, yet. Regal Presence probably does need that fix.
Inoticed that their was 8 new legs of the 8 new ones you decided to make a dwarve,voil,firk,fairy,demon and the other 3 are ok .Can their be more focus on themes like ferren,salamanders need to be redone revamped completely ,centaurs,grintmaws,pirahnids maybe?,kanen, and anything else lacking in runes or hasn'e had one in awhile getting tired of seeing dwarves and draks on every release it seems like .Thanx. Also we don't need anymore barbarians please for awhile.