Abilities Attack: X (+2) Adaptive Nora Cost decrease (-2) Description: When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +4 MAX HP. Shattered Summoned Name Change: Shattered Summoned(was Shattered Dreams) Nora Cost decrease (-2) Penance Description: When this unit is damaged, friendly champions within 3 spaces are healed for 50% of the damage (rounded down), and enemy champions within 3 spaces take Magical damage for 50% of the damage (rounded up, to a maximum of 12, ignores DEF). Hunter: Quick Nora Cost decrease (-2) Amplify Sonic Description: Sonic damage dealt to champions and relics is increased by 10%. Mark of Al'Mara Nora Cost decrease (-4) Noble Sacrifice Nora Cost decrease (-4) Brand Description: Target champion within 5 spaces becomes Branded for 4 turns. Keg Toss Nora Cost increase (+2) Description: Area Effect 2, Range 5: All units become Intoxicated for 4 turns. Opposing units take Physical damage equal to 80% of this unit's DMG. Glorious Leap Nora Cost decrease (-3) Dictate Nora Cost decrease (-2) Amplify Magic Description: Magic damage dealt to champions and relics is increased by 10%. Summon: Young Piledriver Name Change: Summon: Young Piledriver(was Summon: Groble Piledriver) Nora Cost decrease (-5) Description: Summon a Young Piledriver to target adjacent space. Stall Nora Cost increase (+1) Inquisition Nora Cost decrease (-2) Combat Awareness Nora Cost increase (+2) Annex Nora Cost decrease (-2) Description: While this unit is in play, your shrine's Deployment Zone expands by 1. This does not stack. Stat Bonus: Defense (rank 3) Nora Cost increase (+3) Stat Bonus: Defense (rank 2) Nora Cost increase (+2) Stat Bonus: Defense (rank 1) Nora Cost increase (+1) Gale Nora Cost decrease (-3) Artillery Blast Name Change: Artillery Blast(was Artillery) Sanctuary of Hope Description: Champions within 4 spaces of this unit have their AP cost of friendly non-basic attack abilities is reduced by 1 AP. When a friendly Champion uses an ability within 4 spaces of this unit, this unit takes 3 Physical damage. Loyalty Nora Cost decrease (-3) Description: This champion gains +2 DMG and +5 HP as long as all deployed units that you own share a faction with it. Backlash Description: Whenever a unit generates nora through an ability or condition, it loses HP equal to the amount gained. If the nora was generated via a spell, the owner's shrine loses HP equal to half the amount gained. Slowing Armor Nora Cost increase (+4) Description: The first time each turn this champion is successfully attacked by a basic attack, the attacking champion becomes Slowed 3 (This champions has -2 SPD). Drink Rage Potion Description: This champion gains +3 DMG for 1 turn. This ability is removed after use. Restrict Nora Cost decrease (-5) Radiant Blow Nora Cost decrease (-2) Description: This champion makes a Fire attack at +2 DMG. All opposing champions adjacent to the target are Blinded for 2 turns. Precision Nora Cost decrease (-2) Doom Description: Target champion without Short-Lived within 2 spaces gains Short-Lived 2. This cannot be Cleansed. Barbarian Rider Nora Cost decrease (-20) Counter Attack: Ranged Nora Cost decrease (-2) Description: This unit makes a free attack against any champion that successfully attacks it with a ranged attack. If the counterattack misses, this unit gains +3 DMG and -1 DEF for 2 turns. Counter Attack: Melee Nora Cost decrease (-2) Name Change: Provision: Defense(was Provision) Nora Cost decrease (-3) Description: While this champion is equipped, it gains a rank of Block, Unstoppable and +1 DEF. Avalanche Description: Area Effect 2, Range 5: Affected champions without Arctic take 12 Frost damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Deep Snow (Impeding 1). Reclaim Relic Name Change: Reclaim Relic(was Reclaim) Description: Target relic within 3 spaces is destroyed and this champion gains +1 DEF, +5 DMG for 6 turns. If the relic was friendly, this champion also gains 3 AP and +2 SPD for 6 turns. Dwarf Driven Nora Cost increase (+8) Heavy Crossbow Nora Cost increase (+6) Amplify Fire Description: Fire damage dealt to champions and relics is increased by 10%. Bodyguard Nora Cost increase (+3) Shielded Nora Cost decrease (-1) Load Catapult Nora Cost decrease (-10) Blood Rage Nora Cost decrease (-2) Summon: Beast (rank 3) Name Change: Summon: Beast(was Summon Beast) Summon: Beast (rank 2) Name Change: Summon: Beast(was Summon Beast) Summon: Beast (rank 1) Name Change: Summon: Beast(was Summon Beast) Regal Presence Nora Cost increase (+1) Description: Friendly champions within 3 spaces that share a race with this champion have Loyalty. Life Siphon Nora Cost decrease (-2) Multiattack (rank 2) Nora Cost increase (+1) Lumbering Nora Cost increase (+2)
Ironfist Stronghold Champions Dwarven Handler Default Cost to 59 Upgrade Set 2: Boost: Construct (Default), Boost: Beast Dwarven Mogaslicer Default Cost to 75 Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) Groble Rock Eater Default Cost to 74 HP decrease (-6) Defense decrease (-1) Upgrade Set 1: Pummel 2 (default), Damage Aura 2, Tremor Half Skeezick [Ironfist Stronghold/Sundered Lands] Default Cost to 78 Damage increase (+1) Starting Abilities: Multiattack, Regeneration, Attack: Physical Gronk Rider Default Cost to 78 Starting Abilities: Arctic, Attack: Spear, Gronk Rider, Easy Target Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) Ethereal Priestess Default Cost to 72 Starting Abilities: Attack: Magical, Soften Upgrade Set 1: Phase Shift, Force Barrier 2 (default), Charm 3 Upgrade Set 1: Haste, Stall (default), Suppression Faultbreaker Default Cost to 112 Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) Favored Nomad Default Cost to 74 Min Range increase (+1) HP decrease (-4) Defense decrease (-1) Starting Abilities: Attack: Magical, Favor Upgrade Set 2: Tempo (Default), Expedite, Weaken Spells Upgrade Set 1: Spellswallower (Default), Magic Blast Brewmaster Default Cost to 78 Starting Abilities: Attack: Physical, Tough, Thirst for Battle, Carouse Ironfist Warsaint Default Cost to 71 Upgrade Set 2: Loyalty, Shrine Defender Default), Defensive Stance Plains Savage Default Cost to 85 Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) Dwarven Magister Default Cost to 79 Upgrade Set 1: Spellswallower, Council: Spells, Adaptive (default) Drakon Default Cost to 91 Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) War-Enchanted Groble Default Cost to 73 HP decrease (-4) Starting Abilities: Attack: Magical, Adaptive Upgrade Set 1: Spellswallower (default), Council: Spells, Backlash Inquisitor Magnus Default Cost to 75 Upgrade Set 1: Spellswallower, Hunter: Quick, Adaptive (default) Aspect of Divinity Default Cost to 89 Upgrade Set 1: Explosive Attack 1 (default), Explosive Attack 2, Explosive Attack 3 Angel of Mercy Upgrade Set 1: Boost (default), Cleansing Aura, Empathy Silverclan Hoplite Default Cost to 72 HP decrease (-2) Starting Abilities: Attack: Magical, Enduring Aura, Complex Machine Upgrade Set 1: Vigilance (default), Throw Javelin Upgrade Set 1: Aid Defense, Hold the Line (default) Silverclan Protector Default Cost to 86 Damage decrease (-2) Starting Abilities: Iron Will, Attack: Magical, Complex Machine Upgrade Set 1: Surge: Dwarf (default), Surge: Enemy Upgrade Set 1: Magic Beam (default), Illuminate Obsidian Wing Default Cost to 84 Upgrade Set 2: Binding Chains (Default), Stun, Execute Elite Skirmisher Default Cost to 78 Upgrade 2: Barrage 1, Barrage 2 (Default), Barrage 3 Semmiran Noble Default Cost to 83 Upgrade Set 1: Loyalty, Carouse (default), On The House Relics: Northern Cross Obelisk HP decrease (-5) Defense increase (+1)
It was the same cost as Lumbering, but better because you ignored the clause when you were adjacent to a dwarf.
Lol. It's not 8 nora better. None of those units see play and it's an extremely arduous ability. Fail.
Note that I reduced the modifier or other abilities on these champs so their costs shouldn't have changed very much. This was largely book-keeping and making base costs for abilities more correct.
I totally agree. Loyalty was nerfed and as a result regal presence was nerfed. There was no need to remove iron will and fearless from regal presence also. Even worse is removing the ability from the noble for loyalty while he still sits at the same price point.
Why would I change his base price when it wasn't his default upgrade and if you take Loyalty now he'd be cheaper than if he was taking Regal Presence? Now, if this was pre-DOG revamp, sure, I'd want to change his base price probably as the base price back then included all upgrade costs, but now you pick the upgrade and the cost.
I agree a possible 14 damage 62 hp 4 def champ with majestic 2 and a way to increase damage further and an aoe attack at 83 nora, nerf that Firker again. Do you realize what this champ would cost in any other faction lol ? Be happy is has a rune that fits into multiple themes as well as it does.
Pre-patch cost for keg toss and regal presence was 83 Nora. Post-patch cost for keg toss and loyalty is 83 Nora. (Granted formula tweaking happened). What you should take away from my complaint is that you changed the role and functionality of the noble by altering the ability set. It was a huge nerf and I'd rather pay the 2-3 Nora for regal then even bother fielding this version. Now I have to run a dwarven handler which doesn't really fit in a drunk/dwarves deck for regal, and the handle doesn't really belong outside of a construct deck. I'm getting fed up with the F`ed up philosophy that cheaper is innately better.
I'd just like to chime in to say that this isn't really a big issue, and in fact development should be pushed that way- if you want the best synergy you can get on some themes, than running weird/out of place/weak units is ok, because you are getting the benefits anyway. Giving players 16 champs with stellar stats and cohesive themed abilities doesn't improve bg building skills at all, and that one is one of the greatest skills in Pox and any card game for that matter. Yeah, cheap champ spam was going to be the doom of Pox, but Sok is already taking measures to reduce that crap so dont loose hope yet.