So i was watching a game with a Ironfist warsaint on the SL map and he took about 200 dmg throughout the game but did not die from the plethora of heals that came his way, so i made this bg and named it Kill Them Softly. what do you guys think https://poxbase.com/deck/c5IcDcFc9mC5PC5jC1BCqAChochtC6Ic1ts2fs1Msus6js7Hs87R2vrYe2Oe1Be16
U ever faced FW running decay.. or anathema.. or skull of decay.. or Dark healing.. Heal based decks are interesting, but idk. Things that have a hard counter or multiple hard counters tend not to be run.
Well i just found out that amplify healing does not stack, there i am in my game with about 250% extra heal and it still only healed for 18 instead of 28... @Sokolov could we make healing add with 2 amplify healing from relic, 2 from ironfist minister, and 2 from the spell... so 300% in all.... had such a fun idea planned out. D:
But i would have had 24-36 hp heals on a regular basis. Would have been another way to make other factions cry at the hands of is.
We were looking at an ability that caused overhead to offer some small buffer. That was years ago, p sure it's lost.
@Sokolov can we make heal decks a thing either let amp healing stack but to a cap or have amp healing be 25% but fully stacking or have over healing give a hp buffer of some sort?
I too wish there was a way to make healing more important throughout. The 1 rounders hurt. Counters hurt. Just don't see as much anymore. Tank, DPS, heals.
The best part is that Amp Healing is for both player, while the contropart in FW is only for the opponent.
Amp anything works both ways. Where it is advantageous is when you more that use the amps than your opponent.
And the funny thing is... everything outside of IS healing is better than IS. Champions like slider, life giver, regeneration, and units like boghopper shaman punish strategies like this, much less life siphon or bleed.