No champ should have the combo os life sihpon and life leech, its just way to strong, early on champ with this is extremly op, and when u play these champs in combo with lets say sp where they are buffed and can get hunter and dubble dmg hits, hitting for 50-60 dmg healing 60 per hit, its to mych and need to removed from this game
JS. this has existed on demonvein vampyre SINCE the revamp. and people don't even play demonvein that much. However the pitspawn is a lot more of a problem when it comes to this simply because he's much more tanky.
What faction do you play? Maybe your bg was not prepared to deal with a super pumped champ. Some bg strats really only work the first time or when your opponent doesn't reveal the right runes
Imo the list should be cut down to flying and 2x2. Even 2x2 is debatable, but eh, it would be a bit strong
you can already ground fliers to get around that. The 'random' list of things makes it not an 'answer to everything'
Pretty sure that Leech just increases the max HP so if a unit has Life Leech but doesn't have a source of healing it is completely useless.
Actually, I think the problem with Life Siphon and Leech Vitality is that it actually double gains HP. So for example, pretend Swamp Thing has both. If I attack a champ and hit for 12 damage, I get 6 because of Leech Vitality, but then I get another 6 because of Life Siphon's interaction with Leech. Someone correct me if i'm wrong.
That is a bad justification, and grounding is expensive. 40+ nora + a slot expensive, to be exact. Really, it should have specific counters, not just a random slapdash list. But that's an old discussion.
Leech adds max HP, which also grants current HP, much how deploying a Banner pseudo-heals all champs for 5. Siphon allows a Leech unit to re-acquire lost xHP by itself, which it normally can't do. Without any other interaction, Leech is a slightly stronger Siphon: it works on auras and abilities, and doesn't get stopped by Inhibiting effects.