Is there any chance of Crossbones getting a rework on U2? Every single ability on there is useless on him; Farshot - Doesn't apply Rabid/Inhibiting touch and for 4AP per attack it's not worth it anyway. Domain: DMZ - Literally only way to proc this is leave him in a font waiting for your enemy to contest. You could run him in a DMZ module or take Despoil for his sake but both of those would be stupid ideas. Paralytic Strike - I have no words for this one. If anything you could just throw Precision on that tree to replace literally anything and you would have the choice of running him with an ability on U2 that isn't 99% useless.
Draksar high priest has immunity magic, resistance magic 3 and regen 2 on upgrade 1 and immunity magic, flamestrike and mutate on upgrade 2. Move disciple of the scale to upgrade 2. no longer a sandbag and it loses a wasted upgrade slot
Dirge, switch out Throw Axe for Evasive 3 UG1 Battlemaster 3 Boost Weak Cooperation UG2 Aggressive Throw Axe Counter Attack Range
Dwarven Engineer Current: UG1 Mason 1, 2 ,3 UG2 Boost Construct Suggestion: UG1 Empathy, Mason 2, Reclaim Materials UG2 Boost Construct, Grant Evasive, Grant Reflexes
Draksar Sandstalker Base: Basic Attack (Phisical) Hidden Sand Violent Sandstriker Current: Up1: Regen 1, Regen 2, Regen 3 Up2: Sandbreach, Desert Front Idea: Up1: +Empathy, Regen 2, +Life Siphon Scoured Up2: Sandbreach, +Glorious Leap, +Ambush Why: Well given that Sandstalker lord is higher in rank(lorewise) i made this champ not being able to create sand "at will" so in Up2 i just left Sandbreach for sandgen slot (sand bgs have a million ways to fabricate sand so making this champ's kit selfsustained is a waste of space), i left sandbreach because it has HiddenSand base, it would work as "Escape". In Up2 i added Ambush and Glorious Leap as stealthy offensive options, as its lore says it ambushes or leaps from the sand aand attacks so this kit makes sense. For Up1 i left Regen 2 (because having an invisible Regen3 is what SandstalkerLord does best, this should be a lesser tank version than that one). I added Empathy to work better if its built in full draksar-sand bg and added LS Scoured as an additional option if built around Acid/Sand synergy (this champ is a beater with Sandstriker and the rest of its kit so it makes sense), i considered "Sundered Exploit" as an additional option but its already on Draksar Pursuer and LS Scoured healing factor fits better in that upgrade line.
I really miss having Disease Amp on Afflicted Corpse, the mere 10% that you can get from Mogas rarely actually does anything due to the small numbers that disease damage usually comes in. I don't think anyone would really mind if A.Corpse lost Disease Eater and had it replaced with Disease Amp.
Elven Fury Base - Good as is UG 1 - Evasive 1, Command Dodge, Defensive Stance UG 2 - Kill Sense, Detection 3, Fearsome Hunter
Elven Archer Base - move range to 4-6 UG 1 - Piercing Shot 3, Barrage 3, Rain of Arrows 2 UG 2 - Dodge 2, Hit and Run, Sentry 3
Blademaster Move Shatter off Base UG 1 - Melee Specialist 2, Scrapper, Dodge 2 UG 2 - Shatter, Sunder 1, Shred Defense
Nefari Messenger UG 2 - Regeneration 2, Aggressive, Reinforcement 1 All cost 5 nora and are equally usable based on the deck its in. Aggressive because it worked pretty ok on pre-revamp version. Reinforcement because it empathizes the whole purpose of this champion which is to bring instant utility or alternative damage to the game. I always liked this rune for what it brings to the table (including bewbs) but it was always underpowered in general due to high cost.
Okay since Zeventrech is currently a split hero yet has a boost for his race which isnt even present in other factions. I think we need to work out a U2 for him. U2. Boost, Vitality Creation, aaaaaaaaaaand Nora Shield maybe
Is this topic still alive? I just thought it would be cool to have preordained to choose on up1 on lichlings