Courtesy of @Hiyashi SHORT-TERM STUFF This section is for items that are under consideration. Cliff tiles will become impassable, this means Possession Cliffdiving will be officially gone Knockback into Chasms no longer takes AP but deals damage only Meld: X removed Seism - Nora to 14 from 12 Relic Overload - CD to 4 from 2 and removed from champions Aspect of Chaos - Overload replaced with Homing Sense Skeezick Trigger - Overload (well, it had the Relic version for some reason so no AP) replaced with Flash Bomb Domination - Nora to 40, 4 AP Body Jumper - When this unit is destroyed, the closest opposing champion is <condition value=possessed>Possessed</condition> for 3 turns. (No longer causes Immobile for the duration of Possessed) Voices in Their Head - Target opposing champion within 3 spaces becomes <condition value=possessed>Possessed</condition>, recovers 3 AP and gains <ability value=25>Berserker 3</ability> and <ability value=2253>Manic</ability> for 1 turn. (3 spaces instead of 2, and 12 nora from 20 nora) Zeal: X - Removed from ranged Possess - 1 Rank, 3 spaces, 3 turns, 4 AP, 5 CD, 8 Nora Take Prisoner - -2 Norachange Slaver's Whip - Nora to 35, Possess 1 Crown of Corruption - Nora to 40 Dragon Skull and Ice Shard - Nora to 40, both to 20% and neither stacks now X Dragoleech - U1: Amp: X, Nora Leech, Regen 1, U2: Scour/Burn 1/2, Evasive Declare Hunted: Basic Attacks only Fleshweaver Witch - Zombie Herder removed from base, U1: Zombie Herder, Coven, Consume Flaming Skull - Gains Fire Aura 2 Invoke: Sarg Rage - Change to AE flat AP buff instead of self DMG/AP based on number of units Barbaric Assault - Nora: 3, 3 spaces Assault - Nora: 6 Frigid Barrier - DMG to 12, Nora: 45 Swap - RNG to 5 from 8 Sweep - AP 2, CD 3 Thrash - AP 2, CD 3 Blood Bind Enemy units within 3 spaces lose 6 HP. If the champions are <condition value=bloodied>Bloodied</condition>, they also become <condition value=paralyzed>Paralyzed</condition> for 2 turns. This unit vampiric heals 6 HP for each affected champion.(Nora: 6 / AP 4 / CD 3) Encroached - Nora: 12 - +1 SPD for each font, and +2 DMG and +2 DEF if your opponent controls more fonts than you Preparation - Nora to 8 from 10, 3 stacks instead of 4 Ranged Stance - Also adds +1 MIN RNG while active Spellsurge: X - Nora reduction reduced to 5 nora Graveyard - (Nora: 30) A Grave Warrior champion is summoned to an unoccupied space adjacent to this relic. Sac Altar - 8 spaces up from 6 Germinate - Summons a Young Sapling at 0 nora instead Sacrifice of De'lim - Change to kill instead of sacrifice Portal Walker - Reduced to 4 turns Ritual of Destruction: Target owned champion within 5 spaces is destroyed. The closest enemy champion within 5 spaces takes 12 Acid damage. If the destroyed champion was summoned, the damage is reduced to 6 instead. Ritual of Healing: Target owned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces of the destroyed champion is healed for 12 HP. If the destroyed champion was summoned, the heal is reduced to 6 HP. Ritual of Power: Target owned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces of the destroyed champion gains +4 DMG for 4 turns. If the destroyed champion was summoned, the duration is reduced to 2 turns. All Rituals 2 nora, 2 AP and 2 CD Rites are all removed This is in prep for the Sacrifice changes Weave Web - RNG to 5 from 3 Sonic Roar - CD3, Area Effect 3: Enemy units within 3 spaces take 10 Sonic damage. Champions successfully damaged become <condition value=awestruck>Awestruck</condition> for 2 turns. This damage ignores DEF. Howling Attack - 6 nora, RNG 2-5 Relic HP Pass Spirit Projection When this champion is deployed and at the start of its turns, if there is no Manifestation of this unit in play, this unit loses 3 HP and a <ability value=2304>Manifestation</ability> of this unit without upgrades is summoned within 3 spaces of this champion. This ability triggers only if the champion is a Garu Medium or Spirit of the Mountain. (Also stat nerfs to the Spirit Manifestation) Mason's Spire: Rank 1 is now AE8 but +5 MAX HP only (instead of AE5 and +10 MAX HP) Charged Abilities Stuff: http://forums.poxnora.com/index.php?threads/charged-abilities-rework-discussion.29249/ Dark Healing - Now affects all healing (nora to 8 from 4) Orb of Frostfall to friendly only Cap Kinetic Impulse ST Font Bonus to -1 AP Icefang Rumble will no longer cause Frozen nor give AP to enemies Ice Stars - Frozen instead of Slowed X Stance goes to CD2 Disbelief - On deploy kill a summon champion Shattered Summon - Kill a summoned champion within 5 spaces Defensive Stance - Consolidated to 1 rank and with X Stance abilities: Until this ability is activated again, this champion has -1 SPD, and +3 DEF. Elsari Bazaar - Train: Mobility replaces Train: Shrine Exertion Psychic Auguish - Nora to 5, AE5 instead of global Death Pact - Range 3 instead of 5 Stone Clan - Nora to 6 from 10, now gives Calcify base and Damage Aura ranks Healing Breath - Removed Vigilance - Removed Tundra Beast - Reduced stats Corpse Pile - 20 HP, 10 HP loss instead of 5 LONG-TERM STUFF This section is for items that are somewhat longer term. Hero and Split Hero - Merge Split Heroes into normal Heroes, set limit to 2 heroes per BG plus Mythical, FF heroes in Splits? Splits in FF? Heroes in general - Do a pass on them Avatars - Reduce power/disparity between leveled and unleveled and people who don't have Avatars Non-stacking Lay Trap: X Spellsurge for Liches Melee clauses (MAX RNG OF 2 or less) Paralytic Strike VP - Allow equipment keep? I hate Grimlic's Mirror Deconstruct - becomes Swarm: Stitched Remains or follows Gravebind model Clones/Summons/Real Champs Soul Corruption redesign Snowstrike - AE2 - Impeding 1 Snow (instead of AE1 Impeding 2 Snow) Shatter - Gets a bonus if used on friendly equip Overgrowth/Haunt summons champions before killing the relic Jakei Globe - Redesign Leoss - Gain positive abilities when outnumbered? And gain negative abilities when outnumbering? Vampyres - New ability series that buffs the Vamp if near Bloodied champion(s) KB/CA Audit Reinforce, Deploy Charged and Vitality: Creation - fix self proc Freeze in Place - Planar Bound also? Make abilities that prevent conditions remove those conditions when the champion gains the ability (then allow for the use of gaining those abilities as counters) Faeguard Nullbeast needs some Fae thing Tribal Hut - Sibling issue (transmission relay ability?) Charge abilities rework Lifedrinker vs Souldrinker Soultap Lumi - Lasts forever Rider Consistency - Nora globes Check for classic campaigns to add back in
lonx bounty hunter looking super dooper undercoated. also rift spirits are losing 2 hp regardless of the space they occupy. Ironfist Standardbearer has the same ability twice, different number and different nora cost. edit: 7/31/16 every thing has been fixed, thank you!
I'm curious about one of the long-term issues - what doesn't make sense about the way brews currently work? (I'm sure this conversation has already taken place, but I wasn't around at that point).
Because of the nature of "intoxicated" it is both a positive AND negative ability. There's no such thing in Pox, it is either Positive (and therefore can be Dispelled but not Cleansed) or it is Negative (and therefore can be Cleansed not but Dispelled).
SL Avatar's War Leader ability has a 6 turn CD and FS Avatar's Poison Dart ability has a 8 turn CD... that just doesn't seem right, they should be flipped around.
I am not sure anything needs nerfing atm. Some stuff is strong but not OP. I am not sure Paperwings isnt OP, but I have yet to test it out. The Cyclopean Boltcase I am still on the fence on as to whether its worth a spot. It sure is nora efficient though!
It may already have been hotfixed but I have seen it mentioned by a few people that the LE Xulos doesnt work with Xulos' Statue
Has Riftwalker been fixed? It got changed in the patch but no mention of bug fix or unbanning Also rift Spirits from arroyo portals do NOT benefit from warbanners
yep, i used it since patch and it's hella good with new infinite spirit portal relic. 10hp heal + teleport + 2 AP for 0 CD 1 AP, majestic & magic acolyte...hell yea
Avarice. You either have AP gen with damage boost or the extra attack from Manic. You can't have both with the kind of pace that the game allows with the current map rotation. Not that I think retaining on spot Manic is a good idea to begin with (sorry to burst your bubble lovely UD players), but at the very least Gluttony has to go to reduce the damage potential from the equipment alone (one less attack in most instances without other sources of AP gen). And no, -1 speed isn't enough of a drawback considering what you're getting in return. Yes I'm mildly angry about it. Heartsign, Jelly. Edit: I did not suggest making it theme exclusive because as far as I know that's not a direction you want to take. But that is also a plausible solution.
Double post, if Avarice doesn't get a proper nerf, aka lose Manic or something, i'm definitely not playing Poxnora until it's balanced. I don't even have the energy to explain how ******** it is. Edit: okay here's the explanation Remote control 30 nora - Avarice 35 Remote Control requires 2 champs, 2 ap PER activation, has a duration on manic, and is race restricted Avarice gives spot Manic and Gluttony for 5 more nora... Wtf? Even if it had -2 speed as a drawback it'd be OP as Firk because of the amount of damage spot Manic and Gluttony can give.