Arctic turtle Remove amphibious, damage shield frost 2 on base Upgrade line 1- slowing armor, gore, chill 2 upgrade line 2- protective, frost cone, tremor 6 damage 6 speed 1 range 3 defense 50 health Glacier Rhino upgrade line 1- tremor, charge 2, upgrade line 2- declare hunted 7 damage 6 speed 1-2 range 2 defense 60 health Remove gore from base and put rend 1 Ice wurm upgrade line 1- domain snow, tunnel snow 2, manic upgrade line 2- hidden arctic, chill 2 base 8 damage 6 range 1-3 range 2 defense 45 health Remove ice veil Frost wolf upgrade line 1- coordination, call to arms, hidden arctic upgrade line 2- leverage beast, mark, base 8 damage 6 speed 1 range 1 defense 48 health base abilities- remove mountaineer, add howling attack Mastadon upgrade line 1- tough 2, tremor, upgrade line 2- crushing charge, hunter meek Base abilities- trample, arctic, 2 damage 6 speed 1 range 3 defense 60 health wizened wren upgrade line 1- magic acolyte, upgrade line 2- magic eater, sermon, favor base abilities arctic flight attack:magical base stats 9 damage 6 speed 2-4 range 45 health Arctic tiger upgrade line 1- hidden arctic, stealth, evasive 1 upgrade line 2- arctic camouflage, sunder, ferocious bite base abilities arctic tameable pounce base stats 9 base damage 6 speed 1 range 1 defense 45 health snow lerper lose omnivore and shatter and get detection 1 and elusive snow prowler upgrade line 1- assassinate 1, pounce, leap 3 upgrade line 2- hidden arctic, frightful blows, fear 2 on base abilities arctic rend 1 gore base stats 10 damage 6 speed 1 range 1 defense 38 health Jakei wolfrider upgrade line 1- blitz, elusive leap, commander upgrade line 2- howling attack, train defense, drive base stats 9 damage 6 speed 1 range 2 defense 45 health nora beast upgrade line 1- arctic camouflage, blood for nora upgrade line 2-power store, nora miner 3 arctic lumbering vitality nora base stats o damage 3 speed 1 range 0 defense 55 health
Yeah they are so good they are ran constantly, that's silly to say man beasts as a theme in st are really bad. Any suggestions about other beasts or the ones I mentioned ?
Prowler is run in the top 100, and even by a player in the top 10 in ST meta. It certainly doesn't need changes. I believe arctic tiger + frost wolf are also incredibly strong in relevant theme deck. No, no other suggestions about the others as i'm not too interested in ST beasts, I didn't come in here just to talk you down, sorry - just probably better if you focus on things that truly need buffs otherwise your comments may not be taken seriously. If I had to suggest a problem with beasts: 2x2 heavy theme, which is generally 'a bad thing'. No access to commander. Only other synergy that i'm aware of is from Azaren who is a 100 nora piece, which makes it difficult to really play around. Try addressing those...
What really hurt was Azaren getting nerfed by collateral damage by all the FW zombie non sense. I would start with Azaren first, then Wizened wrens....The others I would leave alone. The elephants and rhinos and tigers are in a very good place right now.
With ally, ST bonus, warbanner and boost he has a whopping 83 hp for 66 nora, with 4 armor! Scale armor pushes its effective hp up to 104 (I multiplied by 1.25). And it has turtle as well, so it gets even more turns of tanking. This dude could sit in a midfont for a thousand years. Granted, he doesnt do any damage or contribute much to the battle, but at least ally:ST gives out free global ap on deploy.
You could say this about any draksar in the game or any dwarf, it's a dumb statement. Yes with 4 bonuses most champs will have a lot of health. Is the champ played or used ever ?
Well, considering ally and ST bonus don't require any doing or nora investment, it's relatively different. Also yes, he is used by some people. On demand 1 ap, is so underrated
Stop it, arctic turtle isn't ran, show me one person that has run st beasts from beginning to end in this rank reset. Some people as in people that are terrible and playing for fun ? My thread is to make st beasts viable if you don't have a suggestion don't turn this into another nonsense debate thread where nothing is accomplished and neither side agrees.
Me? I run it on my ST account, and on this account. I'm guessing I'm terrible though so I don't count. I've also seen Nepyon play it and some other ST player. But fine, as per your request I shall stay silent and let you guys buff an already good rune.
Dwarven Mountaineer? Why does it matter if they get the ST bonus? I thought you said that: So there aren't any dwarves or draksar with as much tankiness (effective HP) as arctic turtle, for 60-ish nora. Right? So why do you think arctic turtle isn't good? It's a better tank than anything from two of the tankiest races of champions. Who cares how many people run it? It's a good rune, so run it and you'll win.
Hey arctic turtle is not for offense, he is a staller and a clog. Only change I would add is to give him unstoppable some where. I use him in combo with a range unit for furry friends. He has such a high survival rate you can start stacking furry friends with other champs. If you are worried about damage throw a sky storm on him. he will prolly be able to use it 3 times. He stays on the board for a while to get your setups done. Like I said earlier Azaren is where the fix needs to start first. He is what is going to make beasts viable again in ST