In st I ran trolls with x2 crystal phoenix, x2 jakei pilgrim, x2 ferren snow spinners, the pilgrim for his gift: pilgrim's blessing, and the snow spinners for heals, orb of frost fall and snow shroud. Basically makes the grints very tough to deal with because they then have purified, regen 2, and reflexes 2, and evasive 2. Blizzard cloak, fast friends, healing hand, frigid barrier and pilgrimage. In k'thir Memento for the extra defense petrichor for the heals protection to save any grints I can't afford to lose Verdant promise mostly use it on gravitone because the damage get's really high after x2 verdant promises In sl Mutate from the doctor mimic horrific mutation taint if I wanna run them in tandem with draksar for all their nice buffs also sl bonus I also do a bg built around grints and a couple barbarians. My grint and barbarian bg x1 savage shieldman x1 bastion x1 babarian druid x1 barbarian guardian x2 bouncer x2 gravitone x2 maginificent x2 rockslinger x2 shaman x1 flame hurler x2 terra formers or x2 fury of the storm for knockback damage through lava or storm field x2 rock forger 19 champs, it's lot but that's how I like it. x2 stone arm sash x1 rock collection x1 vial of holy water 4 equips x1 disarm x1 desperate heal x1 hammer strike x1 hymn x1 macademize 5 spells x1 banner x1 heartstone 2 relics
Oh, one other thing - do you run any particular champions with them in KF or SL? (Aside from The Doctor.)
In K'thir I like to support my trolls with good range typically and some heals, arrow singers, bow mages, centaur bolters, elven bard for the heal and hymn, elven tender for the heals, stone skin potion, nexus aura, empathy. Sl- Mutated doctor, draksar high priest, Taint+ high priest= super buffs, draksar morph for mutate and haste, dunes manticore to reduce enemy damage, heal or divert is good also. sometimes matriarch for cocoon for extra buffs, red temple guards for body guarding important champs.