FF KF TURTLES

Discussion in 'K'Thir Forest' started by TheBulwark, Dec 14, 2017.

  1. TheBulwark

    TheBulwark I need me some PIE!

    Is such a thing possible? I'm testing all sorts of things upon my return. I used to love turtles, and compared to newer stuff they don't seem awful. Also what turtles do you guys feel would be viable?
    [​IMG]
     
  2. Etherielin

    Etherielin The Floof Cultist

    Absolutely not. Their ability - stability - means they're immune to all speed modifiers, >including< positive ones. It's why they're run as a split.
     
  3. TheBulwark

    TheBulwark I need me some PIE!

    Oh that's not how it was when I played them thanks for the update!
     
  4. MaruXV

    MaruXV Corgi Lord of FW

    also playin full faction, even in FS, doesnt allow you to play a tortun hero, and i think you want at least one of them. Try experiment with split into other factions, they have quite nice stuff there. Also splitting KF its not anymore a spd bonus so they get it.
    i suggest split into SL for more tankiness or UD for dmg
     
  5. TheBulwark

    TheBulwark I need me some PIE!

    What about FS/FW Bokor and Risen Grenadier seem solid
     
  6. MaruXV

    MaruXV Corgi Lord of FW

    you dont need to go fs/fw to include them. i have a fs/sl tortuns bg with grenadiers
     
  7. newsbuff

    newsbuff Forum Royalty

    upload_2017-12-15_12-21-36.png


    is this the actual effect of artillery marker now?
     
  8. newsbuff

    newsbuff Forum Royalty

    Also, can someone confirm that slam no longer procs artillery marker's stun (if it still stuns)
     
  9. Etherielin

    Etherielin The Floof Cultist

    It isn't its effect, the effect is the same as the one in the past (damage + stun) and slam still procs it.
     
  10. TheBulwark

    TheBulwark I need me some PIE!

    Yeah I saw that skeleton thing. Seems off flavor lol
     

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