I really like Monks. Since the release of the split guys I totally fell in love with them. But at the same time, I feel that they are still not developed well enough to be a strong and consistent theme. Sure, they have quite a few strong interactions and combos, but unfortunately, they don't have a lot of mid range units, lack alt dmg, don't have a strong mid-to-late game growth and in general don't have a great amount of synergy. Their discipline abilities are somewhat an attempt to make them synergize better but in all honesty, they kinda suck and most of them are on champions that are shoeboxed. So, the idea behind this thread is to offer a way in which Monks could become a badass theme with the right tools to be playable in various different ways by reworking shoebox champs, introducing a few new abilities and champs and reworking the discipline ones. Reworked Discipline abillities: Tundra Discipline When there are four/five or more friendly monks in play, this champion gains +2dmg and savage exploit. Forglar Discipline When there are four/five or more friendly monks in play, this champion gains +5 max hp and essence capture. K'thir Discipline When there are four/five or more friendly monks in play, this champion gains +1 defense and telekinetic thrust/slam. Shoeboxed/sandbagged champions: Fracturing Boulder I think it should lose weighty and stasis and get -1 spd. it's the only real alt dmg outside of frost that monks have and he can be good so you wanna run two but with his drawback you're kinda forced to run only 1. in his U2 I think he should have telekinetic thrust, mindwipe aura 1, voices in the head Chirai Anchorite swap sunder with soul of ailur Calm as Raging Tides maybe sweep instead of enrage 2? Circadian Arcanist Would be cool if Semi-aquatic became on upgrade but tbh I don't even know why she's a Monk Darkmarsh Shadow replace shadowstrike with shadowspawn, +1 base def Epochal Sage was never really a fan of her. time bend is a cool abillity but doesn't give enough to justify running it. would be cool if she was somehow reworked so she became runnable in splits as well All the ferren monks are fine but it's a shame that their ferren focus is on base. Firk Thornflinger confuse enemy instead of paral feedback (makes more sense according to the art) range to 3-5 or 4-5. rend 1 to U1 Jakei Icefisher add tundra discipline base or U1 (instead of pin down) Jakei Mindstriker remove immunity psychic U2: Arrow Throw, Tundra Discipline Jakei Shadowstriker minus 1-2 dmg Jakei Warfoot remove blitz base U1: Tundra Discipline, blitz U2: charge: frost kick Khong Monk U2: Tundra Discipline, Elusive leap -3 base dmg Leoss Magnate heal champion rank 2 on U2 or replace regen 3 in U1 with something cheaper Lonx Missionary is he costed correctly? he's quite expensive for what he does. Leoss Monk soul of ailur to U1, righteous shield base. U1: divert, soul of ailur, regen 2 Nohkan Grandmaster -3 dmg base, 1-3 range, -6hp U1: counter attack, tundra discipline U2: frigid strike, freezing aura Nohkan Guide U2: Tundra Discipline, Sermon (only cause it makes sense according to the description, I have no idea what other upgrade(s) to put here) Paragon of Ailur no idea what to do here but nobody plays him. maybe the train abilities ought to get buffed? Silent Master U2: replace preparation with tundra discipline New champs & abilities: Boghopper Guide Race: Boghopper Class: Monk FS/ST dmg 7 rng 1 spd 6 def 2 hp 44 Attack: Psychic Guru (When there are at least 5 champions that share a race or class with this champion in play, this unit becomes permanently pacified, gains defender and at the end of each turn the closest friendly champion with class:Monk within 3 spaces gains a random discipline abillity. when a friendly champion that shares a race or class with this champion within 5 spaces dies, this champion loses pacified for 2 turns and becomes enraged 2.) Arctic Amphibious Telekinetic thrust U1: Mindwipe Aura 2, Psychic Ping 2, Forglar Discipline U1: Nohkan Do, Evasive 3, Reflexes 3 Lonx Mentor ST Race: Lonx Class: Monk dmg 7 rng 1 spd 6 def 2 hp 46 Attack: Psychic Force Barrier Guru Arctic U1: Frost Aura 3, Tundra Discipline, Logistics: Speed U2: Charm 3, Soothing Serenade, Nohkan Do Aen, the Siddha ST/KF Race: Jakei, Elf Class: Monk, Wizard dmg 9 rng 1-2 spd 6 def 1 hp 50 Attack: Magical Meditate (This champion becomes stationary, Pacified, gains Defenseless and/or Easy Target, cannot Block or Dodge and heals 3hp every turn. after 2 rounds, this champion gains +1 defense and +1 range permanently and regains its normal state. (AP: 4 CD: 5) Arctic Pull Teleport 1 Mythical U1: Tundra Discipline, K'thir Discipline, Regeneration 2/Heal Self 2 U2: Nohkan Do, Oblivion Shield, Deflect Salaman Firebender FS/UD Race: Salaman Class: Monk dmg 9 rng 1 spd 6 def 1 hp 48 Attack: Fire Flame Strike Damage Shield: Fire 3/Flame Shield Amphibious U1: Flame Charge, Flame Nova 3, Nohkan Do U2: Purging Flames, Amplify Fire, Provision: Offense Monastery Disciple ST/KF Race: Jakei, Elf class: monk atk 8 def 1 spd 6 rng 1 hp 45 Atk: Psychic Arctic Meditate Quest: Kill Enemy Nohkan Do U1: Tundra Discipline, Counter Attack: Ranged, K'thir Discipline u2:Inexperienced, Impatient Elven Guru race:Elf class: Monk atk 6 def 1 rng 1-3 spd 6 hp 46 Atk: Psychic Heal Champion 3 Guru Quest: Support U1: Kthir Discipline, Nohkan Do U2: Train Dmg, Train Def
I want to see more focus on race because something like circadian arcanist as a monk in my opinion is not an option. So really aren't boghoppers, ferrens, jakeis and leosses enough for makeing decent BGs? I don't like putting class just to nerf units. And salaman NINJA who is monk? He is ninja like rogue. There is no need for this.
eh, all of the already existing runes listed here are Monks so even though the logic behind that might seem strange, for some reason that's just how they are.