Finally have a bit of an update! Sorry for the delays, but as you can understand we really didn't want to share anything that was not completely solidified. We have finalized some plans and are excited to announce that we are currently working on a prototype for PoxNora Onslaught: A real-time tactical strategy game where you can play collaboratively with up to 5 friends to dominate the world of PoxNora. The original PoxNora is not going anywhere and we are committed to re-launching the original game as soon as we obtain funding and/or revenue. Our goal is to relaunch with a new client, utilizing the 3-D champions and maps we are building for Onslaught. Now that we have some clarity on our plans moving forward, I will make a point to post here as well as our @Octopiv4 instagram account. Also: The Art of PoxNora Vol 2 is almost ready and should go live on October 15th: https://www.kickstarter.com/projects/octopigames/the-art-of-poxnora-volume-2/edit/preview
"The original PoxNora is not going anywhere and we are committed to re-launching the original game as soon as we obtain funding and/or revenue. Our goal is to relaunch with a new client, utilizing the 3-D champions and maps we are building for Onslaught."
Will the new client also be java or using a different language? Does that mean you be re writing all the code from scratch or using the current code written as your base
The new game is being created in the Unreal Engine. The OG Pox relaunch - not sure yet. Most likely we will be starting over from scratch in Unreal as well. If you follow our @octopiv4 account on Instagram we have been posting concept art, finished rendered models, etc. Here are a few: https://www.instagram.com/p/CDouqETjXFo/ https://www.instagram.com/p/CCJ0M1ljeJv/ https://www.instagram.com/p/CAq1Zxhjs3C/ https://www.instagram.com/p/B-z8LBsjvrT/ https://www.instagram.com/p/B-iB5yFj1FE/ https://www.instagram.com/p/B9rqmxZD2X1/ https://www.instagram.com/p/CGJRrauD7Dq/
Let's see it! But, I can't make a suggestion for it since we don't know the gameplay yet. And note that in Onslaught(Pox 2), there's gonna be 5 players in 1 game. So we don't know what their plan on the game play yet.
I'm hoping it's something akin to what we have now, just a 5 player arena. Not sure just how niche that market is, but a 5 player turn-based arena Pox-lite would be amazing. Especially if it's something that could port to mobile
They shouold definitely have an eye on mobile market, its a money mine albeit one ridden with annoying micro transactions and pay to win bs.
I don't know how would Poxnora do in mobile.. Maybe 15 cards maximum in 1 deck? Haha. 6 champs, 4 spells, 2 relics, 2 equips.
There's a dozen ways it could be done. Wouldn't necessarily need to be 'deck' based, either. Could do team fight, battle arena, etc. Just has to be in the same Universe
Is this game still unplayable with the current game client? Last time I tried playing since the developers decided to change everything to cross-console, I always get hard FPS drops after turn 3-5 which would remain through entire matches (or at least as long as I would wait which would be 4-5 minutes) before closing the game down. Which was unreasonable considering the game client could run easily on an i5 with like a gig graphics card. And yes, my current PC exceeds that by far.
I don't have those anymore, but a lot of it has to do with the removal of effects that cause severe FPS loss.