Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Raven This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled.
      • [​IMG] Eternal Transmissions While this unit is not in play, your Dark Messenger champion(s) have Mortal Progenitor Form(This unit loses all abilities(including basic attack(s) and is cleansed. It also gains Race: Human, Leverage: Mortal Progenitor, and Original Form.).
    • 1 :
      • [​IMG] Dark Raven Form This unit becomes a Dark Raven and gains Flight, Mobility, Detection 3 and Race: Beast. It's RNG becomes 1-1 and it is Cleansed.
    • 2 :
      • [​IMG] Raven Tongue Target summoned champion is destroyed, and a Raven Messenger with 10 HP and RNG 1-3 is summoned in its place, under your control.
     
    Last edited: Oct 7, 2020
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size: 2x2)
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Quest: Runner For every 10 spaces this champion moves, it permanently gains +1 DMG and +4 MAX HP. This ability is removed after 4 triggers.
      • [​IMG] Domain: Vegetation This unit gains +2 DMG, +1 DEF, and Mobility while occupying Vegetation.
    • 1 :
      • [​IMG] Trailblaze All friendly champions have Brushwalker (This champion ignores movement restrictions and movement penalties imposed by Vegetation.).
    • 2 :
      • [​IMG] Lay Trap: Thorn Summon a Thorn Trap relic with Shadowspawn to target adjacent space.
     
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Gun This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Flash Bomb All enemy champions within 2 spaces are Blinded for 2 turns and this champion becomes Stealthed for 4 turns and is relocated to target space within 5 spaces.
      • [​IMG] Weighty When this champion has moved 3 spaces via normal movement, it gains Lumbering for 1 turn.
      • [​IMG] Arctic This unit cannot be Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
    • 1 :
      • [​IMG] Ammunition 1 Once this champion has made at least 2 successful attacks, its range becomes 1.
      • [​IMG] Ammunition 2 Once this champion has made at least 4 successful attacks, its range becomes 1.
    • 2 :
      • [​IMG] Slam 1 When this champion successfully damages a champion with a basic attack, the target is knocked back 1 spaces.
      • [​IMG] Slam 2 When this champion successfully damages a champion with a basic attack, the target is knocked back 2 spaces.
     
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Siphoning Aura At the beginning of your opponent's turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
      • [​IMG] Equip: Cloak of Long Knives This champion comes into play equipped with a Cloak of Long Knives.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    • 1 :
      • [​IMG] Multiattack This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2AP.
    • 2 :
      • [​IMG] Pet: Hraken When this champion is deployed, a Hraken with no upgrades is summoned adjacent to it.
    [​IMG]
    • Base Abilities:
      • [​IMG]Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Loyalty This champion gains +2 DMG and +5 HP as long as all friendly units that you own share a faction with it.
      • [​IMG] Detection 1 Enemy units within 3 spaces lose Stealthed and enemy traps within 3 spaces are revealed.
    • 1 :
    • 2 :
     
    Last edited: Oct 16, 2020
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size 2x2)
    • Base Abilities:
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
      • [​IMG] Mutate At the beginning of your opponent's turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
      • [​IMG] Mimic Defense This unit's DEF is equal to the base DEF of the champion with the highest base DEF in play. If there are no other champion's in play this unit's DEF is 0.
    • 1 :
      • [​IMG] Sandspray Area Effect 2, Range 5: Enemy units take 10 Physical damage. This damage ignores DEF. Units successfully damaged become Sandblasted for 4 turns. Spaces within the affected area become Sand for 6 turns.
    • 2 :
      • [​IMG] Locus Cloud Area Effect 2, Range 5: Affected champions take 8 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Mini-locust Swarm (Opposing champions within the affected area have -2 DEF).
     
    Last edited: Oct 13, 2020
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size: 2x2)
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Pummel This champion makes its basic melee attack against target opposing champion. If successful, this unit makes an additional basic attack for free against the same target. This attack costs +1 AP compared to a normal basic attack.
      • [​IMG] Execute For 1 turn, the next basic attack made by this unit deals 50% more damage if the target is a champion.
    • 1 :
      • [​IMG] Overseer: Moga 1 Friendly units within 4 spaces are not penalized by G'hernbound.
      • [​IMG] Overseer: Moga 2 Friendly units within 5 spaces are not penalized by G'hernbound.
    • 2 :
      • [​IMG] Berserker 1 This champion gets +2 DMG and Careless.
      • [​IMG] Berserker 2 This champion gets +1 SPD, +3 DMG, and Careless.
      • [​IMG] Berserker 3 This champion gets +2 SPD, +4 DMG, and Careless.
     
    0ryuk0 likes this.
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size 2x2)
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes an Electrical attack at its range. This is a basic attack.
      • [​IMG] Tough 1 Any time this unit would take damage, it takes 1 less than normal.
      • [​IMG] Evolutionary Deficiency This unit has Amphibious. At the beginning of every 6 turns, this champion is in play, it gains Aquatic for 1 turn
      • [​IMG] Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns.
    • 1 :
      • [​IMG] Water Veil When this champion comes into play, spaces within 10 spaces turns into Shallow Water terrain for 3 turns.
    • 2 :
      • [​IMG] Lightning Storm 1 Area Effect 2, Range 5: Affected units take Electricity damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
      • [​IMG] Lightning Storm 2 Area Effect 2, Range 5: Affected units take Electricity damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
      • [​IMG] Lightning Storm 3 Area Effect 2, Range 5: Affected units take Electricity damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
     
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Vengeful This unit gains +1 DMG every time a real friendly champion that shares a race with this champion is destroyed.
      • [​IMG] Arctic This unit cannot be Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
    • 1 :
      • [​IMG] Nokhan Do Attacks against this unit miss for 2 AP. This effect can trigger up to 2 times per turn, and does not trigger if this unit is Paralyzed, Distracted or Stunned.
    • 2 :
      • [​IMG] Nokhan Tu'Do When this unit's DMG modifier is greater than 5, it gets Zeal Damage, Zeal Speed, and Zeal Defense.
     
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size 2x2)
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Devotee of De'lim When a real Plant or Treefolk unit is destroyed, this unit gains 3 MAX HP and is healed for 6 HP.
      • [​IMG] Vulnerability: Fire When this unit takes Fire damage, that damage is increased by 25% (after DEF).
      • [​IMG] Lumbering This champion's AP cost for each movement is increased by 1.
    • 1 :
      • [​IMG] Book Burn No spells may be cast for two turns.
    • 2 :
      • [​IMG] Ignorance Enemy Wizards and Priests within 5 spaces of this unit may not activate abilities.
      • [​IMG] Impair Vision When this champion successfully damages a champion with a basic attack, if that champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
      • [​IMG] Impairing Feedback When this champion is successfully attacked by a basic attack, if the attacking champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
     
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its range. This is a basic attack.
      • [​IMG] Void Shield When this unit takes Frost damage, that damage is reduced by 50% (after DEF, rounded up).
      • [​IMG] Trail: Firewall At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 3 turns.
    • 1 :
    • 2 :
      • [​IMG] Leap 1 This champion is relocated to target space within 2 spaces. If this champion is engaged, this ability costs 1 additional AP.
      • [​IMG] Leap 2 This champion is relocated to target space within 3 spaces. If this champion is engaged, this ability costs 1 additional AP.
      • [​IMG] Leap 3 This champion is relocated to target space within 4 spaces. If this champion is engaged, this ability costs 1 additional AP.
     
    Last edited: Oct 15, 2020
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its range. This is a basic attack.
      • [​IMG] Limbo When this champion is destroyed, no nora globe is dropped and a Level 1 Frenzied Zombie (HP 30, Manic, Reconstitute and Absorb) is deployed under your opponent's control.
      • [​IMG] Bodyjumper When this unit is destroyed, the closest opposing champion is Possessed and becomes Immobile for 3 turns.
    • 1 :
      • [​IMG] Ethereal This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns.
    • 2 :
      • [​IMG] Zombie Apocolypse This champion has Immunity: Disease. While you control at least 5 Zombies, this unit gains Swarm: Festering Corpse.
     
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (Size 2x2)
    • Base Abilities:
      • [​IMG] Attack: Ancestry This unit makes a Magical attack at its Range. This is a basic attack that is split evenly amongst enemies that share the same race as the Target.
      • [​IMG] Multiattack This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP.
      • [​IMG] Fairy Flight This unit has Flying and 2 ranks of Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
    • 1 :
      • [​IMG] Team When this unit dies, no nora globe is dropped and it re-spawns in the same space, but gets -2 DMG, loses Multiattack and Team.
    • 2 :
      • [​IMG] Metamorphasis Target champion within 3 spaces is Cleansed and becomes a Snail with 5 SPD, 7 DMG, 1 RNG, 1 DEF, loses all of its base and upgraded abilities, and gains Attack: Physical for 4 turns. If the target is a large champion, it becomes a Giant Toad instead.
      • [​IMG] Heart Breaker When this champion successfully attacks a Charmed target, it loses Charmed and this champion's attack deals double damage instead.
      • [​IMG] Trail: Fairy Dust At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Fairy Dust(Non-Fairy champions gain Wandering for 2 turns upon entry).
     
    Last edited: Nov 3, 2020
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Net This unit makes a Physical attack at its Range. If successful, target becomes Grounded for 2 turns. This is a basic attack.
      • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
      • [​IMG] Provision: Utility While this champion is equipped, it gains Shatter Summoned, Mountaineer and Detection 3.
    • 1 :
      • [​IMG] Toss Equipment This champion's equipment is destroyed and target unequipped champion within 5 spaces is equipped with a copy of that equipment.
    • 2 :
      • [​IMG] Equip: Diving Helmet This champion's equipment is destroyed and target unequipped champion within 5 spaces is equipped with a copy of that equipment.

    [​IMG]
    Equipped champion has Dive. If it already has Dive, it gains Ally: Forglar Swamp instead.
     
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Ancestry This unit makes a Magical attack at its Range. This is a basic attack that is split evenly amongst enemies that share the same race as the Target.
      • [​IMG] Scorn When this unit is deployed, its owner's Shrine or Avatar loses 8 HP.
      • [​IMG] Stasis When this champion comes into play, it is Pacified and Immobile for 3 turns. This effect cannot be Cleansed.
    • 1 :
      • [​IMG] Ignorance Enemy Wizards and Priests within 5 spaces of this unit may not activate abilities.
    • 2 :
      • [​IMG] Spellswallower When your enemy successfully casts a spell, this unit permanently gains +1 DMG. For every third spell cast, this unit also permanently gains +1 DEF.
     
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Arrow This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Precision This champion's attacks cannot miss and ignores the effects of Evasive and Reflexes.
      • [​IMG] Combo Attack: Conceal When this champion makes two successful basic attacks against the same champion in a single turn, Each player has 2 runes concealed.
     
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Territorial When an opposing champion is deployed within 6 spaces, this champion gains Conqueror, Warcry, and Fearless for 4 turns.
      • [​IMG] Mountaineer This champion ignores movement restrictions and movement penalties imposed by terrain elevation and ignores terrain restrictions while moving.
    • 1 :
    • 2 :
      • [​IMG] Nemesis: Poison Elemental When this champion is deployed, a Poison Elemental with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Poison Elemental is also destroyed.
      • [​IMG] Nemesis: Blizzard Elemental When this champion is deployed, a Blizzard Elemental with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Blizzard Elemental is also destroyed.
      • [​IMG] Nemesis: Earth Elemental When this champion is deployed, an Earth Elemental with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Earth Elemental is also destroyed.
      • [​IMG] Nemesis: Wood Elemental When this champion is deployed, a Wood Elemental with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Wood Elemental is also destroyed.
     
    Last edited: Nov 25, 2020
    0ryuk0 likes this.
  17. Redderrick

    Redderrick I need me some PIE!

    Ability Rework:
    A suggestion to change the following ability from:
    • [​IMG] Journey to Oblivion Spend 15 Charges. Target opposing non-Avatar, non-Boss, non-Elite champion within 5 spaces is removed from play, its CD is set to 2, and its nora cost is refunded at the beginning of its owner's next turn.
    to:
    • [​IMG] Journey to Oblivion This champion is removed from play and friendly unit(s) within 2 spaces have Oblivion Shield for 2 turns. At the end of 2 turns, it is returned to play in the location where it was removed from play. If that location is occupied, the redeployment effect is delayed for 1 turn (this process repeats until the unit is successfully redeployed). This ability begins on CD.
     
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Spear This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
      • [​IMG] Draksar Rider When this unit is destroyed, no nora globe is dropped and a Draksar Marine with no upgrades is spawned in the location this unit occupied.
    • 1 :
    • 2 :
      • [​IMG] Cull This champion deals 4 additional damage to champions with 0 AP (Fatigued) on basic attacks.
      • [​IMG] Ally: Forglar Swamp While there are other friendly Forglar Swamp champions in play, this champion gets +7 HP and +2 DMG. Forglar champions gain 1 AP when this unit comes into play.
      • [​IMG] Ruin Target relic within 3 spaces is destroyed. If the relic was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Shatter).

    [​IMG]
    • Base Abilities:
      • [​IMG] Sandbreach When this unit is damaged, spaces within 4 spaces becomes Sand for 3 turns.
      • [​IMG] Imparing Feedback When this champion is successfully attacked by a basic attack, if the attacking champion's MAX RNG is greater than its MIN RNG, it is Impaired (This champion's maximum range is lowered by 1. This effect stacks) for 6 turns.
     
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes an Electricity attack at its Range. This is a basic attack.
      • [​IMG] Immunity: Electricity Electricity damage that would be dealt to this unit is prevented. This unit may not become Shocked.
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
    • 1 :
      • [​IMG] Warchief: Storm Clan This unit has Iron Will. At the end of its turn, this unit gains one rank of Electricity Aura. When this unit is destroyed and there is no other champion with this ability, the closest friendly champion with Race: Barbarian gains this ability.
      • [​IMG] Emerald Sigil This champion gains Grant: Teleport for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
      • [​IMG] Vigilance This champion has +1 DMG for each engaged friendly champion within 4 spaces, including itself. At the end of its turn, it gains a rank of Tough for 3 turns for each engaged friendly champion within 4 spaces, including this one. It also gains +1 SPD if that champion shares a race with it, not including itself.
    • 2 :
      • [​IMG] Blitz This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
      • [​IMG] Tempo When a spell is successfully cast, this champion gains 1 AP.
      • [​IMG] Sonic Roar Champions within 2 spaces take 4 Sonic damage. Champions successfully damaged champions become Awestruck for 2 turns. Relics within 2 spaces take 8 Sonic damage. This damage ignores DEF.
     
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Wicked Aura Whenever an enemy champion within 3 spaces would gain AP, they get 1 less than normal.
      • [​IMG] Lamia Form This champion is Cleansed and becomes a Golden Lamia. It gains Race: Vampyre, Elsari Coven, Life Siphon, and has RNG 2-4, +4 DMG, +1 DEF, and +5 MAX HP.
    • 1 :
      • [​IMG] Tormented This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG.
    • 2 :
      • [​IMG] Occlude This unit loses 3 HP and 3 random runes in your runedock are concealed.
     

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