I've noticed that more than a few champions can deal 3 types of damage via abilities and auras. This seems to be a bit much. It's not really the greatest problem facing pox right now, but it is an aspect of the cookie cutter super champ discussion that I haven't heard mentioned a lot.
I'm sorry, but I can't get behind anything that makes Zoalt anything less than the god that he deserves to be.
I don't think it makes sense to limit this parameter of a champion. It gives them a minor amount of hidden power, sure, but why would we make a rule about it? If you have a problem with a specific champion that abuses multiple damage types, like AoC, I could understand addressing that specifically, but having 3 types of damage in itself isn't really a problem. Also, long live Zoalt. May "tetra" forever mean "three" under his reign.
Only if women can change their shoes no more than twice before going out (currently experiencing OP shoe changing).
think that champions will have to "pay" in complexity, so now champions that have several damage types will be sacrificing other kind of abilities so they will be more balanced design wise
With the revamp, I don't see any artificial limits being necessary. It will naturally be limited by the increased nora cost. Most champs would not be able to afford more than two, and it would cost more to get those that do, or they would have to sacrifice other abilities.
I don't complain about most things, not sure why you are implying I would. Besides, Zeven is not really as much OP as incredibly obnoxious.