While all of you are waiting here is where you can discuss your thoughts of the Patch Notes. http://forums.poxnora.desertowlgame...p-patch-notes-june-24th-2014.3828/#post-53893
Nice Also, if you're going to tweak Cripple, could you also tweak Weary to take more off but last less time? It's very underwhelming atm
It seems somewhat cheating to say "we are going to reduce the number of abilities on champions" and then do this through putting abilities into groups. I mean sure, the champion has less abilities but each ability is more complex in granting more things. This isn't me raging on your revamp or anything - I think it's looking good as far as I've seen.
Holy sheet! It will take some time to digest all of this! I swear to God, if the DE masochist doesn't have this at base, I will go in full terrorist mode.
The most shocking thing is that you didn't change the brew to not remove all AP at the end of every turn. This is still the worst thing you have done this revamp.
wat Shrinking Scion Old: Until this champion moves, it has +4 DMG, +1 MAX RNG, and Shrinking Gaze (Opposing champions that move within 4 spaces of this unit become Shrunken 3 (This unit has its DMG, DEF and SPD reduced by 50%)). New: Until this champion moves, it has +4 DMG, +1 MAX RNG, and Shrinking Gaze (Opposing champions that move within 4 spaces of this unit become Shrunken 3 (This unit has its DMG, DEF and SPD reduced by 50%)).
I noticed that as well. Maybe it was supposed to be similar to the change on K'ento's ability where it's until the champion moves or is damaged? Silent Contemplation is the ability I was referring to.
Just at the first quick glance, boost, barbs, martyrdrom, death knell, repurp, mindflayer, 3 wishes, flagbearer, adaptive, skywing, mimic, contemplation are really bad changes.
- Not a huge deal but.... "intimidating" is already inferior to "arrow eater/elusive" due to range dominance as a whole...Im curious why even more bypasses were added to intimidating besides fearless? - Can we just call it sword eater and be done with it? and make it the opposite of arroweater? I didn't get it before and now I really don't get it. Melee<ranged... why more melee hate?
Range is more powerful than melee thus range counters should be more powerful, otherwise the powerful melee counters would simply increase ranges dominance.
- I thought about that but...then we take a look at the breakdown of melee/ranged champs that get the melee/ranged counters and it all goes poof. We need to balance melee vs ranged in general or it will never feel right.