Haven't played a lot after the revamp since I have been busy with other stuff. Though I have been tinkering with BGs and looked over runes to understand better what they do now. Before the Revamp, it was important to have Physical Damage + Magical Damage + Alternative Damage in the BG. Magical Damage was important against things like Incorporeal. What is the importance of Magical Damage after the revamp, and how many sources of magical damage is recommended?
Since ghost and ethereal is pretty common plus the phys resistance is pretty common, it's really nice to have a few sources of magical damage in your battlegroup. Also, Ravenspeaker for attack: magical.
Seems Magical Damage is still just as important as it was before the revamp. Thanks for the answers everyone.