hy guys i've made a meta bg but i still have few problems with it . http://poxbase.com/deck/C5YCplc4Ic3ncgqcfPcyQC4PckACwHc3Qs5Qs1ks6_s7ys59s82s5wr2Yr=r2ZrOeke1Qe27e1j First of all I'd like to change spiritspeaker and add something else with magic dmg but i realy dont know what would be more efective beacuse i realy have problems against incorporeal stuff and 2nd cultist may be to expensive to run . I'd like to hear your opinion ,ty !
Hi! Some thoughts... just my opinion, don't take it too serious as I did not play for a while.. - do you really ever use 2 Sauropods? I think 1 is enough - Klub? - Lance? - I think 1 Kanen Scavenger and 1 G'hern Sustainer is awesome for their efficiancy - I still love the Angel of Chaos (over the Pox Renovator..) - Hyaenid Feshwrangler is awesome - 2 Moga Cannon is a no-no for me as they screw up my setup, I prefer 2 firebomber instead - 15 champs only? I think 17 is "normal" - I would not run Havocs Touch, Scythe of Gore, Zealotry and Cyclops Eye Belt - too gimicky for me - I would run a second whispers, second thunderhead and another AoE - I do run a Kanen Cultist... but she is damn expensive, don't know
- Hurler is bad, I don't like them anymore with 5 SPD at that cost. - Where's ur Klub, and Lance Addy - 2 Whispers of the Mind instead of one - Scythe of Gore is (agreed with sandkorn) too situational. Esp since the meta is filled with good detect champs. - I dislike Alacrity, but that's just me. I'd rather run Cyc Warwizard eventho its not usable whenever you want. + 2 Moga Cannons are okay... the're just too OP to not put in... careful in positioning your units. Their damage output is just too great to not be an auto inc + But Cyclops Eye Belt is a must for me, it depends on how you play. Its a counter to highDEF, Nohkando, Block/Dodge, Intimidating/Elusive, but potentially allows you to one-turn someone if they're not careful... ~+10 physical dmg a hit is crazy if u got a good positioning. If you like KB, try Headshrinkers Totem. I used to run 2 Hurlers, 2 HTotem, 1 Cyc Eye Belt in pre revamp (neutral) Depending on how fast your champs runs, 2 Sauropods are okay if you plan on keeping 2 of those 5SPD Hurlers... if you don't want them Hurlers, then get rid of at least 1 Sauropod.
I love Kanen Cultist. She is a wonderful harasser and healer. If your foe doesn't have magical damage, she lasts forever. Moga Cannons are probably one of the best units in SP right now. G'hern Thrower is almost as powerful as the DEP in UD. Voltaic Slags are popular right now, for Sunder and great range for a low cost. I would ONLY run Cyclops Eye belt in a dedicated Cyclops BG, and that's not gonna happen, probably ever at this rate. 17 champs is the new norm for SP. EDIT: Sand and Red know what's up.
Moga Recruiter brings a lot to the table: alt sonic damage, swarm, battle hymn, confuse, and decent hp for a 55/57 nora unit. Ghernbound isn't too much of a drawback w/ Dirge, Sustainer, Thrower, and General.
OH! Forgot Goliath Fesh and Ancient Slag. Fesh is ridiculously good right now... Max out Tunnel and take Colossal, and he will absolutely digest someone and usually live to tell the tale (or eat something else). Ancient Slag with Fascinate and Colossal is another glutton. He's a little unwieldy, but if you get his positioning and tempo down right, he's amazing. Freaking incredible. For 74 nora.
Although I don't currently play SP meta, I can say that I was using this like three weeks ago: http://poxbase.com/deck/ckwc5ac5Ycd...PC94c3Qcdxs3ts7ys6Ys5bs59S82r2Yr2ZrOe1Qe1fe2H APgen-centric. taskmaster, warwizard, 2 recruiters, transporter + thrower are semi-AP gen by relocation. heroes are basically my op grunts, fesh n ancient slag for transporter, road block, and general threat range general is a multi functional grunt and my healing options are limited to only nubs piez main dmg dealers would be 3 heroes + 2 moga cannon. a single SP avatar can take my crew if im not careful: cast alacrity + declare target + other ap gens = gg I lose. Keep 5SPD champs to 2-3 count. Keep 1 healing options (Sustainer, Cultist, or Nubz Piez) Keep 1 APgen options (Alacrity, Cyc Warchief, Taskmaster) Keep 3-5 range champ options Keep 1-2 tanky melee options Keep 3 heroes
Have you tried it out yet? I don't know if Nublin's Pie Surprise is fixed yet but last time I had it in my bg, it would freeze my game.
That is not the reason why they are so awesome. Colossal - Good Def/Hp With banner Fesh sits at 12 Dam, 55 Hp, 2 Def - Colossal - and Potential of up to Tunnel Earth 3 - so is very mobile on alot of maps too. Slag - 11 Dam, 60 hp, 2 def, colossal and has 2 options for relocating as well. Even without Banner they are good roadblocks with a scary threat for units to engage with. Heck Goliath Fesh vs a single small unit wins font contesting easy.
I have tried this but without angel and its really nice the idea with the mobility , the opponent never expect your next move
Swallow Whole is good by itself, but like Eye Belt/Scythe of Gore... Its a bit situational in the current meta since 2x2 are widely played and its not like people wouldnt expect a Swallow Whole if u play Gfesh/Aslag. Why GFesh is great and more playes than Ancient Slag is because he is super flexible. 1) He can be used in Relocate: Ally shenanigans in metaSP 2) he can be a quick font grabber, 3) he can act as a tanky atk physical grunt He gets that <80nora Atk physical grunt role after revamp, while still retaining a fast speed, anti-colossal tool, and anti-1v1.
Right now, he's just an all-around perfect champ. Honestly, I don't think he needs to lose Colossal. I think he needs to lose a rank of Tunnel, and perhaps some HP.
If you can get an Angel you won't regret it. I run 2 in my BG simular to this and they are just too good with Pull. 2-4 (2-6) range and magic bomb. Not to mention 7 speed fliers.
Here's a link to the BG im running now and I think is my best one out of varying things ive done SP Metawise recently. http://poxbase.com/deck/ckwC5ac5Ycj6cgqc3xcytcyQcoKcy9C4PCwHCdxs5Qs1ks59S82r2Yr=R2ZrOe1Qe1fe1j