This game was huge for me way back in the day, loved every ounce of it and still do. I'd love to play or work on something similar someday. First...
Siege Monger.
I posted this in the bug forums a while ago, I thought it was a bug. Might not be.
Not quite as good. Attack Charged 3 > Attack Charged 2 + Abuse Charged 3. Yep! Flameheart Pauldron is a must. Saves your own dudes and gives Amp...
I think the problem is Teleport more than Relocate: Foe. There are cheaper champs with Relocate: Foe that are barely run at all.
I don't know much about Dao. I think that there need to be one or two more Djinn at lower rarities before any big changes can be made to Serf to...
I don't know about the whole Djinn/Hyaenid thing. I feel like that's what G'hern/Moga should feel like, and Hyaenids should have their own thing....
This is exactly the case. There was a UD and IS deck, both with * runes. These runes still show up every so often in packs, which is a bug. There...
On the main forum page, there's a list of everyone who's on the forums right now. No Senshu, but yes mods. I'm guessing they're just no longer...
Sea Song, mostly! Consume actually works really well as a big heal if you have something that respawns. Firemaw is an expensive option, but I've...
Trying it out, I've noticed some things. This combo does work. 10-15 global damage every other turn isn't all that great. 40-60 global damage IS...
Chopping blocks are only as good as the player using them.
I think that champs like Nora Miner and Deepcave Extractor are really boring. They can net you some nora advantage, but the barely move and can't...
The main difference is Flame Siphon is on useful champs.
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