Rabid Doesn't Refresh Inhibited

Discussion in 'Bug Reporting' started by TeaScholar, Oct 21, 2014.

  1. TeaScholar

    TeaScholar Better-Known Member

    It's been a problem for a while now that I get around by using fester on my dead fairies.

    But when you hit someone a turn or two after hitting them with, for example, rabid 3, they get diseased 5 refreshed on them, and inhibited is supposed to do the same thing.

    But instead, inhibited condition remains on whatever tick it's at. So if it was at 3 when rabid is refreshed on the target, it remains at 3.

    This leads to turns where champs are diseased but not inhibited. And this is a hassle in games. In long attrition-based playstyles like my own, those turns are opportunities for my opponent to heal their still-diseased champ, and people DO take advantage of that.

    The simple request is to fix the rabid refreshing inhibited condition on champs, because it currently only refreshes disease condition alone, and that's not how it used to work, nor how it is supposed to work.
     

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