Warcry Undercosted?

Discussion in 'General Discussion' started by Cydna, Jan 5, 2015.

  1. Cydna

    Cydna Forum Royalty

    Skeezick Warcry and Leoss Warcry are currently 8 nora for rank 1, 12 nora for rank 2.

    Warcry itself, is priced at 7-10-15.

    Wouldn't it make sense for warcry, the stronger version, to be more expensive than the racial bound warcry?
     
    SPiEkY, sharang2, sassquatch and 2 others like this.
  2. Jujubean

    Jujubean Well-Known Member

    So champions like the Dwarvan King is under cost as it is ?
    More to the point can we first look at the champions your change will afffect and see if it's justified ?
     
  3. Cydna

    Cydna Forum Royalty

    Garu Kodiak, Scein, Dwarven King and IS Doombringer.
     
  4. Tricky1

    Tricky1 I need me some PIE!

    And this is why i'm opposed to criticizing posts. It always creates these new accounts/players that "pick up" on it when they were treated in such a way.
    I'm surprised covah didn't take offence(side note auto correct tried to change covah into Jehovah).
     
  5. chickenpox2

    chickenpox2 I need me some PIE!

    Racial warcry should be 6/9/13? or 5/8/11
    also they should allow racial warcry to have rank 3 or romove rank 3 from general warcry
     
    Goyo and Tricky1 like this.
  6. Ballballer

    Ballballer Chief Antagonist

    Dwarven king should not have warcry 3. I would price warcry at like 8-13-20 probably.
    But honestly, when compared with each other, some of the costs of abilities are ridiculous.
     
  7. chickenpox2

    chickenpox2 I need me some PIE!

    that make dwarven king over 100 nora?
     
  8. BurnPyro

    BurnPyro Forum Royalty

    Another mindblowing failure in the logic department concerning the code of nora.

    Well played
     
    WhatTheHex likes this.
  9. JaceDragon

    JaceDragon I need me some PIE!

    12-15-20 Seems more logic for me. And pls nerf scein...
     
  10. Sokolov

    Sokolov The One True Cactuar Octopi

    Racial Warcrys are slated to be reduced.

    So let me explain the "logic" behind why this happened.

    Early on in Pox history, every ability had a cost, and units had a number of upgrades to pick up, and runes were largely costed by a formula (similar to now)

    When runes would be nerfed/buffed, in most cases the ability costs would be adjusted. So things like Skeezick Warcry was added, and then someone decided to buff Dwarven King via a cost reduction to Warcry.

    Later, when Leoss Warcry came out, that system had been sidelined, and costs were added to some abilities but not all (I generally added a cost, but this was not always the case), in this case, Leoss Warcry was based on Skeezick Warcry's template. Since costs were mostly eye-balled and not formula'd at that time, it only mattered that costs were in an approximate range rather than more "exact."

    So when you re-expose ability costs after years of not really setting them directly, you get stuff like this.
     
  11. WhatTheHex

    WhatTheHex The King of Potatoes


    Now this wouldn't be real issue if they never changed the upgrade system. Now we get to change the nora cost by a fixed formula that isn't tweaked but merely provides a baseline.
     
  12. Sokolov

    Sokolov The One True Cactuar Octopi

    Except that you can add a manual modifier, so it ultimately ends up being pretty close to what it's been, just with more transparency.
     
  13. Thbigchief

    Thbigchief I need me some PIE!

    "I only want transparency when what I see makes me feel better" - The totally reasonable pox community
     
    Morfeas and badgerale like this.
  14. WhatTheHex

    WhatTheHex The King of Potatoes

    So are you saying an ability with upgreade path (for example) rend1,2,3 (with rend 2 as standard) will cost -3,0,3 nora on one champ and -4,0,4 on an other? Or is that already the case?
     
  15. sharang2

    sharang2 The King of Potatoes

    @WhatTheHex;
    See Surge Skeezick on Skeezick netter, costed at 5/12 nora vs Surge Spider or Dragon or anything at 10/12 nora. I think this manual cost adjustment is totally warranted in a BG like Skeezick with several weaknesses and a weak ability to generate summons.
     
  16. WhatTheHex

    WhatTheHex The King of Potatoes

    That's the cost of the ability that is adjusted in general. Not to a champ, what I mean is that the EXACT same ability/upgrades are costed differently on champs depending on the champs capabilities.
     
  17. Lauremoon

    Lauremoon I need me some PIE!

    Even with dozen of fancy formules, there are some champions that are over/undercosted
    To fix that, they can manually add or deduct nora from a champion's calculed cost.
    That's what they call "manual adjustment".
     
  18. BurnPyro

    BurnPyro Forum Royalty

    More -20 on champs, what could possibly go wrong?
     
  19. Sokolov

    Sokolov The One True Cactuar Octopi

    As far as I can tell, there was only one rune affected in this manner. I suspect there was a technical problem that caused that. Anyway, nerfs incoming.
     
  20. Sokolov

    Sokolov The One True Cactuar Octopi

    Unfortunately not, and part of what I try and do when I design runes is to have abilities with highly variable costs like that on base instead, so I can account for the difference manually myself. It's not always possible, and when I do passes over existing runes I will be adjusting some of them in this manner.
     

Share This Page