Here is a simple solution. They should keep the bonus as it is, but revamp the KF Champs, so that they get higher base speed. this way, KF Champs will be high speed (as they should) but also have high cost. This would stop the "moga" play of KF. Then they can adjust some of the maps so KF does not get super advantage. Simple and logical and gives more uniqueness between factions, not less.
that would make the problem worse, revamping all the maps would hardly stop a god-speed faction. Boost champ speed AND keep speed bonus? I can almost hear the tears already.
I swear you must be a burn/h0spy alt. There is no way anyone who is not simply trolling would come up with some bullcrap like that.
Well I still like my idea best, from page 3 of this thread. I am biased. It weakens our early draw speed, but gives any champ +1 range while in a deployment zone. The zero AP one time use ability allows for some nifty tricks and/or power turn. But KF is overall not as fast. Splits would be better with KF, instead of the current meh. I don' believe faction bonuses need any other changes, once KF's draw win speed takes a hit. Sokoguy said he would have to give +1 speed to many KF champs if the bonuses were changed--at increased nora cost of course. Maybe some could change out 1 ability for a speedy one, like accrue or exertion or teleport or etc. Opine and such fellow gamers
this was serious suggestion, KF Champs are too cheap. Make them normal cost and high speed. Then the problem is solved.
all kf Champs will go up 1 speed and around 10 nora... edit: well not all of them, it would be the designers to decide which ones
Based off your posts, you are obviously the type of person who listens simply to reply. You don't digest any of the information given to you. You feel you are right and no one else's opinion is worthy of the time it would take to digest and really formulate a new idea about. So why should any of us do anything different when it comes to your opinions. Please stop talking about KF all together. Every time you post, it is bad for the faction if anyone was still listening.
if they actually remove the speed bonus, will they manually increase speed on lots of Champs? will they also give KF +ap spells, a lot of other factions have these kinds of spells, meaning they can be more flexibleon movement certain turns (FW, SP, SL for instance)
Most likely; especially on low speed champs who rely on the +1 to be viable, and a select few higher speed ones who, design-wise, sort of require the high speed originally granted by the bonus. Their nora cost would increase to reflect this obviously.
Here is another suggestion. The lore is that KF Elves are the first race of those Nora-born. So let's make KF gain the following faction bonus change. FF: +4 nora when capturing a font SF: +2 nora when capturing a font
and likewise they will lower dmg if kf happens to get a dmg bonus instead? its so stupid, these stat bonuses are just negectedby the devsby making them champs like they already have the bonus. they should not do that. Maybe it woulöd be better if all factions had only split bonus. And if you have FF you simply get twice split bonus. Then maybe finally they would build Champs around split and not FF.
Beyond that, having played a good few other themes in the past few days, just to test things out, I have to steadfastly argue AGAINST any binary +X dmg for a given range. Unlike UD KF possesses' a wide range of both melee and ranged champions, limiting a bonus to a given type only serves to hurt the faction as a whole. Beyond that I too argue for the continued +1 max ap, the extra threat range helps translate as "Speed" while not impacting the early game draw potential.
How did this get overlooked so fast? This gives the effect of speed without the quick capture of fonts that everyone has the issue with. FF KF:Champions with above 3 range gain +2 damage, Second attack per champion with below 3 range uses 2 AP less Split KF: Champions with above 3 range gain +1 damage, Second attack per champion below 3 range uses 1 AP Less Maybe even this? Gives ranged champs a reason to be taken down quick but also gives melee champs more reason to engage quicker
Yeah, I kind of like it a lot. Again, the second idea is less powerful than the first. It directly address the 8 speed draw win thing but still allows the champs to sometimes double tap more frequently.