Rugoth's Revenge stun ability no longer works. I assume it is a bug. So Aurora Lancer... nerfed to the scrap pile huh?
Yeah, that one's on me. I wanted an animation that represented the new font bonus, as it actually plays when you try to play a relic in the IS font. It plays a block sound and the horn (it's there, listen carefully). Give it a few days, see if it grows on you. Regardless, I know IS players love horns, so any feedback on this would be great.
Sorry but this is a change i cant afford. give back the shiny horn, at least in the shrine. And change the color of the shield to gold, come on, we are firking dwarf!
RIP Semi/Aquatics. -1(-2) dmg, -1 def and +4 (+5) nora per champ. Sad sad day. Very unhappy about this. sidenote: the Aquatic description still has the same text as before.
I think bloodbow nerf was probably too much... I can accept it, but what do you think of at least giving him another upgrade option instead of bleed, so that he can fit also some other battlegroups and not only the bleed theme (for which he shines)? May be something to help him a bit when he becomes melee? Damage shield, or reflexes, i don't know...
Would like to know the thought process behind Cyclops Artificer change from weaken spell -> amp fire. Beside self synergy, I don't see much synergy with either construct or cyclops.
Honestly it would've been a perfect patch if it weren't for this. I said many times that the pirahnids and marsh raptor were the problem... Now Circadians paid the price. It was as simple as removing berserker from them and giving carnivore instead of life siphon, then putting stuff like blood frenzy and berserk attack to increase the cost. As for the raptor just removing ready would've done wonders. And @hfok , I wasn't involved but maybe the fact that he's mostly used in IS splits makes weaken spells a bit stronger than intended.
Yes, I agree. I wouldn't mind something like "grant fire trap" in its place (I say trap, although I would prefer Aura, but understand that might not be prefered given how common it is). From my limited time with him, I feel he doesn't do much. As in, most of the time he is just there collecting a bit of Nora. Most tinkerers have build 'em tough as well. Would be nice if I had more of a reason to click on him.
Just to clarify here, and I wouldn't necessarily disagree, you're arguing that Sentinel (Which is an objectively better ability), is both more effective and cheaper because the champions that had Blindfire would be overpowered if they had Sentinel and, as an inference, champions that had Sentinel would be underpowered if they that Blindfire?
Can't remember off the top of my head, but isn't Blindfire 7 or 8? It's certainly longer than the max range of the champ. Sentinel, on the other hand, is limited by the range of the champ - min and max.
Objectively Better? You could argue that the range differences make Blindfire better. You'd have to convince me that it's objectively better.