My De'lim group. https://poxbase.com/deck/CjbC3ACwVCjnCjQCklC5GCjms5S4vs7Ts4Ks7WS2tsLr2YR1drUeM I think I finally got the hang of it, won 2 games today. Your ranged units can get to like, 20 damage and 66 health. It is more of a late game deck, so don't surrender too early if you think your losing, you could make a killer comeback.
But Fuel on an almost dead lifegiver + sacrifice of delim on a sapling that is being useless eitherway = +4 dmg and 6 hp permanent and a 12 hp heal for all your Delims out for barely any nora. Cheers, Josh753
I feel so lost since I have been gone over a month now but I love this thread. I should be able to jump back in pretty easy.
Your saplings easily have ridiculously high amounts of HP with foment, banner and take root (not even counting fan faire and the like here). When your Wood Elemental is out and transplants into a Greenhouse Sapling it is a +6 max HP and 12 HP heal for all your Delim Champs out (it triggers twice once for Wood Ele dieing and again for sapling dieing). As you will have a shitload of saplings if you play it right this will happen rather frequently (both Greenhouse and none Greenhouse ones). You can keep your Delims out of high threat range, keep one (or a few) saplings on the side in case you think your opponent can kill your Wood Ele next turn. If he kills the Wood Ele, you get him back with a huge boost to your Delim Champs. If he does not kill your Wood Ele, well, Wood Ele tends to hit for quite a bit himself. Earlier today I was playing vs Krezio (rank 21, not that that means anything but still). At the end I had 4 Delim champs out all between 65 - 95 HP, a Wood Elemental that had 19 dmg iirc my Conclave Warden (for foment) and I think around 7 saplings. Both my Lifegivers were out too (as they are so ridiculously cheap) and were healing all the dmg done to my Delims. Than ofcourse you have the Flame Siphon on Sapling for nora etc. I hope this helps, Josh753
I'll be updating this thread FULLY In the next day or two to reflect the changes with that patch/mid-term release.
i tried an archer deck but with FF KF you either have to have no melee, or play non archers too.. Not really sure what would be best to do with them.
Illuminate works with Aurora Lancer, but I don't know whether that is the generally better upgrade on that line. Imbue Stun can be used to CC someone 1 turn before a Horn of K'thir powerturn (or right during)? Idk, just throwing ideas.
Yeah I know there's some un-tapped potential between Bowmage/Aurora Lancer but they're kinda expensive and rather shitty in defense. So it becomes a game of support spells.
You know what would be cool if Horn of K'thir made all range Range 1 for that turn. Than it could be used to give Archers that occasional melee with Arrowsinger. Just throwing ideas out.
I normally put an Ancestral Anger in an archer bg for that. It can be expensive, but it's a good surprise spell.
I know, I think everyone does, but it is far to expensive. In my opinion Archers aren't all that viable. This could be a way to make them more viable without having to go outside of the theme.
Hello, I'm currently running the bellow battle group. The idea is to mirror Thirion and mess things up . Please let me know if there is anything you deem I need to add/remove etc. Thanks KF BG
Here is my first Goodstuff deck since the new release. I haven't played around with all the new runes so far, but this bg is certaimly a lot of fun. What i can say so far is: Bowmage/Aurora Lancer have nice synergy, Forest Lerper IS BACK - try to combo this guys with battle hymn and Horn of Order for tonz o' damage , Groundpounder is still worth it and an excellent early deploy, the expensive forest giant is a pretty big threat while being very tanky.