FS Patch Notes Discussion

Discussion in 'Forglar Swamp' started by Qno2, May 21, 2015.

  1. Qno2

    Qno2 The King of Potatoes

    Champions
    Boghopper

    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Shaman
    • Damage increase (+1)
    • HP increase (+3)
    • Min Range decrease (-1) Starting Abilities: Amphibious, Leap, Attack: Magical
    • Upgrade Set 1: Divine Favor 2 (default), Heal Mass 3
    • Upgrade Set 2: Heal Champion 1, Heal Champion 2 (default), Heal Champion 3
    Snaptooth Rider
    • Upgrade Set 1: Charm 3, Shatter (default)
    Mirevixen
    • Upgrade Set 2: Invigorate 1, Invigorate 2 (default)
    Boghopper Tad
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Spitter
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Elite
    • Upgrade Set 2: Leap 1, Leap 2, Leap 3 (default)
    Tide Master
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Giant Crustacean
    • Upgrade Set 1: Resistance: Physical 1, Resistance: Physical 2, Resistance: Physical 3 (default)
    Almsgiver
    • Upgrade Set 1: Invigorate 1, Invigorate 2 (default)
    Darkmarsh Concealer
    • Upgrade Set 1: Hidden: Water, Surge: Shadows (default)
    • Upgrade Set 2: Mark, Nightfall (default)
    Turtle Rider
    • Upgrade Set 1: Resistance: Physical 1, Resistance: Physical 2, Resistance: Physical 3 (default)
    Shock Toad
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Mentor
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Firk Mind Shredder
    • Starting Abilities: Amphibious, Psychic Ping
    • Upgrade Set 1: Damage Shield: Psychic 3 (default)
    Magnetic Anuran
    • Upgrade Set 2: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Huntmaster
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Pupil
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Darkmarsh Zealot
    • Upgrade Set 1: Berserk Attack 1 (default), Berserk Attack 2, Berserk Attack 3
    Tortun Corsair
    • Starting Abilities: Attack: Gun, Ponderous, Pistol Shot, Tortun Shell
    Tortun Captain
    • Starting Abilities: Attack: Gun, Vigorous Cry, Ponderous, Tortun Shell
    Tortun Gunslinger
    • Starting Abilities: Attack: Gun, Ponderous, Ricochet Shot, Tortun Shell
    Boghopper Blackhand
    • Damage increase (+2) Starting Abilities: Amphibious, Attack: Physical, Counter Attack: Ranged, Dashing Maneuver
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Boghopper Zombie
    • Upgrade Set 1: Resistance: Physical 1, Resistance: Physical 2, Resistance: Physical 3 (default)
    • Upgrade Set 2: Leap 1, Leap 2, Leap 3 (default)
    Spawnpool Guardian
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    • Upgrade Set 2: Heal Mass 1 (default), Heal Mass 2, Heal Mass 3
    Boghopper Paladin
    • Upgrade Set 2: Leap 1, Leap 2, Leap 3 (default)
    Snaptooth Deadeye
    • Upgrade Set 2: Berserker 2, Berserker 3 (default)
    Jellebrium Darkweaver
    • Damage increase (+1)
    • HP increase (+3)
    • Min Range increase (+1) Starting Abilities: Amphibious, Attack: Psychic, Sands of Time, Jellebrium Mind
    • Upgrade Set 1: Energy Thief, Telekinetic Thrust (default)
    Jellebrium Lightbringer
    • HP increase (+2)
    • Defense increase (+1)
    • Min Range decrease (-1)
    • Max Range decrease (-3) Starting Abilities: Amphibious, Attack: Fire, Majestic, Jellebrium Mind
    • Upgrade Set 1: Burn 1, Call to Arms, Illuminate (default)
    • Upgrade Set 2: Multiattack 1 (default), Impairing Feedback
    Jellebrium Mindbender
    • Upgrade Set 2: Mindwipe Aura 1 (default), Commander: Jellebrium, Catalyst: Psychic
    Pirahnid Bloodfiend
    • Upgrade Set 2: Berserker 2, Berserker 3 (default)
    Darkmarsh Outlaw
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Darkmarsh Shadow
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Darkmarsh Fury
    • Starting Abilities: Amphibious, Attack: Fire, Burn
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    • Upgrade Set 2: Hostile, Violent (default)
    Darkmarsh Enforcer
    • Upgrade Set 2: Leap 1, Leap 2, Leap 3 (default)
    Darkmarsh Instigator
    • Upgrade Set 2: Leap 1, Leap 2, Leap 3 (default)
    Darkmarsh Witch
    • Upgrade Set 1: Leap 1, Leap 2, Leap 3 (default)
    Jellebrium Mediator
    • Starting Abilities: Amphibious, Attack: Psychic, Stall, Jellebrium Mind
    Equipment
    Thunder (Forglar Swamp/Sundered Lands)
    • Nora Cost decrease (-5)
    • Description: Equipped champion gains Explosive Attack 3. If the equipped champion has Attack: Gun or Pistol Shot, it also gains Cull.
    Horn of Order (Forglar Swamp/K'thir Forest)
    • Description: Equipped champion gains Drive and Invigorate 2. If the equipped champion is a Tortun, it also permanently loses Ponderous.
    Darkmarsh Blackstaff (Forglar Swamp/Forsaken Wastes)
    • Description: Equipped champion gains Immunity - Magic and Defile Corpse. Forglar Swamp champions also gain race: Undead and Boon of the Undead. Forsaken Wastes champions also gain Amphibious and one rank of Leap.
    Chillshard (Forglar Swamp/Savage Tundra)
    • Nora Cost decrease (-5)
    • Description: Whenever an enemy champion takes psychic damage, they become Chilled 3. If the equipped champion has Attack: Psychic, it also gains Catalyst: Frost. If the equipped champion has Attack: Frost, it also gains Catalyst: Psychic.
    Destiny
    • Nora Cost increase (+10)
    • Description: Equipped champion gains Piercing Shot 3. If the equipped champion is a Boghopper it also gains Quest: Kill Enemy

    So it seems like most of these changes alter the default upgrade on champions but in that: mindshredder buff is nice as is the change to Destiny plus I might have to try chillshard in my firk bg. Snaptooth rider change is very smart too.
     
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  2. Ohmin

    Ohmin Forum Royalty

    "Mercy is for the weak"... says Boghopper Blackhand, as it gets significant buffs (albeit at the cost of Counter: Melee).

    EDIT: The change of Defaults is actually quite a nice buff for Spawnpool Guardian, who's summons all now have Leap 3 (including the Pupil upgrade as well). Same for Boghopper Riders(?) and Timmy.

    Other things I didn't mention before: Lightbringer is now melee. I have no idea.

    Darkbringer is now more expensive due to having Jelly Mind on base, but it's probably better for the Theme albeit worse for not-Theme. Higher Min-Range is annoying, I liked how it went well with Energy Thief, there's a relatively "safe" zone now.

    Boghopper Shaman has Leap 3 now, in addition to fewer Healing abilities, so that's pretty good actually. Turtle Rider become more expensive for no reason, by 4 nora. Darkmarsh Fury has a non-Boghopper damage option with Hostile (but it's terribly expensive). Also lost the mostly pointless Fire Nova.

    Tortuns have continued their tradition of not really changing, however, I assume the Attack: Gun and relisting of main abilities is for the sake of the new Thunder. I don't know what Cull does yet, though I'm assuming it's the old Thunder abilities. Mangleshell is a sad panda without Warded and cheap(er) access to Explosive Shot 3.

    The new Destiny is awesome with Boghoppers. Piercing Shot 3 has always been the main reason to run it previously, and while there's no refund and it's more expensive, the ability to get it on a larger number of champions is probably still worth it. Keep in mind that Piercing Shot still works just fine for Melee. Still, the main thing of getting both that AND Quest: Kill for a boghopper is just really, really good, particularly since you can, if you wish/need, save it for when you're sure you're going to kill something, ensuring the Quest is triggered easily. I have not yet tested if it stacks for the purposes of Swampguard Crusher (I assume not, though the heal might trigger twice). Gekaal with Piercing Shot 3 and Quest: Kill... delicious (I still don't like the new Kartch).

    Concealer is good again.

    Not being able to remove Ponderous from non-Tortuns makes me a little sad, to be honest. I almost never used Tremir so losing the refund doesn't bother me.

    I still have no idea why I'd want Defile Corpse on Timmy's equip. I know it's potentially useful outside of that, and Immunity: Magic is a good thing (the Snapteeth certainly appreciate it), it just grates on me that an FS/FW equip, originally meant to improve Zombies, has anti-synergy (provided of course that Defile Corpse even functions as advertised).
     
    Last edited: May 21, 2015
    Leadrz likes this.
  3. Anima26

    Anima26 I need me some PIE!

    Some interesting changes, i like concealer, destiny and mind shredder changes. The changes to default upgrades are helpful, especially for newer players.
    Im going to have to go look at the new blackhand.
     
  4. Leadrz

    Leadrz I need me some PIE!

    we
    have
    catalyst
     
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  5. Ohmin

    Ohmin Forum Royalty

    Multiple Catalyst, actually.
     
  6. Leadrz

    Leadrz I need me some PIE!

    YES I KNOW.
    The guild i'm in can finally discuss jellies with me now.
     
  7. Ohmin

    Ohmin Forum Royalty

    It's a shame Mindbender can't have both Commander and Catalyst at the same time (without the equip anyway).
     
    Leadrz likes this.
  8. Leadrz

    Leadrz I need me some PIE!

    it is.
     
  9. Ohmin

    Ohmin Forum Royalty

    Okay, so Thunder introduced a new ability (I assume it'll show up on midterms as well or something).

    Cull: Deal 50% additional damage to Fatigued (0 AP) Champions on Basic Attacks.

    Considering how high Tortun DMG generally is, that's pretty darn impressive, though I imagine SL will be the most excited by it with their larger access to Punish and similar skills.
     
  10. Leadrz

    Leadrz I need me some PIE!

    ^ mr mangleshell (well it is his equip)
     
  11. profhulk

    profhulk Forum Royalty

    Jelly Lightbringer is attack type fire? WHYYYYYYYYY!!! THEY ARE A PSYCHIC RACE! Why even have psychic anguish on extispicer if two of the original jellies don't even have psychic damage? I mean really it is silly to think that attack type has to be consistent with the dots they apply. Psychic race=psychic damage with some interesting dots that are associated with their names. Lightbringer is equated with fire so he has a fire DOT not fire damage (psychic damage). Skycaller is associated with lightning he has a lightning dot and elements of lightning but he is a psychic creature with psychic damage. Extispicer for some reason had contagion which was awesome but no u killed it. Jelly Mindbender- the way he bent the mind was to distract with distracting aura when u got to close. How does Jellebrium Mindbender bend peooples minds? Answer me that. How? He doesen't anymore! He's now lord commander jellebrium mind pooper. *mindless rage*
    [​IMG]
     
  12. profhulk

    profhulk Forum Royalty

    On a positive note I like what they did with destiny and boghopper blackhand. Yes love alot of the other changes. Lightbringer to fire damage was not expecting that one. >.<
     
    Last edited: May 21, 2015
    Leadrz likes this.
  13. Wraith

    Wraith Administrator Octopi

    Lol @ the image.
    Ok, that was my change. It was an experiment (alt damage). Try it out, if it sucks that much, I have no issue with reverting to attack psychic. :)
     
  14. Pedeguerra

    Pedeguerra I need me some PIE!

    This is the kind of thing that make me /facepalm .
    I mean, who gave you the green light for that change? What kind of "design freedom" do you have? Did you consult the Jelly players prior to the change or did you just decide to do it out of the blue?
    I have no idea if the change is good or bad, I'm just pointing out things that feel very unprofessional to me. This is by no means a personal attack at you @Wraith , but an attack on how things are being done in Pox.
     
    Last edited: May 22, 2015
  15. profhulk

    profhulk Forum Royalty

    I will try it out. I think it would be cool if light bringer had some cool non basic fire ability and retained psychic attack at melee range. There are plenty to pick from. Flame nova, set ablaze, flame thrower, fire aura, flame web, solar flare, flame burst, flame strike, annhilate, set ablaze, eruption,
    incinerate. Did I leave any out?
     
  16. Wraith

    Wraith Administrator Octopi

    I played Jellies for an entire patch and half of another. I am a Jelly player. I'm not saying I'm an expert, but I do know the theme.

    An interesting point :)
     
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  17. Sokolov

    Sokolov The One True Cactuar Octopi

    I made the Jellies originally, and while they have telepathic abilities and many Psychic abilities as a result, they were never meant to be full Psychic.

    For example, Skycaller has always been Electricity damage and Lightbringer has always had a Fire element to it, so I don't see a problem with making it pure alt damage, especially since "mid-ranged Psychic" is not exactly what the Jellebriums lack.
     
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  18. Sokolov

    Sokolov The One True Cactuar Octopi

    Here are some comments from other FS threads about Jellies:

    You can see here that some people DID like the changes and wanted more alt damage specifically - and these sort of statements have been made in the past by Jelly players.
     
    Leadrz likes this.
  19. Leadrz

    Leadrz I need me some PIE!

    I noticed the change, aaaand
    I don't mind him losing psychic and ranged for majestic and multi-attack, also helps if anyone wants an actual UD/FS split.

    And sok, never knew you made jellies... Jellies brought me back into the game after about a year break and are the reason I collected Forglar Swamp.

    The loss of contagen saddened me cause extispicer was my favourite rune, but understand the problems it could have posed.

    The changes made also made me blow the dust off my jelly cards.
     
  20. profhulk

    profhulk Forum Royalty

    It's fine sok. I was so used to the psychic damage. Most of the jellies have retained their identity except mindbender. I miss his deafening aura, psychic magnetism combo. I believe this is what defined mindbender. Vaporize was frosting on the cake. His new role as anti range with evasive is good too and he is cheaper. Any plans on giving mindbender deafening aura again?
     
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