Full Faction: +4 damage on units with minimum range equal or higher than 4 +2 damage on units with min range equal or lower than 3 Split: +2/+1 on the above rules Change ranged champs with range 3-X to 4-(X+1), adjust prices. Change champs with 5 speed to 6 speed, adjust prices. Change champs who will be benefited with +4 damage reducing their damage by 2, adjust price. The idea of the change is to make KF the ranged faction again. We hit far, we hit strong. If you get close to us we gonna be in trouble, so our decks gonna have a lot of terrain and spot control. Discuss.