48 nora- genned 9 nora per turn 6 rounds to pay off pros- lots of nora cons- huge tempo hit, useless champion 37 nora-gens 6 nora pros-makes nora 6 per turn 7 rounds to pay off makes mines to get around if left in-game long enough/ tended to each turn no longer a tempo hit cons-scorched dorf is still cheaper than her slow even with lethargic you be the judge yo.
- Feels like you'd have to run 2x of these or 1 and 1 excavator for the mines to be useful. Miner on its own cant really get the second mine far enuf away after first deploy to be helpful without running another or excavator imo
Something has to be done about mines, Excavator was suppossed to be a unit that grants mobility to your BG. However, Excavator was a cheap font harraser that needed a tone down. So, what was the solution? Make mines summoned, so they can't contest? NO, they nerfed the AP cost of Build Mine and excavator mobility whitout any compensation (Mason is the n-th power of crap as an upgrade). Build Mine now is 2 AP, 2 CD, and the ability is on 2 champs of speed 4 and 5. You can solve this problem in 2 ways: > Build Mine remains with the same AP and CD, but make mines work the same turn they are built. > Build Mine gets either a AP reduction to 0 or 1, and probably a CD reduction to 1 turn. The speed of the champs is so low that either with 0 AP they won't be spamming mines every turn. Thank you
I have been playing with 1 and want to find a way to fit a second. On bigger maps you can set up a mini mine network to get to mid fonts faster or defend you side fons.
Mines bro. It's all about the mines. I bet mines get removed as they will be considered OP soon enough. As soon as people figure out how good they are.
I'm going with buff, esp. now she can do something outside of sitting there genning nora. I think she'll be QQ'd as OP before long.