Ash Demon Default cost to 68 nora Starting Abilities: Attack: Fire, Fester, Evasive 3 Upgrade Set 1: Fire Acolyte, Fire Eater (default), Trail: Fire Wall Upgrade Set 2: Burn 2 (default) another champ with trail fire wall, but so little knockback in UD Nefari Guardian Default cost to 63 nora Speed decreased (-1) Starting Abilities: Replaced Unstoppable with Tremor Look at that, a knockback champ and it's 5 speed! (maxx will enjoy the bodyguard again) Imp Default cost to 72 nora Starting Abilities: Replaced Shadowspawn with Dodge nerfed imp summons, they had it coming I guess. Fire Phoenix Default cost to 85 nora Health decreased (-5) Damage decreased (-2) Rebirth Nora Cost increased (+5) Flame Surge Nora Cost increased (+2) AP Cost increase (+1) nerfed heavily, 10 less hp, 2 less damage and more costly... Goblin Brute Default Cost to 70 Health increased (+13) Damage increased (+1) Speed increased (+2) Starting Abilities: Attack Physical, Pummel 1 Upgrade Set 1: Bravery, Exertion 3, Multiattack 1 (default) Upgrade Set 2: Berserk Attack 3, Call to arms (default), Goblin Thievery no idea about this one (I'm not that good at balancing) Spells Split Personality Reduced duration to 2 turns from 4. OUCH. I like this OP rune, now it requires skill I guess.
Just tested, and my suspicions were correct: the imp summons weren't nerfed at all since the shadowspawn ability is default on that line. Thus, the summons are still shadowspawned. I saw that post about this on the General Discussions and I don't think this is what they wanted.
And such patches is why I won't spend money anymore on Pox(Got all the UD coalition runes F2P, will continue to play that way). They give us some sweet new mechanics then bamMM nerf, same case with Ronin.
Sorry for the noob question: how does one use trail: fire wall ? I have a fire bg but never been able to get any good use out of it. Last I checked, they don't heal fire-eaters ? With ash demons, I suppose there could be more fire trails but...meh. Haven't been able to get reliable combos off.