This champion loses 2 hit points at the start of its turn. Whenever this champion is successfully attacked, the attacking champion becomes bloodied for x turns. Reason: There is a lot of aggression to applying bloodied on your targets (bleed, rain of blood) but no defensive ways. ((ALSO - need to add abilities onto the Rune Directory Page)) **will do this soon**
Yeah pretty much, as bleed tends to be very aggressive source, I would like to see a defensive source is all
A pretty minor effect though, if I want to bloody someone, especially someone engaged in combat, there are easy ways to do it.
its good but i don't like the name infection sounds like a disease type ability something like piercing shards
Why not just go with this? I don't much care for the idea of the champion self-harming itself, particularly since it seems like needless complication anyway. Call it Bloody Feedback or something.