Goblin theme discussion

Discussion in 'Underdepths' started by chickenpox2, Aug 4, 2015.

?

What should be done to Goblin thievery to make it more acesseble?

  1. Reduce ap from 5 to 3

    8 vote(s)
    80.0%
  2. Reduce nora cost from 12 to 8

    6 vote(s)
    60.0%
  3. Thievery should be made global but last for X turns

    0 vote(s)
    0.0%
  4. Thievery made global but reduce activation spaces to 2 or 1

    0 vote(s)
    0.0%
  5. All

    1 vote(s)
    10.0%
  6. Others (please specify below)

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. chickenpox2

    chickenpox2 I need me some PIE!

    So as you know finally we are getting a goblin after like 6-7 expansion.
    [​IMG]
    So lets talk about the goblins and what to do to make them ready so they become quite playable when expansion is released.
    Right now they are quite good only that goblin thievery requires a lot of skill and patience to get champions in the right spacing to obtain the abilities. In large maps goblin thievery is unpractical to use since the 6 spaces.

    Default is what i am currently running a feel is the best way upgrade path

    Goblin archer
    73 nora
    8|6| 3-6|0|32

    Basic:
    Attack: Arrow
    Encourage

    UG1
    MA1 (default)/2

    UG2
    Retreat 1 (default) /2

    Only problem i have with archer is his low hp which makes him quite easy to 1 turn. Encourage allows him to do massive damage especially combined with broot's pummel.

    Goblin Arsonist
    62 nora
    12|6| 1-2|0|40

    Basic:
    Attack: fire
    Annihilate
    Vulnerable: frost

    UG1
    Explosive attack 1/2 (default) /3

    UG2
    burn 1/2 (default)/3
    Also very good champ and has quite an adequate damage making him a monster. Annihilate gives him a range AE which let him do damage to opponents. Combined with dirtbags amp fire he does quite alot of damage

    Goblin Brute (BROOT)
    70 nora
    8|7| 1|0|47

    Basic:
    Attack: physical
    pummel

    UG1
    Exertion 3 (default)
    Bravery
    MA2

    UG2
    Berserk attack 3
    Call to Arms
    Goblin Thievery (default)

    His buff made him really good he has now the highest hp which is perfect for goblins. I feel that exertion 3 and thievery is pretty good combo for 70 nora. Exertion 3 is best it allows to move close enough with exert to use thievery on opponent.


    Goblin Dirtbag
    nora 2
    8|6|2-4|0|40

    Basic:
    Attack: Fire
    Blind
    Amp: Fire

    UG1
    Stall
    Goblin Thievery (default)
    Pilfer

    UG2
    Impair Vision (default
    Trail:Fire Wall
    Mudsling

    He pretty good stall and blind is a great combo too bad now we have to choose between that and goblin thievery. I would still choose stall since thievery isn't so god and with mudsling it go crazy giving opponent random debuffs.

    Goblin Gloomgiver (old)
    nora
    12|6|1-3|0|41

    Basic:
    Attack: Magic
    Life siphon

    UG1
    Reflecton 1/2 ( default) /3

    UG2
    Blood frenzy (defaut)
    Depression
    Blood magic

    Goblin Gloomgiver (New )
    nora
    8|6|1-3|0|41

    Basic:
    Attack: Magic
    Escalate

    UG1
    Bleed
    lifedrinker
    Life siphon

    UG2
    Blood frenzy
    Depression
    Blood magic


    Gloomgiver is not very good compared to the other champions i really hope they change firstly reduce damage from 12 to 8 which will reduce ~3-4 nora and adding escalalate. I also made UG1 to healing upgrade cause it fit well with his original kit. Hopefully make him more durable than the other goblin champs



    Goblin Stickyfingers
    70 nora
    8|7| 1|0|47

    Basic:
    Attack: physical
    Adaptation
    Banditry
    Mercenary
    Shadowstrike

    UG1
    Shadowspawn
    Escape
    Stealth

    UG2
    Pilifer
    Goblin thievery

    Stickyfingers is also quite a good rune with stealth and adaptation it can pretty much do without goblin thievery. Problems is that mercenary can cause problems with making it difficult to take out runes because of the -3 nora.

    Goblin Spellkaizer
    70 nora
    0|6| 1|0|45

    Basic:
    Magic beam
    Cast: Cauterize
    One with Nora
    Teleport

    UG1
    Regen 2
    Swap 3

    UG2
    Flame nova 3
    Flame aura 3
    Hex 3

    Spell kaiser is a really great harasser champion and can easily get in to opponent side font together with hex and swap it allows to quickly move champions to relocate which is one of the main problems due to being mostly 6 speed champs.

    So after this my quesion is what will you want from the new goblin?
    I really hope it a high damage and good passive ability which allow him to be more sustainable because goblins are quite easy to kill atm.

    Goblin thievery what should be done to make it worth using
    Reduce ap from 5 to 3
    Reduce nora cost from 12 to 10 or 8
    make thievery made global but still activation remains 3 spaces or 2 spaces
     
  2. chickenpox2

    chickenpox2 I need me some PIE!

    -Reserved -
     
  3. Fentum

    Fentum I need me some PIE!

    Been using pure goblins and have three rune ideas to add soon...

    Hero: Chitta-Chak, Goblin Spider King. Ranged and support goblin spider centaur. Useful in goblin and spider decks. Combos well with both. Still thinking through exact stuff...
    U1: Commander? Tbc
    U2: poison 1/2/3
    Boost Weak
    Creep and crawl
    Goblin Master Thief TBC an improved version of thievery.


    Champ: Goblin Sneakthief. Goblins need a detect option and this is it.
    U1: Detect 1/2/3
    U2: Escape / combat reflexes / shadowspawn
    Stealth
    Goblin Thievery

    Spell: Bree Yark! Some buff to goblins. Benefitting higher numbers. Perhaps gives Loyalty for a while.
     
  4. Revengercm

    Revengercm I need me some PIE!

    I hate abilities that cost nora to activate. AKA that's why balefire is tedious for me.
     
  5. chickenpox2

    chickenpox2 I need me some PIE!

    yea but now its not so bad only cost 2ap
     
  6. Fentum

    Fentum I need me some PIE!

    It's almost always competitively better to hit the crap out of something rather than steal a random abil, unless the enemy is immune, etc.

    But it's fun in a non competitive way. And the occasional time it works well is very amusing indeed.
     
  7. badgerale

    badgerale Warchief of Wrath

    Yeah, and I think this is OK.

    Goblins have the potential to go down a different route to other themes, where instead of aiming for being meta competitive they could aim purely for being fun. Allowing more randomness, crazyness, and abilities with high potential returns.

    Of course, losing games consistently isn't really fun so they should be good enough not to do that.
     
    Fentum likes this.
  8. Fentum

    Fentum I need me some PIE!

    Exactly that.
     
  9. chickenpox2

    chickenpox2 I need me some PIE!

    I really want more goblins we need a tank champion because kaiser god but still not strong enough to be in the tanky catogory
     
  10. badgerale

    badgerale Warchief of Wrath

    Fentum likes this.
  11. Fentum

    Fentum I need me some PIE!

Share This Page