IS Patch Breakdown

Discussion in 'Ironfist Stronghold' started by Markoth, Aug 19, 2015.

  1. Markoth

    Markoth Lord Inquisitor

    Abilities

    Attack: X (+2)

    Adaptive
    Nora Cost decrease (-2)
    Description: When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +4 MAX HP.

    Shattered Summoned
    Name Change: Shattered Summoned(was Shattered Dreams)
    Nora Cost decrease (-2)

    Penance
    Description: When this unit is damaged, friendly champions within 3 spaces are healed for 50% of the damage (rounded down), and enemy champions within 3 spaces take Magical damage for 50% of the damage (rounded up, to a maximum of 12, ignores DEF).

    Hunter: Quick
    Nora Cost decrease (-2)

    Amplify Sonic
    Description: Sonic damage dealt to champions and relics is increased by 10%.

    Mark of Al'Mara
    Nora Cost decrease (-4)

    Noble Sacrifice
    Nora Cost decrease (-4)

    Brand
    Description: Target champion within 5 spaces becomes Branded for 4 turns.

    Keg Toss
    Nora Cost increase (+2)
    Description: Area Effect 2, Range 5: All units become Intoxicated for 4 turns. Opposing units take Physical damage equal to 80% of this unit's DMG.

    Glorious Leap
    Nora Cost decrease (-3)

    Dictate
    Nora Cost decrease (-2)

    Amplify Magic
    Description: Magic damage dealt to champions and relics is increased by 10%.

    Summon: Young Piledriver
    Name Change: Summon: Young Piledriver(was Summon: Groble Piledriver)
    Nora Cost decrease (-5)
    Description: Summon a Young Piledriver to target adjacent space.

    Stall
    Nora Cost increase (+1)

    Inquisition
    Nora Cost decrease (-2)

    Combat Awareness
    Nora Cost increase (+2)

    Annex
    Nora Cost decrease (-2)
    Description: While this unit is in play, your shrine's Deployment Zone expands by 1. This does not stack.

    Stat Bonus: Defense (rank 3)
    Nora Cost increase (+3)

    Stat Bonus: Defense (rank 2)
    Nora Cost increase (+2)

    Stat Bonus: Defense (rank 1)
    Nora Cost increase (+1)

    Gale
    Nora Cost decrease (-3)

    Artillery Blast
    Name Change: Artillery Blast(was Artillery)

    Sanctuary of Hope
    Description: Champions within 4 spaces of this unit have their AP cost of friendly non-basic attack abilities is reduced by 1 AP. When a friendly Champion uses an ability within 4 spaces of this unit, this unit takes 3 Physical damage.

    Loyalty
    Nora Cost decrease (-3)
    Description: This champion gains +2 DMG and +5 HP as long as all deployed units that you own share a faction with it.

    Backlash
    Description: Whenever a unit generates nora through an ability or condition, it loses HP equal to the amount gained. If the nora was generated via a spell, the owner's shrine loses HP equal to half the amount gained.

    Slowing Armor
    Nora Cost increase (+4)
    Description: The first time each turn this champion is successfully attacked by a basic attack, the attacking champion becomes Slowed 3 (This champions has -2 SPD).

    Drink Rage Potion
    Description: This champion gains +3 DMG for 1 turn. This ability is removed after use.

    Restrict
    Nora Cost decrease (-5)

    Radiant Blow
    Nora Cost decrease (-2)
    Description: This champion makes a Fire attack at +2 DMG. All opposing champions adjacent to the target are Blinded for 2 turns.

    Precision
    Nora Cost decrease (-2)

    Doom
    Description: Target champion without Short-Lived within 2 spaces gains Short-Lived 2. This cannot be Cleansed.

    Barbarian Rider
    Nora Cost decrease (-20)

    Counter Attack: Ranged
    Nora Cost decrease (-2)
    Description: This unit makes a free attack against any champion that successfully attacks it with a ranged attack. If the counterattack misses, this unit gains +3 DMG and -1 DEF for 2 turns.

    Counter Attack: Melee
    Nora Cost decrease (-2)

    Name Change: Provision: Defense(was Provision)
    Nora Cost decrease (-3)
    Description: While this champion is equipped, it gains a rank of Block, Unstoppable and +1 DEF.

    Avalanche
    Description: Area Effect 2, Range 5: Affected champions without Arctic take 12 Frost damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Deep Snow (Impeding 1).

    Reclaim Relic
    Name Change: Reclaim Relic(was Reclaim)
    Description: Target relic within 3 spaces is destroyed and this champion gains +1 DEF, +5 DMG for 6 turns. If the relic was friendly, this champion also gains 3 AP and +2 SPD for 6 turns.

    Dwarf Driven
    Nora Cost increase (+8)

    Heavy Crossbow
    Nora Cost increase (+6)

    Amplify Fire
    Description: Fire damage dealt to champions and relics is increased by 10%.

    Bodyguard
    Nora Cost increase (+3)

    Shielded
    Nora Cost decrease (-1)

    Load Catapult
    Nora Cost decrease (-10)

    Blood Rage
    Nora Cost decrease (-2)

    Summon: Beast (rank 3)
    Name Change: Summon: Beast(was Summon Beast)

    Summon: Beast (rank 2)
    Name Change: Summon: Beast(was Summon Beast)

    Summon: Beast (rank 1)
    Name Change: Summon: Beast(was Summon Beast)

    Regal Presence
    Nora Cost increase (+1)
    Description: Friendly champions within 3 spaces that share a race with this champion have Loyalty.

    Life Siphon
    Nora Cost decrease (-2)

    Multiattack (rank 2)
    Nora Cost increase (+1)

    Lumbering
    Nora Cost increase (+2)
     
    PhdNiceGuy likes this.
  2. Markoth

    Markoth Lord Inquisitor

    Ironfist Stronghold

    Champions
    Dwarven Handler
    Default Cost to 59
    Upgrade Set 2: Boost: Construct (Default), Boost: Beast

    Dwarven Mogaslicer
    Default Cost to 75
    Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default)

    Groble Rock Eater
    Default Cost to 74
    HP decrease (-6)
    Defense decrease (-1)
    Upgrade Set 1: Pummel 2 (default), Damage Aura 2, Tremor

    Half Skeezick [Ironfist Stronghold/Sundered Lands]
    Default Cost to 78
    Damage increase (+1)
    Starting Abilities: Multiattack, Regeneration, Attack: Physical

    Gronk Rider
    Default Cost to 78
    Starting Abilities: Arctic, Attack: Spear, Gronk Rider, Easy Target
    Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default)

    Ethereal Priestess
    Default Cost to 72
    Starting Abilities: Attack: Magical, Soften
    Upgrade Set 1: Phase Shift, Force Barrier 2 (default), Charm 3
    Upgrade Set 1: Haste, Stall (default), Suppression

    Faultbreaker
    Default Cost to 112
    Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default)

    Favored Nomad
    Default Cost to 74
    Min Range increase (+1)
    HP decrease (-4)
    Defense decrease (-1)
    Starting Abilities: Attack: Magical, Favor
    Upgrade Set 2: Tempo (Default), Expedite, Weaken Spells
    Upgrade Set 1: Spellswallower (Default), Magic Blast

    Brewmaster
    Default Cost to 78
    Starting Abilities: Attack: Physical, Tough, Thirst for Battle, Carouse

    Ironfist Warsaint
    Default Cost to 71
    Upgrade Set 2: Loyalty, Shrine Defender Default), Defensive Stance

    Plains Savage
    Default Cost to 85
    Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default)

    Dwarven Magister
    Default Cost to 79
    Upgrade Set 1: Spellswallower, Council: Spells, Adaptive (default)

    Drakon
    Default Cost to 91
    Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default)

    War-Enchanted Groble
    Default Cost to 73
    HP decrease (-4)
    Starting Abilities: Attack: Magical, Adaptive
    Upgrade Set 1: Spellswallower (default), Council: Spells, Backlash

    Inquisitor Magnus
    Default Cost to 75
    Upgrade Set 1: Spellswallower, Hunter: Quick, Adaptive (default)

    Aspect of Divinity
    Default Cost to 89
    Upgrade Set 1: Explosive Attack 1 (default), Explosive Attack 2, Explosive Attack 3

    Angel of Mercy
    Upgrade Set 1: Boost (default), Cleansing Aura, Empathy

    Silverclan Hoplite
    Default Cost to 72
    HP decrease (-2)
    Starting Abilities: Attack: Magical, Enduring Aura, Complex Machine
    Upgrade Set 1: Vigilance (default), Throw Javelin
    Upgrade Set 1: Aid Defense, Hold the Line (default)

    Silverclan Protector
    Default Cost to 86
    Damage decrease (-2)
    Starting Abilities: Iron Will, Attack: Magical, Complex Machine
    Upgrade Set 1: Surge: Dwarf (default), Surge: Enemy
    Upgrade Set 1: Magic Beam (default), Illuminate

    Obsidian Wing
    Default Cost to 84
    Upgrade Set 2: Binding Chains (Default), Stun, Execute

    Elite Skirmisher
    Default Cost to 78
    Upgrade 2: Barrage 1, Barrage 2 (Default), Barrage 3

    Semmiran Noble
    Default Cost to 83
    Upgrade Set 1: Loyalty, Carouse (default), On The House

    Relics:
    Northern Cross Obelisk
    HP decrease (-5)
    Defense increase (+1)
     
    Last edited: Aug 19, 2015
    PhdNiceGuy likes this.
  3. Markoth

    Markoth Lord Inquisitor

    Basic attacks are now costed at 2 Nora so almost every champ in the faction went up a tad.
     
    Last edited: Aug 19, 2015
  4. doubtofbuddha

    doubtofbuddha I need me some PIE!

    What happened to my comment?
     
  5. Markoth

    Markoth Lord Inquisitor

  6. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Did my comment get moved or did I post in that other thread all along...? I am so confused. QQ
     
  7. xRugolth

    xRugolth The King of Potatoes

    that really hurts but with new dwarf carmardie i guess will even it out but we shall see
     
  8. Baskitkase

    Baskitkase Forum Royalty

    Dwarf Driven: +8 Nora, wat?
     
  9. doubtofbuddha

    doubtofbuddha I need me some PIE!

    It was the same cost as Lumbering, but better because you ignored the clause when you were adjacent to a dwarf.
     
  10. Baskitkase

    Baskitkase Forum Royalty

    Lol. It's not 8 nora better. None of those units see play and it's an extremely arduous ability. Fail.
     
  11. Sokolov

    Sokolov The One True Cactuar Octopi

    Note that I reduced the modifier or other abilities on these champs so their costs shouldn't have changed very much. This was largely book-keeping and making base costs for abilities more correct.
     
  12. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Dwarven Catapult still pretty cheap. I approve.
     
  13. Rapidice

    Rapidice I need me some PIE!

    Siege Engine is still waiting in the shoebox. When will it lose Siege Machine?
     
  14. Axeraiser

    Axeraiser I need me some PIE!

    Priestess is real nice. Now if we could just get Ironfist Paladin to 6 speed...
     
  15. Axeraiser

    Axeraiser I need me some PIE!

    cant really justify running Noble now, overnerfed tbh.
     
    sassquatch likes this.
  16. sassquatch

    sassquatch I need me some PIE!

    I totally agree. Loyalty was nerfed and as a result regal presence was nerfed. There was no need to remove iron will and fearless from regal presence also. Even worse is removing the ability from the noble for loyalty while he still sits at the same price point.
     
  17. Sokolov

    Sokolov The One True Cactuar Octopi

    Why would I change his base price when it wasn't his default upgrade and if you take Loyalty now he'd be cheaper than if he was taking Regal Presence?

    Now, if this was pre-DOG revamp, sure, I'd want to change his base price probably as the base price back then included all upgrade costs, but now you pick the upgrade and the cost.
     
  18. super71

    super71 I need me some PIE!

    I agree a possible 14 damage 62 hp 4 def champ with majestic 2 and a way to increase damage further and an aoe attack at 83 nora, nerf that Firker again. Do you realize what this champ would cost in any other faction lol ? Be happy is has a rune that fits into multiple themes as well as it does.
     
  19. sassquatch

    sassquatch I need me some PIE!

    Pre-patch cost for keg toss and regal presence was 83 Nora.
    Post-patch cost for keg toss and loyalty is 83 Nora. (Granted formula tweaking happened).

    What you should take away from my complaint is that you changed the role and functionality of the noble by altering the ability set. It was a huge nerf and I'd rather pay the 2-3 Nora for regal then even bother fielding this version.

    Now I have to run a dwarven handler which doesn't really fit in a drunk/dwarves deck for regal, and the handle doesn't really belong outside of a construct deck.

    I'm getting fed up with the F`ed up philosophy that cheaper is innately better.
     
  20. Pedeguerra

    Pedeguerra I need me some PIE!

    I'd just like to chime in to say that this isn't really a big issue, and in fact development should be pushed that way- if you want the best synergy you can get on some themes, than running weird/out of place/weak units is ok, because you are getting the benefits anyway.
    Giving players 16 champs with stellar stats and cohesive themed abilities doesn't improve bg building skills at all, and that one is one of the greatest skills in Pox and any card game for that matter.

    Yeah, cheap champ spam was going to be the doom of Pox, but Sok is already taking measures to reduce that crap so dont loose hope yet.
     

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