Forglar Swamp Patch Discussion

Discussion in 'Forglar Swamp' started by doubtofbuddha, Sep 9, 2015.

  1. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Abilities:

    Trickster

    Nora Cost decrease (-3)

    Grant: Reflexes

    Nora Cost decrease (-2)

    Grant: Evasive

    Nora Cost decrease (-2)

    Water Front

    Nora Cost decrease (-4)

    Crushing Charge

    Nora Cost decrease (-2)

    Antagonize

    Nora Cost decrease (-2)

    Leap (rank 3)

    Nora Cost decrease (-3)

    Leap (rank 2)

    Nora Cost increase (+1)

    Piercing Shot (rank 3)

    Nora Cost decrease (-3)

    Piercing Shot (rank 2)

    Nora Cost decrease (-1)

    Power Attack (rank 3)

    Nora Cost decrease (-2)

    Power Attack (rank 2)

    Nora Cost decrease (-1)

    Life Siphon

    Nora Cost decrease (-2)

    Immunity: Magical

    Nora Cost decrease (-2)

    Forglar Swamp

    Champions

    Bloated Toad

    Default Cost to 68

    Boghopper

    Default Cost to 65

    Boghopper Shaman

    Default Cost to 70

    Snaptooth Rider

    Default Cost to 68

    Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3

    Muck Dragon

    Upgrade Set 1: Latch On, Swoop, Clamp (default)

    Boghopper Bull

    Default Cost to 83

    Boghopper Tad

    Default Cost to 45

    Kartch, Finlord

    Default Cost to 82

    Boghopper Spitter

    Default Cost to 72

    Boghopper Elite

    Default Cost to 81

    Tide Master

    Default Cost to 87

    Firk Spellblaster

    Default Cost to 72

    Frenzied Pirahnid

    Default Cost to 79

    Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3

    Boghopper Toad

    Default Cost to 82

    Boghopper Toad

    Default Cost to 82

    Marsh Gargantua

    Default Cost to 107

    Damage decrease (-2)

    HP decrease (-9)

    Defense increase (+1)

    Max Range increase (+1)

    Starting Abilities: Amphibious, Resistance: Physical, Attack: Physical, Trail: Water, Plant Regeneration, Pull, Titan

    Shock Toad

    Default Cost to 71

    Gekaal, High One

    Default Cost to 90

    Firk Mimic

    Default Cost to 80

    Magnetic Anuran

    Default Cost to 63

    Boghopper Huntmaster

    Default Cost to 85

    Boghopper Pupil

    Default Cost to 63

    Salaman Hunter

    Default Cost to 67

    Kartch, Finlord

    Default Cost to 82

    Tortalleon Pygmy

    Default Cost to 59

    Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3

    Tortun Mortar

    Default Cost to 71

    Starting Abilities: Attack: Fire, Defenseless, Artillery Blast, Tortun Shell

    Wavecrusher

    Default Cost to 40

    Tortun Galesinger

    Default Cost to 66

    Starting Abilities: Attack: Magical, Grant: Flight, Tortun Shell

    Upgrade Set 1: Wind Aura, Windstriker (default), Gale

    Mindwarp Frog

    Default Cost to 71

    Tortun Gunslinger

    Default Cost to 83

    Boghopper Blackhand

    Default Cost to 76

    Boghopper Zombie

    Default Cost to 32

    Starting Abilities: Lumbering, Attack: Physical, Zombie Apocalypse

    Hypnofrog

    Default Cost to 71

    Swampguard Crusher

    Default Cost to 70

    Spawnpool Guardian

    Default Cost to 71

    Marsh Warden

    Default Cost to 84

    Boghopper Paladin

    Default Cost to 75

    Risen Grenadier [Forglar Swamp/Forsaken Wastes]

    Default Cost to 86

    Starting Abilities: Attack: Fire, Tortun Shell, Deploy: Long Fuse Bomb

    Snaptooth Ancient

    Default Cost to 81

    Defense decrease (-1)

    Bogwood Mireoak

    Default Cost to 73

    HP decrease (-6)

    Defense decrease (-1)

    Min Range increase (+4)

    Max Range increase (+3)

    Starting Abilities: Immunity: Electricity, Immunity: Poison, Attack: Physical, Ponderous, Summon: Electric Fireflies

    Upgrade Set 1: Poison Cloud 3, Choking Stench (default)

    The Thing

    Default Cost to 79

    Tortun Bokor [Forglar Swamp/Forsaken Wastes]

    Default Cost to 73

    Factions: Forglar Swamp, Forsaken Wastes

    Starting Abilities: Attack: Gun, Tortun Shell

    Darkmarsh Outlaw

    Default Cost to 85

    Darkmarsh Shadow

    Default Cost to 70

    Darkmarsh Fury

    Default Cost to 77

    Darkmarsh Enforcer

    Default Cost to 66

    Augur of the Deep

    Default Cost to 86

    Revolting Fentek

    Default Cost to 68

    Upgrade Set 1: Dive 3, Repulsion (default), Empowered: Defense

    Misshapen Boghopper

    Default Cost to 71

    Snaptooth Chilan

    Default Cost to 78

    Min Range increase (+1)

    Kartch, Finlord

    Default Cost to 82

    Darkmarsh Instigator

    Default Cost to 63

    Circadian Songmaster

    Default Cost to 73

    Salaman Commando

    Default Cost to 67

    Firk Executor

    Default Cost to 71

    Firk Thornflinger

    Default Cost to 78

    Tortalleon Pygmy [Forglar Swamp/K'thir Forest]

    Default Cost to 59

    Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3

    Darkmarsh Witch

    Default Cost to 87

    Equipment

    Twisted Emerald

    Nora Cost increase (+5)

    Description: Equipped champion gains Confuse and Twisted Essence.
     
  2. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Frankly, I have mixed feelings. On one hand Leap 3 got a cost reduction, which is going to make it a more viable option and makes a bunch of boghoppers with it on base better. Also the cost reduction in Water Front is nice! These are both things I fought for and am glad came through.

    On the other hand? Mooooog. :( Also after people *****ed about how the Augur of the Deep would be OP at 76 we get a 77 point Dead Fairy. @Anima26 also pointed out how sucky the Augur looks in comparison to the Fury of the Storm too. Feh.
     
  3. Anima26

    Anima26 I need me some PIE!

    Not a great deal in this patch excites me, but thats partly because i only play two factions. Also havent totally taken in all the patch notes yet.
    Fentek wont be run in poison decks no more i dont think, id much rather run Muck Dragons or something else.

    And yeah. Augur just needs something. But on the other hand, Fury of the Storm is just OP in comparison. But IS.

    Oooohh the Leap change happened. Hes 78 nora.
     
  4. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Also was there some sort of hidden cost adjustements on the boghoppers? Like the Boghopper Paladin is now 75 points with Leap 2 and Heal Self 3. That is essentially where he was before, even with the Water Front cost changes.

    Also, I am a dumb-ass. I thought he lost Resist Magical, when it is an upgrade. Sorry @Sokolov!
     
  5. Anima26

    Anima26 I need me some PIE!

    Yes i noticed Enforcer seems to be cheaper than the -3 nora from Leap 3 would suggest.
     
  6. Wraith

    Wraith Administrator Octopi

    I very nearly pointed that out to you in guild chat :p
     
    doubtofbuddha likes this.
  7. Leadrz

    Leadrz I need me some PIE!

    Twisted emerald confuses me because a faction where we got no hunter like the fairies of doom.
    Edit:just woke up, mind my spelling,
     
  8. Ohmin

    Ohmin Forum Royalty

    Seems good so far. Part of me will miss Zephyr Shield on the Tortun Galesinger. However, getting a 73 nora source of Gale is far and away worth it (or a 66 nora Windstriker or whatever, Speaking of, does Grant: Flight actually grant Flight yet? Or still just Levitates?). This of course isn't just good for Torts specifically (particularly since most of them lost Unstoppable recently and can thus benefit from a friendly push), but the effect is powerful enough and on an accessible enough champion that FS (and KF) in general could employ it as KB/Movement tech.

    We now have our second Witch with the addition of Tortun Bokur as a split FS rune. While we can't abuse Cursed like FW can, the Cursed Treasure thing isn't actually bad as the status effect is still useful. But you are stuck between choosing either Annex or Banditry (so, Banditry) as your T1 options, as Coven isn't worth it with 1-2 Witches and no DMZ.

    Thornflinger has begun approaching usefulness again, but I'm not sure it's there yet.


    I don't think I'll use Revolting Fentek for anything now. I suppose Repulsion could still be useful for some gimmicky decks, but it's just generally unimpressive. Poison already has a very strong line-up of reasonably cheap frontline units with similar abilities (other than the Repulsion), including some tanky ones. And the T2 Upgrades all being Poison related keep it out of Mirefolk (along with the Poison Eater sandbag), plus it's already competing with Cecaelia and Fentek Servant, which are both great cheap tanky Fish-people.

    I suppose the Trap could be useful in some cases but...


    I'm not sure what to think of the Twisted Emerald changes. Obviously, it's an improvement, but I don't know if it's a meaningful one. For those not playing Hyaenids, Twisted Essence makes your successful attacks apply "Twisted" to the target. A "Twisted" champion will heal all champions that successfully attack it by 4 for each attack ("Twisted" does not stack).

    It's certainly interesting, but I'm not sure how ultimately useful it will be, given how much more reliable and effective healing is available in the Faction elsewhere. Access to Confuse could be quite nice though.


    Cheaper Augur is very cool, as is the Leap cost change in general. Not only is it a nice buff for a lot of Boghoppers, but it also means that Shock Toad can be a lot more mobile than it's Large size normally allows, without getting overly expensive, as well as helping to bring Mindwarp/Hypnofrog's cost down as well, which was getting a bit too high for what I consider to essentially be a support/harassment rune. On a related note (in that the Rune has Leap at all, and/or could easily be run alongside non-humanoid Frogs), Boghopper Mentor is looking like a decent cheap-o ranged beater these days. That's one heck of a transformation.

    Anyway, lots of good stuff for FS at least, though of course not all of it is good.

    We do have Magnetic Pulse... but it's also now a Positive equip only, albeit one that gives abilities which apply negative effects to your opponent.
     
    Last edited: Sep 9, 2015
    Leadrz likes this.
  9. AmmonReros

    AmmonReros I need me some PIE!

    I cry over Revolting Fentek.
    Loved the moveable choking stench and now it is gone. Gonna throw him out of my poison BG asap. :(
     
  10. Flyingfinn

    Flyingfinn I need me some PIE!

    Boghoppers look nice. Might try them silly ol' buggers
     
  11. Iskandak

    Iskandak The King of Potatoes

    can anyone post a good boghopper bg?
     
  12. profhulk

    profhulk Forum Royalty

    RLY? It's not that hard to figure out. SPOT CONFUSE!!! Upgrades in poxnora usually contain a champs important abilities for defense or offense. To remove those on spot is power to one turn and change the game. You are selling yourself short if u are unable to see how much healing twisted essence could provide a theme based on multiattack(snaptooths) which also all have carnivore as part of their racial package.
     
  13. Ohmin

    Ohmin Forum Royalty

    I like the Confuse, as I mentioned already. I'm just not sure that it's enough for a Slot in and of itself. As such, I look to evaluating how useful Twisted Essence may be.

    Perhaps, but I don't think it's a particularly large issue as to whether or not the attackers have multi-attack, since, unless the target has ungodly high DEF (not impossible of course) the limiting factor is more to do with how long the Twisted champions live.

    It's a lot of conditions and work when there are plenty of other options for AoE heals.

    I'm not jumping aorund saying it's bad, only that I need more time playing with it to determine whether it is now "good."


    I'm sure many in the Boghopper Bistro sticky are still good, though you may need make some tweaks and changes in some places.
     
    Anima26 likes this.
  14. doubtofbuddha

    doubtofbuddha I need me some PIE!

    And 79 The Thing with water front + tidal wave.

    I have a new FS meta bg that I really, really like.
     

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