So essentially he is almost 70 nora for 0 def and 32 hp, can we get a rework here so he is runnable as a shatter option for skellys ? My thoughts were lose 1 speed and lose multi attack ranks for phase shift and hex. New animated blade would be 0 damage 6 speed 1 range 2 defense 45 hp Upgrade line 1: Phase shift Hex Relocate ally Upgrade line 2 Stat bonus health 3 battle hymn battle drum
You just putting "good" spells on it without even considering his sprite, art or lore. I do preffer changing his U1 to something defensive, like ranks of Evasive, or Resistance: Physical. Rend is good, but I'd drop rank 3 for Cleave on U2. Maybe raising his HP for like +12, +1 DEF, -1SPD and -2DMG could let it be good.
I'm very big into FW, but why make him a 100% support? Dodge or evasive seem better options to give him more defence.
I just would like to see a viable shatter option, idc what he looks like. I just mentioned things that skellys could use more of or didn't have at all.
Whirl of blades is way to expensive an ability for a 32 hp 0 def champ. Dodge or evasive would just be a waste the rune costs almost 70 nora and his stats are garbage. Half the runes in pox don't make thematic sense... If you have an idea for the rune post it and do something useful.
If were actually considering his art then hex and phase shift make total sense, this things obviously a skelly and spirit or just a spirit. Literally says something about his "spirit" in the flavor so i did consider both his art and flavor text in the new one on his first upgrade line, the second line wasn't really sure what to put so i threw in random stuff skellys don't have. Your second idea seems more viable to me and might make him runnable i don't know what the cost would be though since pox base isn't updated.
You were asking for a revamp so I suggested a thematic direction to take for one. Not saying they should just throw it on the current rune.
What about Animated blade 8 damage 6 speed 1 range 2 defense 42 hp Upgrade line 1 phase shift hex dodge 1 dispelling blows Upgrade line 2 Rabid 2 fear 2 strike decapitating blow
this thing should drop a weapon relic on death rdy to be picked up then you need to charge it up to animate it again?
Yeah better stats so he can cost like 80 nora, he literally will only be ran for shatter. The rest of what he does is easily filled in with other better and more efficient skellys. Hist first upgrade line is what is driving his cost up so much that's why it needs to go. Animated blade 10 damage 6 speed 1 range 2 defense 40 hp Upgrade line 1 Execute decapitating blow strike Upgrade line 2 Rend 1 rend 2 rend 3
Drop its speed down to 6 will reduce uts cost by 8 nora, remove flight will reduce by 6, Give it 10 hp and 1 piece of defense will reduce its cost up by around 7. Bam Viable you're welcome im going to bed Because we all know multi-attack is a huge sandbag on runes that have clearly been made to deal damage
Since it's totally runnable right now... 67 nora for 0 defense and 32 hp, yeah an auto-include for sure. Right now he's a bonemauler with 20 less hp less defense and flying and he has shatter. You know a rune is bad when his nora is double and then some of his hp, you should know this by now. With multi-attack and rend ranks he literally has both the same paths as bone mauler, i was trying to make him a tiny bit different but i guess you guys like 2 skellys with the same upgrade lines. I'd like to see it runnable not remain in the shoebox in the shadow of bone mauler.
People may opt to not run a rune in its present form, in the present format, but that's ok. Bellagion just made a solid post about the basics of metagaming in general forums, and that touches on some of why it would be alright to leave Animated Blade as-is. Sometimes, runes can be good for the competitive health of a game, or even for the aesthetic aims of the game, even if people choose not to play them.
Animated Blade 10 DMG, 6 SPD, 1 RNG, 2 DEF, 51HP Basic abilities: Attack: Physical Sword Breaker FlightFlight U1: Rend 2 Multi attack 2 Strike U2: scrapper
Animated Blade Cost: 70 12 | 6 | 1 | 0 | 45 Attack: Physical Flight Phase Shift U1 Multiattack 1 - [Default] Provision: Offense [-2 Nora] Vindictive [+2 Nora] U2 Shatter - [Default]