yes, gedden thought that music caused it and he's done a patch and everything yet the lag spikes are still here
ya, can confirm i'm still getting this, if I unmute, then mute then mute again it seems to stop, a client restart also works...
Hah, as I told you in game, there was a stutter that was being caused by music. If you are still having a problem (and it seems several of you are) then it just indicates there is another bug causing a stutter. That is super useful, thanks. If any of you have any information that would be great.
I don't think the stutter starts after each 3rd game, it happens randomly for me, but if I unmute the music and effects, press resume then go back in and mute the music and effects, the stutter disapears.
If I rapidly play single player , surrendering after two turns (hopping mad, for leveling...) it always starts after a few games. It can be the third, it can take longer, but it always get progressively worse until it gets so slow that I need to restart. It definitely looks like some kind of leak to me, rather than an issue which is instantly triggered.
Also, Follow this link to see how to cure the problem if in a game. www.twitch.tv/poxnora_live/c/4036047 This might help you see what happens Gedden.
In addition, I just noticed that whilst observing a game with stutter my PoxNora is using well over 530k of memory, when observing a game with no stutter PoxNora is using just under 490k of memory
I got stuttering after logging in rune manager in game. If you do that, even your first game starts to stutter.